diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index bb848138357..984d426c0af 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -383,6 +383,7 @@
Starts to vibrate the joypad. Joypads usually come with two rumble motors, a strong and a weak one. [param weak_magnitude] is the strength of the weak motor (between 0 and 1) and [param strong_magnitude] is the strength of the strong motor (between 0 and 1). [param duration] is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely). The vibration can be stopped early by calling [method stop_joy_vibration].
[b]Note:[/b] Not every hardware is compatible with long effect durations; it is recommended to restart an effect if it has to be played for more than a few seconds.
+ [b]Note:[/b] For macOS, vibration is only supported in macOS 11 and later.
diff --git a/platform/macos/SCsub b/platform/macos/SCsub
index 08783ee14aa..355772fcd2a 100644
--- a/platform/macos/SCsub
+++ b/platform/macos/SCsub
@@ -115,7 +115,7 @@ files = [
"godot_open_save_delegate.mm",
"dir_access_macos.mm",
"tts_macos.mm",
- "joypad_macos.cpp",
+ "joypad_macos.mm",
"rendering_context_driver_vulkan_macos.mm",
"gl_manager_macos_angle.mm",
"gl_manager_macos_legacy.mm",
diff --git a/platform/macos/detect.py b/platform/macos/detect.py
index 9150a527a5a..ed9e59ae053 100644
--- a/platform/macos/detect.py
+++ b/platform/macos/detect.py
@@ -208,7 +208,9 @@ def configure(env: "SConsEnvironment"):
"-framework",
"IOKit",
"-framework",
- "ForceFeedback",
+ "GameController",
+ "-framework",
+ "CoreHaptics",
"-framework",
"CoreVideo",
"-framework",
diff --git a/platform/macos/joypad_macos.cpp b/platform/macos/joypad_macos.cpp
deleted file mode 100644
index 1fcd636a4b3..00000000000
--- a/platform/macos/joypad_macos.cpp
+++ /dev/null
@@ -1,619 +0,0 @@
-/**************************************************************************/
-/* joypad_macos.cpp */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#include "joypad_macos.h"
-
-#include
-
-#define GODOT_JOY_LOOP_RUN_MODE CFSTR("GodotJoypad")
-
-static JoypadMacOS *self = nullptr;
-
-joypad::joypad() {
- ff_constant_force.lMagnitude = 10000;
- ff_effect.dwDuration = 0;
- ff_effect.dwSamplePeriod = 0;
- ff_effect.dwGain = 10000;
- ff_effect.dwFlags = FFEFF_OBJECTOFFSETS;
- ff_effect.dwTriggerButton = FFEB_NOTRIGGER;
- ff_effect.dwStartDelay = 0;
- ff_effect.dwTriggerRepeatInterval = 0;
- ff_effect.lpEnvelope = nullptr;
- ff_effect.cbTypeSpecificParams = sizeof(FFCONSTANTFORCE);
- ff_effect.lpvTypeSpecificParams = &ff_constant_force;
- ff_effect.dwSize = sizeof(ff_effect);
-}
-
-void joypad::free() {
- if (device_ref) {
- IOHIDDeviceUnscheduleFromRunLoop(device_ref, CFRunLoopGetCurrent(), GODOT_JOY_LOOP_RUN_MODE);
- }
- if (ff_device) {
- FFDeviceReleaseEffect(ff_device, ff_object);
- FFReleaseDevice(ff_device);
- ff_device = nullptr;
- memfree(ff_axes);
- memfree(ff_directions);
- }
-}
-
-bool joypad::has_element(IOHIDElementCookie p_cookie, Vector *p_list) const {
- for (int i = 0; i < p_list->size(); i++) {
- if (p_cookie == p_list->get(i).cookie) {
- return true;
- }
- }
- return false;
-}
-
-int joypad::get_hid_element_state(rec_element *p_element) const {
- int value = 0;
- if (p_element && p_element->ref) {
- IOHIDValueRef valueRef;
- if (IOHIDDeviceGetValue(device_ref, p_element->ref, &valueRef) == kIOReturnSuccess) {
- value = (SInt32)IOHIDValueGetIntegerValue(valueRef);
-
- // Record min and max for auto calibration.
- if (value < p_element->min) {
- p_element->min = value;
- }
- if (value > p_element->max) {
- p_element->max = value;
- }
- }
- }
- return value;
-}
-
-void joypad::add_hid_element(IOHIDElementRef p_element) {
- const CFTypeID elementTypeID = p_element ? CFGetTypeID(p_element) : 0;
-
- if (p_element && (elementTypeID == IOHIDElementGetTypeID())) {
- const IOHIDElementCookie cookie = IOHIDElementGetCookie(p_element);
- const uint32_t usagePage = IOHIDElementGetUsagePage(p_element);
- const uint32_t usage = IOHIDElementGetUsage(p_element);
- Vector *list = nullptr;
-
- switch (IOHIDElementGetType(p_element)) {
- case kIOHIDElementTypeInput_Misc:
- case kIOHIDElementTypeInput_Button:
- case kIOHIDElementTypeInput_Axis: {
- switch (usagePage) {
- case kHIDPage_GenericDesktop:
- switch (usage) {
- case kHIDUsage_GD_X:
- case kHIDUsage_GD_Y:
- case kHIDUsage_GD_Z:
- case kHIDUsage_GD_Rx:
- case kHIDUsage_GD_Ry:
- case kHIDUsage_GD_Rz:
- case kHIDUsage_GD_Slider:
- case kHIDUsage_GD_Dial:
- case kHIDUsage_GD_Wheel:
- if (!has_element(cookie, &axis_elements)) {
- list = &axis_elements;
- }
- break;
-
- case kHIDUsage_GD_Hatswitch:
- if (!has_element(cookie, &hat_elements)) {
- list = &hat_elements;
- }
- break;
- case kHIDUsage_GD_DPadUp:
- case kHIDUsage_GD_DPadDown:
- case kHIDUsage_GD_DPadRight:
- case kHIDUsage_GD_DPadLeft:
- case kHIDUsage_GD_Start:
- case kHIDUsage_GD_Select:
- if (!has_element(cookie, &button_elements)) {
- list = &button_elements;
- }
- break;
- }
- break;
-
- case kHIDPage_Simulation:
- switch (usage) {
- case kHIDUsage_Sim_Rudder:
- case kHIDUsage_Sim_Throttle:
- case kHIDUsage_Sim_Accelerator:
- case kHIDUsage_Sim_Brake:
- if (!has_element(cookie, &axis_elements)) {
- list = &axis_elements;
- }
- break;
-
- default:
- break;
- }
- break;
-
- case kHIDPage_Button:
- case kHIDPage_Consumer:
- if (!has_element(cookie, &button_elements)) {
- list = &button_elements;
- }
- break;
-
- default:
- break;
- }
- } break;
-
- case kIOHIDElementTypeCollection: {
- CFArrayRef array = IOHIDElementGetChildren(p_element);
- if (array) {
- add_hid_elements(array);
- }
- } break;
-
- default:
- break;
- }
-
- if (list) { // Add to list.
