Merge pull request #38694 from lawnjelly/kessel_builtins

GLES2 Batching - Prevent baking colors with COLOR writes
This commit is contained in:
Rémi Verschelde 2020-05-13 07:12:38 +02:00 committed by GitHub
commit b7ce9ad1bf
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 42 additions and 27 deletions

View File

@ -1908,6 +1908,7 @@ void RasterizerCanvasGLES2::join_sorted_items() {
_render_item_state.joined_item->num_item_refs = 1;
_render_item_state.joined_item->bounding_rect = ci->global_rect_cache;
_render_item_state.joined_item->z_index = z;
_render_item_state.joined_item->flags = bdata.joined_item_batch_flags;
// add the reference
BItemRef *r = bdata.item_refs.request_with_grow();
@ -2184,7 +2185,8 @@ bool RasterizerCanvasGLES2::try_join_item(Item *p_ci, RenderItemState &r_ris, bo
}
// if there are any state changes we change join to false
// we also set r_batch_break to true if we don't want this item joined
// we also set r_batch_break to true if we don't want this item joined to the next
// (e.g. an item that must not be joined at all)
r_batch_break = false;
bool join = true;
@ -2271,17 +2273,6 @@ bool RasterizerCanvasGLES2::try_join_item(Item *p_ci, RenderItemState &r_ris, bo
bool unshaded = r_ris.shader_cache && (r_ris.shader_cache->canvas_item.light_mode == RasterizerStorageGLES2::Shader::CanvasItem::LIGHT_MODE_UNSHADED || (blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA));
bool reclip = false;
// does the shader contain BUILTINs which should break the batching?
if (r_ris.shader_cache && !unshaded) {
const unsigned int test_flags = RasterizerStorageGLES2::Shader::CanvasItem::PREVENT_COLOR_BAKING | RasterizerStorageGLES2::Shader::CanvasItem::PREVENT_VERTEX_BAKING;
if (r_ris.shader_cache->canvas_item.batch_flags & test_flags) {
// we will do this same test on the shader during the rendering pass in order to set a bool not to bake vertex colors
// instead of saving this info as it is cheap to calculate
join = false;
r_batch_break = true;
}
}
// we are precalculating the final_modulate ahead of time because we need this for baking of final modulate into vertex colors
// (only in software transform mode)
// This maybe inefficient storing it...
@ -2292,6 +2283,33 @@ bool RasterizerCanvasGLES2::try_join_item(Item *p_ci, RenderItemState &r_ris, bo
r_ris.last_blend_mode = blend_mode;
}
// does the shader contain BUILTINs which should break the batching?
bdata.joined_item_batch_flags = 0;
if (r_ris.shader_cache && !unshaded) {
unsigned int and_flags = r_ris.shader_cache->canvas_item.batch_flags & (RasterizerStorageGLES2::Shader::CanvasItem::PREVENT_COLOR_BAKING | RasterizerStorageGLES2::Shader::CanvasItem::PREVENT_VERTEX_BAKING);
if (and_flags) {
bool break_batching = true;
if (and_flags == RasterizerStorageGLES2::Shader::CanvasItem::PREVENT_COLOR_BAKING) {
// in some circumstances, if the modulate is identity, we still allow baking because reading modulate / color
// will still be okay to do in the shader with no ill effects
if (r_ris.final_modulate == Color(1, 1, 1, 1)) {
break_batching = false;
}
}
if (break_batching) {
join = false;
r_batch_break = true;
// save the flags so that they don't need to be recalculated in the 2nd pass
bdata.joined_item_batch_flags |= r_ris.shader_cache->canvas_item.batch_flags;
}
}
}
if ((blend_mode == RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX || blend_mode == RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA) && r_ris.item_group_light && !unshaded) {
// we cannot join lit items easily.
@ -3004,12 +3022,6 @@ void RasterizerCanvasGLES2::render_joined_item(const BItemJoined &p_bij, RenderI
bool unshaded = r_ris.shader_cache && (r_ris.shader_cache->canvas_item.light_mode == RasterizerStorageGLES2::Shader::CanvasItem::LIGHT_MODE_UNSHADED || (blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA));
bool reclip = false;
// does the shader contain BUILTINs which break the batching and should prevent color baking or vertex baking?
bdata.joined_item_batch_flags = 0;
if (r_ris.shader_cache && !unshaded) {
bdata.joined_item_batch_flags = r_ris.shader_cache->canvas_item.batch_flags;
}
if (r_ris.last_blend_mode != blend_mode) {
switch (blend_mode) {

