Merge pull request #57491 from akien-mga/3.x-cherrypicks
This commit is contained in:
commit
b7b2fd0634
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@ -96,6 +96,11 @@ struct _IP_ResolverPrivate {
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if (queue[i].status.get() != IP::RESOLVER_STATUS_WAITING) {
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continue;
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}
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// We might be overriding another result, but we don't care as long as the result is valid.
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if (response.size()) {
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String key = get_cache_key(hostname, type);
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cache[key] = response;
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}
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queue[i].response = response;
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queue[i].status.set(response.empty() ? IP::RESOLVER_STATUS_ERROR : IP::RESOLVER_STATUS_DONE);
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}
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@ -118,30 +123,8 @@ struct _IP_ResolverPrivate {
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};
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IP_Address IP::resolve_hostname(const String &p_hostname, IP::Type p_type) {
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List<IP_Address> res;
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String key = _IP_ResolverPrivate::get_cache_key(p_hostname, p_type);
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resolver->mutex.lock();
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if (resolver->cache.has(key)) {
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res = resolver->cache[key];
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} else {
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// This should be run unlocked so the resolver thread can keep
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// resolving other requests.
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resolver->mutex.unlock();
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_resolve_hostname(res, p_hostname, p_type);
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resolver->mutex.lock();
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// We might be overriding another result, but we don't care (they are the
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// same hostname).
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resolver->cache[key] = res;
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}
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resolver->mutex.unlock();
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for (int i = 0; i < res.size(); ++i) {
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if (res[i].is_valid()) {
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return res[i];
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}
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}
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return IP_Address();
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const Array addresses = resolve_hostname_addresses(p_hostname, p_type);
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return addresses.size() ? addresses[0].operator IP_Address() : IP_Address();
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}
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Array IP::resolve_hostname_addresses(const String &p_hostname, Type p_type) {
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@ -157,17 +140,16 @@ Array IP::resolve_hostname_addresses(const String &p_hostname, Type p_type) {
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resolver->mutex.unlock();
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_resolve_hostname(res, p_hostname, p_type);
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resolver->mutex.lock();
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// We might be overriding another result, but we don't care (they are the
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// same hostname).
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resolver->cache[key] = res;
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// We might be overriding another result, but we don't care as long as the result is valid.
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if (res.size()) {
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resolver->cache[key] = res;
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}
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}
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resolver->mutex.unlock();
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Array result;
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for (int i = 0; i < res.size(); ++i) {
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if (res[i].is_valid()) {
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result.push_back(String(res[i]));
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}
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result.push_back(String(res[i]));
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}
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return result;
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}
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@ -8,8 +8,8 @@
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See also [AudioStreamGenerator] for procedurally generating sounds.
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</description>
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<tutorials>
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<link title="https://godotengine.org/asset-library/asset/528">Audio Spectrum Demo</link>
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<link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
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<link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
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<link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
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</tutorials>
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<methods>
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</methods>
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@ -10,7 +10,7 @@
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</description>
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<tutorials>
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<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
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<link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
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<link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
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</tutorials>
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<methods>
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</methods>
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@ -8,7 +8,7 @@
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</description>
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<tutorials>
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<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
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<link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
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<link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
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</tutorials>
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<methods>
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<method name="can_push_buffer" qualifiers="const">
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@ -47,6 +47,7 @@
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</member>
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<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0">
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The maximum distance away from the [ReflectionProbe] an object can be before it is culled. Decrease this to improve performance, especially when using the [constant UPDATE_ALWAYS] [member update_mode].
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[b]Note:[/b] The maximum reflection distance is always at least equal to the [member extents]. This means that decreasing [member max_distance] will not always cull objects from reflections, especially if the reflection probe's [member extents] are already large.
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</member>
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<member name="origin_offset" type="Vector3" setter="set_origin_offset" getter="get_origin_offset" default="Vector3( 0, 0, 0 )">
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Sets the origin offset to be used when this [ReflectionProbe] is in [member box_projection] mode. This can be set to a non-zero value to ensure a reflection fits a rectangle-shaped room, while reducing the amount of objects that "get in the way" of the reflection.