- rec_element element;
-
- element.ref = p_element;
- element.usage = usage;
-
- element.min = (SInt32)IOHIDElementGetLogicalMin(p_element);
- element.max = (SInt32)IOHIDElementGetLogicalMax(p_element);
- element.cookie = IOHIDElementGetCookie(p_element);
- list->push_back(element);
- list->sort_custom();
- }
- }
-}
-
-static void hid_element_added(const void *p_value, void *p_parameter) {
- joypad *joy = static_cast(p_parameter);
- joy->add_hid_element((IOHIDElementRef)p_value);
-}
-
-void joypad::add_hid_elements(CFArrayRef p_array) {
- CFRange range = { 0, CFArrayGetCount(p_array) };
- CFArrayApplyFunction(p_array, range, hid_element_added, this);
-}
-
-static void joypad_removed_callback(void *ctx, IOReturn res, void *sender, IOHIDDeviceRef ioHIDDeviceObject) {
- self->_device_removed(res, ioHIDDeviceObject);
-}
-
-static void joypad_added_callback(void *ctx, IOReturn res, void *sender, IOHIDDeviceRef ioHIDDeviceObject) {
- self->_device_added(res, ioHIDDeviceObject);
-}
-
-static bool is_joypad(IOHIDDeviceRef p_device_ref) {
- int usage_page = 0;
- int usage = 0;
- CFTypeRef refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDPrimaryUsagePageKey));
- if (refCF) {
- CFNumberGetValue((CFNumberRef)refCF, kCFNumberSInt32Type, &usage_page);
- }
- if (usage_page != kHIDPage_GenericDesktop) {
- return false;
- }
-
- refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDPrimaryUsageKey));
- if (refCF) {
- CFNumberGetValue((CFNumberRef)refCF, kCFNumberSInt32Type, &usage);
- }
- if ((usage != kHIDUsage_GD_Joystick &&
- usage != kHIDUsage_GD_GamePad &&
- usage != kHIDUsage_GD_MultiAxisController)) {
- return false;
- }
- return true;
-}
-
-void JoypadMacOS::_device_added(IOReturn p_res, IOHIDDeviceRef p_device) {
- if (p_res != kIOReturnSuccess || have_device(p_device)) {
- return;
- }
-
- joypad new_joypad;
- if (is_joypad(p_device)) {
- configure_joypad(p_device, &new_joypad);
-#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
- if (IOHIDDeviceGetService) {
-#endif
- const io_service_t ioservice = IOHIDDeviceGetService(p_device);
- if ((ioservice) && (FFIsForceFeedback(ioservice) == FF_OK) && new_joypad.config_force_feedback(ioservice)) {
- new_joypad.ffservice = ioservice;
- }
-#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
- }
-#endif
- device_list.push_back(new_joypad);
- }
- IOHIDDeviceScheduleWithRunLoop(p_device, CFRunLoopGetCurrent(), GODOT_JOY_LOOP_RUN_MODE);
-}
-
-void JoypadMacOS::_device_removed(IOReturn p_res, IOHIDDeviceRef p_device) {
- int device = get_joy_ref(p_device);
- ERR_FAIL_COND(device == -1);
-
- input->joy_connection_changed(device_list[device].id, false, "");
- device_list.write[device].free();
- device_list.remove_at(device);
-}
-
-static String _hex_str(uint8_t p_byte) {
- static const char *dict = "0123456789abcdef";
- char ret[3];
- ret[2] = 0;
-
- ret[0] = dict[p_byte >> 4];
- ret[1] = dict[p_byte & 0xF];
-
- return ret;
-}
-
-bool JoypadMacOS::configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy) {
- p_joy->device_ref = p_device_ref;
- // Get device name.
- String name;
- char c_name[256];
- CFTypeRef refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDProductKey));
- if (!refCF) {
- refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDManufacturerKey));
- }
- if ((!refCF) || (!CFStringGetCString((CFStringRef)refCF, c_name, sizeof(c_name), kCFStringEncodingUTF8))) {
- name = "Unidentified Joypad";
- } else {
- name = c_name;
- }
-
- int id = input->get_unused_joy_id();
- ERR_FAIL_COND_V(id == -1, false);
- p_joy->id = id;
- int vendor = 0;
- refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDVendorIDKey));
- if (refCF) {
- CFNumberGetValue((CFNumberRef)refCF, kCFNumberSInt32Type, &vendor);
- }
-
- int product_id = 0;
- refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDProductIDKey));
- if (refCF) {
- CFNumberGetValue((CFNumberRef)refCF, kCFNumberSInt32Type, &product_id);
- }
-
- int version = 0;
- refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDVersionNumberKey));
- if (refCF) {
- CFNumberGetValue((CFNumberRef)refCF, kCFNumberSInt32Type, &version);
- }
-
- if (vendor && product_id) {
- char uid[128];
- snprintf(uid, 128, "%08x%08x%08x%08x", OSSwapHostToBigInt32(3), OSSwapHostToBigInt32(vendor), OSSwapHostToBigInt32(product_id), OSSwapHostToBigInt32(version));
- input->joy_connection_changed(id, true, name, uid);
- } else {
- // Bluetooth device.
