diff --git a/editor/renames_map_3_to_4.cpp b/editor/renames_map_3_to_4.cpp index 6323aecfdaf..694580911ca 100644 --- a/editor/renames_map_3_to_4.cpp +++ b/editor/renames_map_3_to_4.cpp @@ -163,6 +163,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { // { "_set_name", "get_tracker_name" }, // XRPositionalTracker -- CameraFeed uses this. // { "_unhandled_input", "_unhandled_key_input" }, // BaseButton, ViewportContainer -- Breaks Node, FileDialog, SubViewportContainer. + // { "add_animation", "add_animation_library" }, // AnimationPlayer -- Breaks SpriteFrames (and isn't a correct conversion). // { "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin -- May be used. // { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader -- Breaks ResourceLoader. // { "get_extents", "get_size" }, // BoxShape, RectangleShape -- Breaks Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume @@ -214,8 +215,6 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "_set_current", "set_current" }, // Camera2D { "_set_editor_description", "set_editor_description" }, // Node { "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem - { "_update_wrap_at", "_update_wrap_at_column" }, // TextEdit - { "add_animation", "add_animation_library" }, // AnimationPlayer { "add_cancel", "add_cancel_button" }, // AcceptDialog { "add_central_force", "apply_central_force" }, //RigidBody2D { "add_child_below_node", "add_sibling" }, // Node @@ -643,8 +642,6 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { "_SetEditorDescription", "SetEditorDescription" }, // Node { "_SetPlaying", "SetPlaying" }, // AnimatedSprite3D { "_ToplevelRaiseSelf", "_TopLevelRaiseSelf" }, // CanvasItem - { "_UpdateWrapAt", "_UpdateWrapAtColumn" }, // TextEdit - { "AddAnimation", "AddAnimationLibrary" }, // AnimationPlayer { "AddCancel", "AddCancelButton" }, // AcceptDialog { "AddCentralForce", "AddConstantCentralForce" }, //RigidBody2D { "AddChildBelowNode", "AddSibling" }, // Node