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@ -115,7 +115,7 @@ void IP_Unix::_resolve_hostname(List<IP_Address> &r_addresses, const String &p_h
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continue;
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}
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IP_Address ip = _sockaddr2ip(next->ai_addr);
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if (!r_addresses.find(ip)) {
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if (ip.is_valid() && !r_addresses.find(ip)) {
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r_addresses.push_back(ip);
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}
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next = next->ai_next;
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@ -77,7 +77,7 @@ void SkeletonEditor::create_physical_skeleton() {
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if (!bones_infos[parent].physical_bone) {
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bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
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ur->create_action(TTR("Create physical bones"));
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ur->create_action(TTR("Create physical bones"), UndoRedo::MERGE_ALL);
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ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone);
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ur->add_do_reference(bones_infos[parent].physical_bone);
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ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone);
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@ -103,10 +103,10 @@ def find_msbuild_tools_path_reg():
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raise ValueError("Cannot find `installationPath` entry")
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except ValueError as e:
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print("Error reading output from vswhere: " + e.message)
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except WindowsError:
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pass # Fine, vswhere not found
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except (subprocess.CalledProcessError, OSError):
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pass
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except subprocess.CalledProcessError as e:
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print(e.output)
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except OSError as e:
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print(e)
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# Try to find 14.0 in the Registry
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@ -225,33 +225,34 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
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*/
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Config.prototype.update = function (opts) {
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const config = opts || {};
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function parse(key, def) {
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const me = this;
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function parse(key) {
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if (typeof (config[key]) === 'undefined') {
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return def;
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return me[key];
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}
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return config[key];
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}
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// Module config
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this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
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this.onPrintError = parse('onPrintError', this.onPrintError);
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this.onPrint = parse('onPrint', this.onPrint);
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this.onProgress = parse('onProgress', this.onProgress);
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this.unloadAfterInit = parse('unloadAfterInit');
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this.onPrintError = parse('onPrintError');
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this.onPrint = parse('onPrint');
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this.onProgress = parse('onProgress');
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// Godot config
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this.canvas = parse('canvas', this.canvas);
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this.executable = parse('executable', this.executable);
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this.mainPack = parse('mainPack', this.mainPack);
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this.locale = parse('locale', this.locale);
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this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
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this.persistentPaths = parse('persistentPaths', this.persistentPaths);
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this.persistentDrops = parse('persistentDrops', this.persistentDrops);
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this.experimentalVK = parse('experimentalVK', this.experimentalVK);
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this.focusCanvas = parse('focusCanvas', this.focusCanvas);
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this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
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this.fileSizes = parse('fileSizes', this.fileSizes);
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this.args = parse('args', this.args);
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this.onExecute = parse('onExecute', this.onExecute);
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this.onExit = parse('onExit', this.onExit);
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this.canvas = parse('canvas');
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this.executable = parse('executable');
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this.mainPack = parse('mainPack');
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this.locale = parse('locale');
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this.canvasResizePolicy = parse('canvasResizePolicy');
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this.persistentPaths = parse('persistentPaths');
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this.persistentDrops = parse('persistentDrops');
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this.experimentalVK = parse('experimentalVK');
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this.focusCanvas = parse('focusCanvas');
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this.gdnativeLibs = parse('gdnativeLibs');
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this.fileSizes = parse('fileSizes');
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this.args = parse('args');
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this.onExecute = parse('onExecute');
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this.onExit = parse('onExit');
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};
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/**
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@ -87,7 +87,7 @@ const GodotInputGamepads = {
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},
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init: function (onchange) {
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GodotEventListeners.samples = [];
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GodotInputGamepads.samples = [];
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function add(pad) {
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const guid = GodotInputGamepads.get_guid(pad);
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const c_id = GodotRuntime.allocString(pad.id);
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@ -140,6 +140,11 @@ __declspec(dllexport) int widechar_main(int argc, wchar_t **argv) {
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setlocale(LC_CTYPE, "");
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#ifndef TOOLS_ENABLED
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// Workaround to prevent LTCG (MSVC LTO) from removing "pck" section
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char *dummy_guard = dummy;
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#endif
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char **argv_utf8 = new char *[argc];
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for (int i = 0; i < argc; ++i) {
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@ -107,15 +107,23 @@ static String format_error_message(DWORD id) {
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extern HINSTANCE godot_hinstance;
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void RedirectStream(const char *p_file_name, const char *p_mode, FILE *p_cpp_stream, const DWORD p_std_handle) {
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const HANDLE h_existing = GetStdHandle(p_std_handle);
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if (h_existing != INVALID_HANDLE_VALUE) { // Redirect only if attached console have a valid handle.
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const HANDLE h_cpp = reinterpret_cast<HANDLE>(_get_osfhandle(_fileno(p_cpp_stream)));
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if (h_cpp == INVALID_HANDLE_VALUE) { // Redirect only if it's not already redirected to the pipe or file.
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FILE *fp = p_cpp_stream;
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freopen_s(&fp, p_file_name, p_mode, p_cpp_stream); // Redirect stream.
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setvbuf(p_cpp_stream, nullptr, _IONBF, 0); // Disable stream buffering.
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}
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}
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}
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void RedirectIOToConsole() {
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if (AttachConsole(ATTACH_PARENT_PROCESS)) {
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FILE *fpstdin = stdin;
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FILE *fpstdout = stdout;
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FILE *fpstderr = stderr;
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freopen_s(&fpstdin, "CONIN$", "r", stdin);
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freopen_s(&fpstdout, "CONOUT$", "w", stdout);
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freopen_s(&fpstderr, "CONOUT$", "w", stderr);
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RedirectStream("CONIN$", "r", stdin, STD_INPUT_HANDLE);
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RedirectStream("CONOUT$", "w", stdout, STD_OUTPUT_HANDLE);
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RedirectStream("CONOUT$", "w", stderr, STD_ERROR_HANDLE);
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printf("\n"); // Make sure our output is starting from the new line.
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}
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@ -171,7 +171,8 @@ void TextureButton::_notification(int p_what) {
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bool draw_focus = (has_focus() && focused.is_valid());
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// If no other texture is valid, try using focused texture.
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if (!texdraw.is_valid() && draw_focus) {
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bool draw_focus_only = draw_focus && !texdraw.is_valid();
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if (draw_focus_only) {
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texdraw = focused;
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}
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@ -230,7 +231,7 @@ void TextureButton::_notification(int p_what) {
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size.width *= hflip ? -1.0f : 1.0f;
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size.height *= vflip ? -1.0f : 1.0f;
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if (texdraw == focused) {
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if (draw_focus_only) {
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// Do nothing, we only needed to calculate the rectangle.
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} else if (_tile) {
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draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
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