Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later
This commit is contained in:
parent
f879a08a62
commit
b77925d246
|
@ -71,10 +71,8 @@ const GodotWebXR = {
|
|||
// enabled or disabled. When using the WebXR API Emulator, this
|
||||
// gets picked up automatically, however, in the Oculus Browser
|
||||
// on the Quest, we need to pause and resume the main loop.
|
||||
Browser.pauseAsyncCallbacks();
|
||||
Browser.mainLoop.pause();
|
||||
window.setTimeout(function () {
|
||||
Browser.resumeAsyncCallbacks();
|
||||
Browser.mainLoop.resume();
|
||||
}, 0);
|
||||
},
|
||||
|
|
Loading…
Reference in New Issue