- String guid = "05000000";
- for (int i = 0; i < 12; i++) {
- if (i < name.size()) {
- guid += _hex_str(name[i]);
- } else {
- guid += "00";
- }
- }
- input->joy_connection_changed(id, true, name, guid);
- }
-
- CFArrayRef array = IOHIDDeviceCopyMatchingElements(p_device_ref, nullptr, kIOHIDOptionsTypeNone);
- if (array) {
- p_joy->add_hid_elements(array);
- CFRelease(array);
- }
- // Xbox controller hat values start at 1 rather than 0.
- p_joy->offset_hat = vendor == 0x45e &&
- (product_id == 0x0b05 ||
- product_id == 0x02e0 ||
- product_id == 0x02fd ||
- product_id == 0x0b13);
-
- return true;
-}
-
-#define FF_ERR() \
- { \
- if (ret != FF_OK) { \
- FFReleaseDevice(ff_device); \
- ff_device = nullptr; \
- return false; \
- } \
- }
-bool joypad::config_force_feedback(io_service_t p_service) {
- HRESULT ret = FFCreateDevice(p_service, &ff_device);
- ERR_FAIL_COND_V(ret != FF_OK, false);
-
- ret = FFDeviceSendForceFeedbackCommand(ff_device, FFSFFC_RESET);
- FF_ERR();
-
- ret = FFDeviceSendForceFeedbackCommand(ff_device, FFSFFC_SETACTUATORSON);
- FF_ERR();
-
- if (check_ff_features()) {
- ret = FFDeviceCreateEffect(ff_device, kFFEffectType_ConstantForce_ID, &ff_effect, &ff_object);
- FF_ERR();
- return true;
- }
- FFReleaseDevice(ff_device);
- ff_device = nullptr;
- return false;
-}
-#undef FF_ERR
-
-#define TEST_FF(ff) (features.supportedEffects & (ff))
-bool joypad::check_ff_features() {
- FFCAPABILITIES features;
- HRESULT ret = FFDeviceGetForceFeedbackCapabilities(ff_device, &features);
- if (ret == FF_OK && (features.supportedEffects & FFCAP_ET_CONSTANTFORCE)) {
- uint32_t val;
- ret = FFDeviceGetForceFeedbackProperty(ff_device, FFPROP_FFGAIN, &val, sizeof(val));
- if (ret != FF_OK) {
- return false;
- }
- int num_axes = features.numFfAxes;
- ff_axes = (DWORD *)memalloc(sizeof(DWORD) * num_axes);
- ff_directions = (LONG *)memalloc(sizeof(LONG) * num_axes);
-
- for (int i = 0; i < num_axes; i++) {
- ff_axes[i] = features.ffAxes[i];
- ff_directions[i] = 0;
- }
-
- ff_effect.cAxes = num_axes;
- ff_effect.rgdwAxes = ff_axes;
- ff_effect.rglDirection = ff_directions;
- return true;
- }
- return false;
-}
-
-static BitField process_hat_value(int p_min, int p_max, int p_value, bool p_offset_hat) {
- int range = (p_max - p_min + 1);
- int value = p_value - p_min;
- BitField hat_value;
- if (range == 4) {
- value *= 2;
- }
- if (p_offset_hat) {
- value -= 1;
- }
-
- switch (value) {
- case 0:
- hat_value.set_flag(HatMask::UP);
- break;
- case 1:
- hat_value.set_flag(HatMask::UP);
- hat_value.set_flag(HatMask::RIGHT);
- break;
- case 2:
- hat_value.set_flag(HatMask::RIGHT);
- break;
- case 3:
- hat_value.set_flag(HatMask::DOWN);
- hat_value.set_flag(HatMask::RIGHT);
- break;
- case 4:
- hat_value.set_flag(HatMask::DOWN);
- break;
- case 5:
- hat_value.set_flag(HatMask::DOWN);
- hat_value.set_flag(HatMask::LEFT);
- break;
- case 6:
- hat_value.set_flag(HatMask::LEFT);
- break;
- case 7:
- hat_value.set_flag(HatMask::UP);
- hat_value.set_flag(HatMask::LEFT);
- break;
- default:
- break;
- }
- return hat_value;
-}
-
-void JoypadMacOS::poll_joypads() const {
- while (CFRunLoopRunInMode(GODOT_JOY_LOOP_RUN_MODE, 0, TRUE) == kCFRunLoopRunHandledSource) {
- // No-op. Pending callbacks will fire.
- }
-}
-
-static float axis_correct(int p_value, int p_min, int p_max) {
- // Convert to a value between -1.0f and 1.0f.