View File

@ -135,7 +135,10 @@ class RasterizerCanvasGLES2 : public RasterizerCanvasBaseGLES2 {
// note the z_index may only be correct for the first of the joined item references
// this has implications for light culling with z ranged lights.
int z_index;
int16_t z_index;
// these are defined in RasterizerStorageGLES2::Shader::CanvasItem::BatchFlags
uint16_t flags;
// we are always splitting items with lots of commands,
// and items with unhandled primitives (default)
@ -205,7 +208,7 @@ class RasterizerCanvasGLES2 : public RasterizerCanvasBaseGLES2 {
// if the shader is reading VERTEX, we prevent baking vertex positions with extra matrices etc
// to prevent the read position being incorrect.
// These flags are defined in RasterizerStorageGLES2::Shader::CanvasItem::BatchFlags
unsigned int joined_item_batch_flags;
uint32_t joined_item_batch_flags;
// measured in pixels, recalculated each frame
float scissor_threshold_area;

View File

@ -1425,7 +1425,7 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
p_shader->canvas_item.uses_screen_uv = false;
p_shader->canvas_item.uses_time = false;
p_shader->canvas_item.uses_modulate = false;
p_shader->canvas_item.reads_color = false;
p_shader->canvas_item.uses_color = false;
p_shader->canvas_item.reads_vertex = false;
p_shader->canvas_item.batch_flags = 0;
@ -1443,8 +1443,8 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture;
shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time;
shaders.actions_canvas.usage_flag_pointers["MODULATE"] = &p_shader->canvas_item.uses_modulate;
shaders.actions_canvas.usage_flag_pointers["COLOR"] = &p_shader->canvas_item.uses_color;
shaders.actions_canvas.read_flag_pointers["COLOR"] = &p_shader->canvas_item.reads_color;
shaders.actions_canvas.read_flag_pointers["VERTEX"] = &p_shader->canvas_item.reads_vertex;
actions = &shaders.actions_canvas;
@ -1535,7 +1535,7 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
// some logic for batching
if (p_shader->mode == VS::SHADER_CANVAS_ITEM) {
if (p_shader->canvas_item.uses_modulate | p_shader->canvas_item.reads_color) {
if (p_shader->canvas_item.uses_modulate | p_shader->canvas_item.uses_color) {
p_shader->canvas_item.batch_flags |= Shader::CanvasItem::PREVENT_COLOR_BAKING;
}
if (p_shader->canvas_item.reads_vertex) {

View File

@ -447,20 +447,20 @@ public:
int light_mode;
// these flags are specifically for batching
// some of the logic is thus in rasterizer_storage.cpp
// we could alternatively set bitflags for each 'uses' and test on the fly
enum BatchFlags {
PREVENT_COLOR_BAKING = 1 << 0,
PREVENT_VERTEX_BAKING = 1 << 1,
};
// these flags are specifically for batching
// some of the logic is thus in rasterizer_storage.cpp
// we could alternatively set bitflags for each 'uses' and test on the fly
unsigned int batch_flags;
bool uses_screen_texture;
bool uses_screen_uv;
bool uses_time;
bool uses_modulate;
bool reads_color;
bool uses_color;
bool reads_vertex;
} canvas_item;