From b783fa1416d5da9d78dec23f1f608b99cbdf5091 Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Fri, 11 Sep 2020 08:14:26 +0200 Subject: [PATCH] Fix RichTextLabel alignment for clickable regions Fixes #41006 (regression from #39164). The original alignment fix was limited to PROCESS_DRAW mode, which caused some discrepancies with PROCESS_POINTER mode. Now only PROCESS_CACHE is excluded with a condition a few lines above. --- scene/gui/rich_text_label.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index c62fd24a5e8..fb4931ea91e 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -256,7 +256,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & lh = line < l.height_caches.size() ? l.height_caches[line] : 1; \ line_ascent = line < l.ascent_caches.size() ? l.ascent_caches[line] : 1; \ line_descent = line < l.descent_caches.size() ? l.descent_caches[line] : 1; \ - if ((p_mode == PROCESS_DRAW) && (align != ALIGN_FILL)) { \ + if (align != ALIGN_FILL) { \ if (line < l.offset_caches.size()) { \ wofs = l.offset_caches[line]; \ } \