- return 2.0f * (p_value - p_min) / (p_max - p_min) - 1.0f;
-}
-
-void JoypadMacOS::process_joypads() {
- poll_joypads();
-
- for (int i = 0; i < device_list.size(); i++) {
- joypad &joy = device_list.write[i];
-
- for (int j = 0; j < joy.axis_elements.size(); j++) {
- rec_element &elem = joy.axis_elements.write[j];
- int value = joy.get_hid_element_state(&elem);
- input->joy_axis(joy.id, (JoyAxis)j, axis_correct(value, elem.min, elem.max));
- }
- for (int j = 0; j < joy.button_elements.size(); j++) {
- int value = joy.get_hid_element_state(&joy.button_elements.write[j]);
- input->joy_button(joy.id, (JoyButton)j, (value >= 1));
- }
- for (int j = 0; j < joy.hat_elements.size(); j++) {
- rec_element &elem = joy.hat_elements.write[j];
- int value = joy.get_hid_element_state(&elem);
- BitField hat_value = process_hat_value(elem.min, elem.max, value, joy.offset_hat);
- input->joy_hat(joy.id, hat_value);
- }
-
- if (joy.ffservice) {
- uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
- if (timestamp > joy.ff_timestamp) {
- Vector2 strength = input->get_joy_vibration_strength(joy.id);
- float duration = input->get_joy_vibration_duration(joy.id);
- if (strength.x == 0 && strength.y == 0) {
- joypad_vibration_stop(joy.id, timestamp);
- } else {
- float gain = MAX(strength.x, strength.y);
- joypad_vibration_start(joy.id, gain, duration, timestamp);
- }
- }
- }
- }
-}
-
-void JoypadMacOS::joypad_vibration_start(int p_id, float p_magnitude, float p_duration, uint64_t p_timestamp) {
- joypad *joy = &device_list.write[get_joy_index(p_id)];
- joy->ff_timestamp = p_timestamp;
- joy->ff_effect.dwDuration = p_duration * FF_SECONDS;
- joy->ff_effect.dwGain = p_magnitude * FF_FFNOMINALMAX;
- FFEffectSetParameters(joy->ff_object, &joy->ff_effect, FFEP_DURATION | FFEP_GAIN);
- FFEffectStart(joy->ff_object, 1, 0);
-}
-
-void JoypadMacOS::joypad_vibration_stop(int p_id, uint64_t p_timestamp) {
- joypad *joy = &device_list.write[get_joy_index(p_id)];
- joy->ff_timestamp = p_timestamp;
- FFEffectStop(joy->ff_object);
-}
-
-int JoypadMacOS::get_joy_index(int p_id) const {
- for (int i = 0; i < device_list.size(); i++) {
- if (device_list[i].id == p_id) {
- return i;
- }
- }
- return -1;
-}
-
-int JoypadMacOS::get_joy_ref(IOHIDDeviceRef p_device) const {
- for (int i = 0; i < device_list.size(); i++) {
- if (device_list[i].device_ref == p_device) {
- return i;
- }
- }
- return -1;
-}
-
-bool JoypadMacOS::have_device(IOHIDDeviceRef p_device) const {
- for (int i = 0; i < device_list.size(); i++) {
- if (device_list[i].device_ref == p_device) {
- return true;
- }
- }
- return false;
-}
-
-static CFDictionaryRef create_match_dictionary(const UInt32 page, const UInt32 usage, int *okay) {
- CFDictionaryRef retval = nullptr;
- CFNumberRef pageNumRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &page);
- CFNumberRef usageNumRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage);
-
- if (pageNumRef && usageNumRef) {
- const void *keys[2] = { (void *)CFSTR(kIOHIDDeviceUsagePageKey), (void *)CFSTR(kIOHIDDeviceUsageKey) };
- const void *vals[2] = { (void *)pageNumRef, (void *)usageNumRef };
- retval = CFDictionaryCreate(kCFAllocatorDefault, keys, vals, 2, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
- }
-
- if (pageNumRef) {
- CFRelease(pageNumRef);
- }
- if (usageNumRef) {
- CFRelease(usageNumRef);
- }
-
- if (!retval) {
- *okay = 0;
- }
-
- return retval;
-}
-
-void JoypadMacOS::config_hid_manager(CFArrayRef p_matching_array) const {
- CFRunLoopRef runloop = CFRunLoopGetCurrent();
- IOReturn ret = IOHIDManagerOpen(hid_manager, kIOHIDOptionsTypeNone);
- ERR_FAIL_COND(ret != kIOReturnSuccess);
-
- IOHIDManagerSetDeviceMatchingMultiple(hid_manager, p_matching_array);
- IOHIDManagerRegisterDeviceMatchingCallback(hid_manager, joypad_added_callback, nullptr);
- IOHIDManagerRegisterDeviceRemovalCallback(hid_manager, joypad_removed_callback, nullptr);
- IOHIDManagerScheduleWithRunLoop(hid_manager, runloop, GODOT_JOY_LOOP_RUN_MODE);
-
- while (CFRunLoopRunInMode(GODOT_JOY_LOOP_RUN_MODE, 0, TRUE) == kCFRunLoopRunHandledSource) {
- // No-op. Callback fires once per existing device.
- }
-}
-
-JoypadMacOS::JoypadMacOS(Input *in) {
- self = this;
- input = in;
-
- int okay = 1;
- const void *vals[] = {
- (void *)create_match_dictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick, &okay),
- (void *)create_match_dictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_GamePad, &okay),
- (void *)create_match_dictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_MultiAxisController, &okay),
- };
- const size_t n_elements = sizeof(vals) / sizeof(vals[0]);
- CFArrayRef array = okay ? CFArrayCreate(kCFAllocatorDefault, vals, n_elements, &kCFTypeArrayCallBacks) : nullptr;
-
- for (size_t i = 0; i < n_elements; i++) {
- if (vals[i]) {
- CFRelease((CFTypeRef)vals[i]);
- }
- }
-
- if (array) {
- hid_manager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
- if (hid_manager) {
- config_hid_manager(array);
- }
- CFRelease(array);
- }
-}
-
-JoypadMacOS::~JoypadMacOS() {
- for (int i = 0; i < device_list.size(); i++) {
- device_list.write[i].free();
- }
-
- IOHIDManagerUnscheduleFromRunLoop(hid_manager, CFRunLoopGetCurrent(), GODOT_JOY_LOOP_RUN_MODE);
- IOHIDManagerClose(hid_manager, kIOHIDOptionsTypeNone);
- CFRelease(hid_manager);
- hid_manager = nullptr;
-}
diff --git a/platform/macos/joypad_macos.h b/platform/macos/joypad_macos.h
index 6a2af11b518..b37a1b24f3f 100644
--- a/platform/macos/joypad_macos.h
+++ b/platform/macos/joypad_macos.h
@@ -28,93 +28,62 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
-#ifndef JOYPAD_MACOS_H
-#define JOYPAD_MACOS_H
-
#include "core/input/input.h"
-#import
-#import
-#import
-#import
+#define Key _QKey
+#import
+#import
+#undef Key
-struct rec_element {
- IOHIDElementRef ref;
- IOHIDElementCookie cookie;
+@interface JoypadMacOSObserver : NSObject
- uint32_t usage = 0;
+- (void)startObserving;
+- (void)startProcessing;
+- (void)finishObserving;
- int min = 0;
- int max = 0;
+@end
- struct Comparator {
- bool operator()(const rec_element p_a, const rec_element p_b) const { return p_a.usage < p_b.usage; }
- };
-};
+API_AVAILABLE(macosx(11))
+@interface RumbleMotor : NSObject
+@property(strong, nonatomic) CHHapticEngine *engine;
+@property(strong, nonatomic) id player;
+@end
-struct joypad {
- IOHIDDeviceRef device_ref = nullptr;
+API_AVAILABLE(macosx(11))
+@interface RumbleContext : NSObject
+// High frequency motor, it's usually the right engine.
+@property(strong, nonatomic) RumbleMotor *weak_motor;
+// Low frequency motor, it's usually the left engine.
+@property(strong, nonatomic) RumbleMotor *strong_motor;
+@end
- Vector axis_elements;
- Vector button_elements;
- Vector hat_elements;
+// Controller support for macOS begins with macOS 10.9+,
+// however haptics (vibrations) are only supported in macOS 11+.
+@interface Joypad : NSObject
- int id = 0;
- bool offset_hat = false;
+@property(assign, nonatomic) BOOL force_feedback;
+@property(assign, nonatomic) NSInteger ff_effect_timestamp;
+@property(strong, nonatomic) GCController *controller;
+@property(strong, nonatomic) RumbleContext *rumble_context API_AVAILABLE(macosx(11));
- io_service_t ffservice = 0; // Interface for force feedback, 0 = no ff.
- FFCONSTANTFORCE ff_constant_force;
- FFDeviceObjectReference ff_device = nullptr;
- FFEffectObjectReference ff_object = nullptr;
- uint64_t ff_timestamp = 0;
- LONG *ff_directions = nullptr;
- FFEFFECT ff_effect;
- DWORD *ff_axes = nullptr;
+- (instancetype)init;
+- (instancetype)init:(GCController *)controller;
- void add_hid_elements(CFArrayRef p_array);
- void add_hid_element(IOHIDElementRef p_element);
-
- bool has_element(IOHIDElementCookie p_cookie, Vector *p_list) const;
- bool config_force_feedback(io_service_t p_service);
- bool check_ff_features();
-
- int get_hid_element_state(rec_element *p_element) const;
-
- void free();
- joypad();
-};
+@end
class JoypadMacOS {
- enum {
- JOYPADS_MAX = 16,
- };
-
private:
- Input *input = nullptr;
- IOHIDManagerRef hid_manager;
-
- Vector device_list;
-
- bool have_device(IOHIDDeviceRef p_device) const;
- bool configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy);
-
- int get_joy_index(int p_id) const;
- int get_joy_ref(IOHIDDeviceRef p_device) const;
-
- void poll_joypads() const;
- void config_hid_manager(CFArrayRef p_matching_array) const;
-
- void joypad_vibration_start(int p_id, float p_magnitude, float p_duration, uint64_t p_timestamp);
- void joypad_vibration_stop(int p_id, uint64_t p_timestamp);
+ JoypadMacOSObserver *observer;
public:
- void process_joypads();
-
- void _device_added(IOReturn p_res, IOHIDDeviceRef p_device);
- void _device_removed(IOReturn p_res, IOHIDDeviceRef p_device);
-
- JoypadMacOS(Input *in);
+ JoypadMacOS();
~JoypadMacOS();
-};
-#endif // JOYPAD_MACOS_H
+ API_AVAILABLE(macosx(11))
+ void joypad_vibration_start(Joypad *p_joypad, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
+ API_AVAILABLE(macosx(11))
+ void joypad_vibration_stop(Joypad *p_joypad, uint64_t p_timestamp);
+
+ void start_processing();
+ void process_joypads();
+};
diff --git a/platform/macos/joypad_macos.mm b/platform/macos/joypad_macos.mm
new file mode 100644
index 00000000000..2420bd73fb0
--- /dev/null
+++ b/platform/macos/joypad_macos.mm
@@ -0,0 +1,608 @@
+/**************************************************************************/
+/* joypad_macos.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#import "joypad_macos.h"
+
+#include
+
+#import "os_macos.h"
+
+#include "core/config/project_settings.h"
+#include "core/os/keyboard.h"
+#include "core/string/ustring.h"
+#include "main/main.h"
+
+@implementation RumbleMotor
+
+- (instancetype)initWithController:(GCController *)controller locality:(GCHapticsLocality)locality {
+ self = [super init];
+ self.engine = [controller.haptics createEngineWithLocality:locality];
+ self.player = nil;
+ return self;
+}
+
+- (void)execute_pattern:(CHHapticPattern *)pattern {
+ NSError *error;
+ id player = [self.engine createPlayerWithPattern:pattern error:&error];
+
+ // When all players have stopped for an engine, stop the engine.
+ [self.engine notifyWhenPlayersFinished:^CHHapticEngineFinishedAction(NSError *_Nullable error) {
+ return CHHapticEngineFinishedActionStopEngine;
+ }];
+
+ self.player = player;
+
+ // Starts the engine and returns if an error was encountered.
+ if (![self.engine startAndReturnError:&error]) {
+ print_verbose("Couldn't start controller haptic engine");
+ return;
+ }
+ if (![self.player startAtTime:0 error:&error]) {
+ print_verbose("Couldn't execute controller haptic pattern");
+ }
+}
+
+- (void)stop {
+ NSError *error;
+ [self.player stopAtTime:0 error:&error];
+ self.player = nil;
+}
+
+@end
+
+@implementation RumbleContext
+
+- (instancetype)init {
+ self = [super init];
+ self.weak_motor = nil;
+ self.strong_motor = nil;
+ return self;
+}
+
+- (bool)hasMotors {
+ return self.weak_motor != nil && self.strong_motor != nil;
+}
+- (bool)hasActivePlayers {
+ if (![self hasMotors]) {
+ return NO;
+ }
+ return self.weak_motor.player != nil && self.strong_motor.player != nil;
+}
+
+@end
+
+@implementation Joypad
+
+- (instancetype)init {
+ self = [super init];
+ return self;
+}
+- (instancetype)init:(GCController *)controller {
+ self = [super init];
+ self.controller = controller;
+
+ if (@available(macOS 11, *)) {
+ // Haptics within the controller is only available in macOS 11+.
+ self.rumble_context = [[RumbleContext alloc] init];
+
+ // Create Weak and Strong motors for controller.
+ self.rumble_context.weak_motor = [[RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityRightHandle];
+ self.rumble_context.strong_motor = [[RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityLeftHandle];
+
+ // If the rumble motors aren't available, disable force feedback.
+ if (![self.rumble_context hasMotors]) {
+ self.force_feedback = NO;
+ } else {
+ self.force_feedback = YES;
+ }
+ } else {
+ self.force_feedback = NO;
+ }
+
+ self.ff_effect_timestamp = 0;
+
+ return self;
+}
+
+@end
+
+JoypadMacOS::JoypadMacOS() {
+ observer = [[JoypadMacOSObserver alloc] init];
+ [observer startObserving];
+}
+
+JoypadMacOS::~JoypadMacOS() {
+ if (observer) {
+ [observer finishObserving];
+ observer = nil;
+ }
+}
+
+void JoypadMacOS::start_processing() {
+ if (observer) {
+ [observer startProcessing];
+ }
+ process_joypads();
+}
+
+API_AVAILABLE(macosx(10.15))
+CHHapticPattern *get_vibration_pattern(float p_magnitude, float p_duration) {
+ // Creates a vibration pattern with an intensity and duration.
+ NSDictionary *hapticDict = @{
+ CHHapticPatternKeyPattern : @[
+ @{
+ CHHapticPatternKeyEvent : @{
+ CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous,
+ CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
+ CHHapticPatternKeyEventDuration : [NSNumber numberWithFloat:p_duration],
+
+ CHHapticPatternKeyEventParameters : @[
+ @{
+ CHHapticPatternKeyParameterID : CHHapticEventParameterIDHapticIntensity,
+ CHHapticPatternKeyParameterValue : [NSNumber numberWithFloat:p_magnitude]
+ },
+ ],
+ },
+ },
+ ],
+ };
+ NSError *error;
+ CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error];
+ return pattern;
+}
+
+void JoypadMacOS::joypad_vibration_start(Joypad *p_joypad, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
+ if (!p_joypad.force_feedback || p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
+ return;
+ }
+
+ // If there is active vibration players, stop them.
+ if ([p_joypad.rumble_context hasActivePlayers]) {
+ joypad_vibration_stop(p_joypad, p_timestamp);
+ }
+
+ // Gets the default vibration pattern and creates a player for each motor.
+ CHHapticPattern *weak_pattern = get_vibration_pattern(p_weak_magnitude, p_duration);
+ CHHapticPattern *strong_pattern = get_vibration_pattern(p_strong_magnitude, p_duration);
+
+ RumbleMotor *weak_motor = p_joypad.rumble_context.weak_motor;
+ RumbleMotor *strong_motor = p_joypad.rumble_context.strong_motor;
+
+ [weak_motor execute_pattern:weak_pattern];
+ [strong_motor execute_pattern:strong_pattern];
+
+ p_joypad.ff_effect_timestamp = p_timestamp;
+}
+
+void JoypadMacOS::joypad_vibration_stop(Joypad *p_joypad, uint64_t p_timestamp) {
+ if (!p_joypad.force_feedback) {
+ return;
+ }
+ // If there is no active vibration players, exit.
+ if (![p_joypad.rumble_context hasActivePlayers]) {
+ return;
+ }
+
+ RumbleMotor *weak_motor = p_joypad.rumble_context.weak_motor;
+ RumbleMotor *strong_motor = p_joypad.rumble_context.strong_motor;
+
+ [weak_motor stop];
+ [strong_motor stop];
+
+ p_joypad.ff_effect_timestamp = p_timestamp;
+}
+
+@interface JoypadMacOSObserver ()
+
+@property(assign, nonatomic) BOOL isObserving;
+@property(assign, nonatomic) BOOL isProcessing;
+@property(strong, nonatomic) NSMutableDictionary *connectedJoypads;
+@property(strong, nonatomic) NSMutableArray *joypadsQueue;
+
+@end
+
+@implementation JoypadMacOSObserver
+
+- (instancetype)init {
+ self = [super init];
+
+ if (self) {
+ [self godot_commonInit];
+ }
+
+ return self;
+}
+
+- (void)godot_commonInit {
+ self.isObserving = NO;
+ self.isProcessing = NO;
+}
+
+- (void)startProcessing {
+ self.isProcessing = YES;
+
+ for (GCController *controller in self.joypadsQueue) {
+ [self addMacOSJoypad:controller];
+ }
+
+ [self.joypadsQueue removeAllObjects];
+}
+
+- (void)startObserving {
+ if (self.isObserving) {
+ return;
+ }
+
+ self.isObserving = YES;
+
+ self.connectedJoypads = [NSMutableDictionary dictionary];
+ self.joypadsQueue = [NSMutableArray array];
+
+ // Get told when controllers connect, this will be called right away for
+ // already connected controllers.
+ [[NSNotificationCenter defaultCenter]
+ addObserver:self
+ selector:@selector(controllerWasConnected:)
+ name:GCControllerDidConnectNotification
+ object:nil];
+
+ // Get told when controllers disconnect.
+ [[NSNotificationCenter defaultCenter]
+ addObserver:self
+ selector:@selector(controllerWasDisconnected:)
+ name:GCControllerDidDisconnectNotification
+ object:nil];
+}
+
+- (void)finishObserving {
+ if (self.isObserving) {
+ [[NSNotificationCenter defaultCenter] removeObserver:self];
+ }
+
+ self.isObserving = NO;
+ self.isProcessing = NO;
+
+ self.connectedJoypads = nil;
+ self.joypadsQueue = nil;
+}
+
+- (void)dealloc {
+ [self finishObserving];
+}
+
+- (NSArray *)getAllKeysForController:(GCController *)controller {
+ NSArray *keys = [self.connectedJoypads allKeys];
+ NSMutableArray *final_keys = [NSMutableArray array];
+
+ for (NSNumber *key in keys) {
+ Joypad *joypad = [self.connectedJoypads objectForKey:key];
+ if (joypad.controller == controller) {
+ [final_keys addObject:key];
+ }
+ }
+
+ return final_keys;
+}
+
+- (int)getJoyIdForController:(GCController *)controller {
+ NSArray *keys = [self getAllKeysForController:controller];
+
+ for (NSNumber *key in keys) {
+ int joy_id = [key intValue];
+ return joy_id;
+ }
+
+ return -1;
+}
+
+- (void)addMacOSJoypad:(GCController *)controller {
+ // Get a new id for our controller.
+ int joy_id = Input::get_singleton()->get_unused_joy_id();
+
+ if (joy_id == -1) {
+ print_verbose("Couldn't retrieve new joy ID.");
+ return;
+ }
+
+ // Assign our player index.
+ if (controller.playerIndex == GCControllerPlayerIndexUnset) {
+ controller.playerIndex = [self getFreePlayerIndex];
+ }
+
+ // Tell Godot about our new controller.
+ Input::get_singleton()->joy_connection_changed(joy_id, true, String::utf8([controller.vendorName UTF8String]));
+
+ Joypad *joypad = [[Joypad alloc] init:controller];
+
+ // Add it to our dictionary, this will retain our controllers.
+ [self.connectedJoypads setObject:joypad forKey:[NSNumber numberWithInt:joy_id]];
+
+ // Set our input handler.
+ [self setControllerInputHandler:controller];
+}
+
+- (void)controllerWasConnected:(NSNotification *)notification {
+ // Get our controller.
+ GCController *controller = (GCController *)notification.object;
+
+ if (!controller) {
+ print_verbose("Couldn't retrieve new controller.");
+ return;
+ }
+
+ if ([[self getAllKeysForController:controller] count] > 0) {
+ print_verbose("Controller is already registered.");
+ } else if (!self.isProcessing) {
+ Joypad *joypad = [[Joypad alloc] init:controller];
+ [self.joypadsQueue addObject:joypad];
+ } else {
+ [self addMacOSJoypad:controller];
+ }
+}
+
+- (void)controllerWasDisconnected:(NSNotification *)notification {
+ // Find our joystick, there should be only one in our dictionary.
+ GCController *controller = (GCController *)notification.object;
+
+ if (!controller) {
+ return;
+ }
+
+ NSArray *keys = [self getAllKeysForController:controller];
+ for (NSNumber *key in keys) {
+ // Tell Godot this joystick is no longer there.
+ int joy_id = [key intValue];
+ Input::get_singleton()->joy_connection_changed(joy_id, false, "");
+
+ // And remove it from our dictionary.
+ [self.connectedJoypads removeObjectForKey:key];
+ }
+}
+
+- (GCControllerPlayerIndex)getFreePlayerIndex {
+ bool have_player_1 = false;
+ bool have_player_2 = false;
+ bool have_player_3 = false;
+ bool have_player_4 = false;
+
+ if (self.connectedJoypads == nil) {
+ NSArray *keys = [self.connectedJoypads allKeys];
+ for (NSNumber *key in keys) {
+ Joypad *joypad = [self.connectedJoypads objectForKey:key];
+ GCController *controller = joypad.controller;
+ if (controller.playerIndex == GCControllerPlayerIndex1) {
+ have_player_1 = true;
+ } else if (controller.playerIndex == GCControllerPlayerIndex2) {
+ have_player_2 = true;
+ } else if (controller.playerIndex == GCControllerPlayerIndex3) {
+ have_player_3 = true;
+ } else if (controller.playerIndex == GCControllerPlayerIndex4) {
+ have_player_4 = true;
+ }
+ }
+ }
+
+ if (!have_player_1) {
+ return GCControllerPlayerIndex1;
+ } else if (!have_player_2) {
+ return GCControllerPlayerIndex2;
+ } else if (!have_player_3) {
+ return GCControllerPlayerIndex3;
+ } else if (!have_player_4) {
+ return GCControllerPlayerIndex4;
+ } else {
+ return GCControllerPlayerIndexUnset;
+ }
+}
+
+- (void)setControllerInputHandler:(GCController *)controller {
+ // Hook in the callback handler for the correct gamepad profile.
+ // This is a bit of a weird design choice on Apples part.
+ // You need to select the most capable gamepad profile for the
+ // gamepad attached.
+ if (controller.extendedGamepad != nil) {
+ // The extended gamepad profile has all the input you could possibly find on
+ // a gamepad but will only be active if your gamepad actually has all of
+ // these...
+ _weakify(self);
+ _weakify(controller);
+
+ controller.extendedGamepad.valueChangedHandler = ^(GCExtendedGamepad *gamepad, GCControllerElement *element) {
+ _strongify(self);
+ _strongify(controller);
+
+ int joy_id = [self getJoyIdForController:controller];
+
+ if (element == gamepad.buttonA) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::A,
+ gamepad.buttonA.isPressed);
+ } else if (element == gamepad.buttonB) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::B,
+ gamepad.buttonB.isPressed);
+ } else if (element == gamepad.buttonX) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::X,
+ gamepad.buttonX.isPressed);
+ } else if (element == gamepad.buttonY) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::Y,
+ gamepad.buttonY.isPressed);
+ } else if (element == gamepad.leftShoulder) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::LEFT_SHOULDER,
+ gamepad.leftShoulder.isPressed);
+ } else if (element == gamepad.rightShoulder) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::RIGHT_SHOULDER,
+ gamepad.rightShoulder.isPressed);
+ } else if (element == gamepad.dpad) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_UP,
+ gamepad.dpad.up.isPressed);
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_DOWN,
+ gamepad.dpad.down.isPressed);
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_LEFT,
+ gamepad.dpad.left.isPressed);
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT,
+ gamepad.dpad.right.isPressed);
+ }
+
+ if (element == gamepad.leftThumbstick) {
+ float value = gamepad.leftThumbstick.xAxis.value;
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::LEFT_X, value);
+ value = -gamepad.leftThumbstick.yAxis.value;
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::LEFT_Y, value);
+ } else if (element == gamepad.rightThumbstick) {
+ float value = gamepad.rightThumbstick.xAxis.value;
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::RIGHT_X, value);
+ value = -gamepad.rightThumbstick.yAxis.value;
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::RIGHT_Y, value);
+ } else if (element == gamepad.leftTrigger) {
+ float value = gamepad.leftTrigger.value;
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_LEFT, value);
+ } else if (element == gamepad.rightTrigger) {
+ float value = gamepad.rightTrigger.value;
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_RIGHT, value);
+ }
+
+ if (@available(macOS 10.14.1, *)) {
+ if (element == gamepad.leftThumbstickButton) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::LEFT_STICK,
+ gamepad.leftThumbstickButton.isPressed);
+ } else if (element == gamepad.rightThumbstickButton) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::RIGHT_STICK,
+ gamepad.rightThumbstickButton.isPressed);
+ }
+ }
+
+ if (@available(macOS 10.15, *)) {
+ if (element == gamepad.buttonOptions) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::BACK,
+ gamepad.buttonOptions.isPressed);
+ } else if (element == gamepad.buttonMenu) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::START,
+ gamepad.buttonMenu.isPressed);
+ }
+ }
+
+ if (@available(macOS 11, *)) {
+ if (element == gamepad.buttonHome) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::GUIDE,
+ gamepad.buttonHome.isPressed);
+ }
+ if ([gamepad isKindOfClass:[GCXboxGamepad class]]) {
+ GCXboxGamepad *xboxGamepad = (GCXboxGamepad *)gamepad;
+ if (element == xboxGamepad.paddleButton1) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::PADDLE1,
+ xboxGamepad.paddleButton1.isPressed);
+ } else if (element == xboxGamepad.paddleButton2) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::PADDLE2,
+ xboxGamepad.paddleButton2.isPressed);
+ } else if (element == xboxGamepad.paddleButton3) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::PADDLE3,
+ xboxGamepad.paddleButton3.isPressed);
+ } else if (element == xboxGamepad.paddleButton4) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::PADDLE4,
+ xboxGamepad.paddleButton4.isPressed);
+ }
+ }
+ }
+
+ if (@available(macOS 12, *)) {
+ if ([gamepad isKindOfClass:[GCXboxGamepad class]]) {
+ GCXboxGamepad *xboxGamepad = (GCXboxGamepad *)gamepad;
+ if (element == xboxGamepad.buttonShare) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::MISC1,
+ xboxGamepad.buttonShare.isPressed);
+ }
+ }
+ }
+ };
+ } else if (controller.microGamepad != nil) {
+ // Micro gamepads were added in macOS 10.11 and feature just 2 buttons and a d-pad.
+ _weakify(self);
+ _weakify(controller);
+
+ controller.microGamepad.valueChangedHandler = ^(GCMicroGamepad *gamepad, GCControllerElement *element) {
+ _strongify(self);
+ _strongify(controller);
+
+ int joy_id = [self getJoyIdForController:controller];
+
+ if (element == gamepad.buttonA) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::A,
+ gamepad.buttonA.isPressed);
+ } else if (element == gamepad.buttonX) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::X,
+ gamepad.buttonX.isPressed);
+ } else if (element == gamepad.dpad) {
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_UP,
+ gamepad.dpad.up.isPressed);
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_DOWN,
+ gamepad.dpad.down.isPressed);
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_LEFT,
+ gamepad.dpad.left.isPressed);
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT,
+ gamepad.dpad.right.isPressed);
+ }
+ };
+ }
+
+ // TODO: Need to add support for controller.motion which gives us access to
+ // the orientation of the device (if supported).
+}
+
+@end
+
+void JoypadMacOS::process_joypads() {
+ if (@available(macOS 11, *)) {
+ // Process vibrations in macOS 11+.
+ NSArray *keys = [observer.connectedJoypads allKeys];
+
+ for (NSNumber *key in keys) {
+ int id = key.intValue;
+ Joypad *joypad = [observer.connectedJoypads objectForKey:key];
+
+ if (joypad.force_feedback) {
+ Input *input = Input::get_singleton();
+ uint64_t timestamp = input->get_joy_vibration_timestamp(id);
+
+ if (timestamp > (unsigned)joypad.ff_effect_timestamp) {
+ Vector2 strength = input->get_joy_vibration_strength(id);
+ float duration = input->get_joy_vibration_duration(id);
+ if (duration == 0) {
+ duration = GCHapticDurationInfinite;
+ }
+
+ if (strength.x == 0 && strength.y == 0) {
+ joypad_vibration_stop(joypad, timestamp);
+ } else {
+ joypad_vibration_start(joypad, strength.x, strength.y, duration, timestamp);
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/platform/macos/os_macos.h b/platform/macos/os_macos.h
index 9b20e51f475..8088c3431c2 100644
--- a/platform/macos/os_macos.h
+++ b/platform/macos/os_macos.h
@@ -32,7 +32,7 @@
#define OS_MACOS_H
#include "crash_handler_macos.h"
-#include "joypad_macos.h"
+#import "joypad_macos.h"
#include "core/input/input.h"
#import "drivers/coreaudio/audio_driver_coreaudio.h"
diff --git a/platform/macos/os_macos.mm b/platform/macos/os_macos.mm
index 934767db740..29f433a51cd 100644
--- a/platform/macos/os_macos.mm
+++ b/platform/macos/os_macos.mm
@@ -139,7 +139,7 @@ void OS_MacOS::finalize() {
}
void OS_MacOS::initialize_joypads() {
- joypad_macos = memnew(JoypadMacOS(Input::get_singleton()));
+ joypad_macos = memnew(JoypadMacOS());
}
void OS_MacOS::set_main_loop(MainLoop *p_main_loop) {
@@ -769,7 +769,7 @@ void OS_MacOS::run() {
if (DisplayServer::get_singleton()) {
DisplayServer::get_singleton()->process_events(); // Get rid of pending events.
}
- joypad_macos->process_joypads();
+ joypad_macos->start_processing();
if (Main::iteration()) {
quit = true;
diff --git a/platform/macos/platform_config.h b/platform/macos/platform_config.h
index 1a571b689ac..01b0a12b5d3 100644
--- a/platform/macos/platform_config.h
+++ b/platform/macos/platform_config.h
@@ -31,3 +31,10 @@
#include
#define PTHREAD_RENAME_SELF
+
+#define _weakify(var) __weak typeof(var) GDWeak_##var = var;
+#define _strongify(var) \
+ _Pragma("clang diagnostic push") \
+ _Pragma("clang diagnostic ignored \"-Wshadow\"") \
+ __strong typeof(var) var = GDWeak_##var; \
+ _Pragma("clang diagnostic pop")