diff --git a/editor/translations/af.po b/editor/translations/af.po index 131ecd5c0d1..bbcaf092e7b 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -2919,7 +2919,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3600,6 +3600,11 @@ msgstr "Dupliseer" msgid "New Inherited Scene" msgstr "Geërf deur:" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Stoor As" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4359,6 +4364,20 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Anim Voeg Baan By" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Maak Funksie" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5050,6 +5069,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -5058,6 +5085,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Skaal Verhouding:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -5143,6 +5175,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5285,6 +5331,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5427,7 +5477,7 @@ msgstr "Anim Voeg Sleutel by" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8375,7 +8425,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8970,9 +9020,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9080,6 +9131,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9525,18 +9582,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11278,7 +11323,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11592,11 +11637,21 @@ msgstr "Kon nie vouer skep nie." msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Ongeldige naam." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Ongeldige naam." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Ongeldige naam." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." diff --git a/editor/translations/ar.po b/editor/translations/ar.po index a4133403a15..6be373b1f1c 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -2976,8 +2976,8 @@ msgid "Play" msgstr "تشغيل" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "إيقاف المشهد مؤقتاً" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3670,6 +3670,11 @@ msgstr "تكرار مجلد:" msgid "New Inherited Scene" msgstr "مشهد مورث جديد..." +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "إختر المشهد الأساسي" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4455,6 +4460,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "مقاطع الرسوم المتحركة:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "مقاطع صوتية:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "الإعدادات:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5161,6 +5181,15 @@ msgstr "معادل الشبكة:" msgid "Grid Step:" msgstr "خطوة الشبكة:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "خطوتان" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "معادل الدوران:" @@ -5169,6 +5198,11 @@ msgstr "معادل الدوران:" msgid "Rotation Step:" msgstr "خطوة الدوران:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "تكبير/تصغير:" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5256,6 +5290,20 @@ msgstr "تغيير المرتكزات و الهوامش" msgid "Change Anchors" msgstr "تغيير المرتكزات" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5406,6 +5454,11 @@ msgstr "إعدادات الكبس" msgid "Use Rotation Snap" msgstr "إستعمال كبس التدوير" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "إستخدم الكبس" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "نسبية الكبس" @@ -5557,7 +5610,7 @@ msgstr "أدخل مفتاح (مسارات موجودة بالفعل)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8582,7 +8635,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9179,9 +9232,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9292,6 +9346,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9743,18 +9803,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11531,7 +11579,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11844,11 +11892,21 @@ msgstr "لا يمكن قراءة ملف الإقلاع الصوري:" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "إسم صنف غير صالح" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "اسم غير صالح." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "اسم غير صالح." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12399,6 +12457,9 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ." msgid "Constants cannot be modified." msgstr "" +#~ msgid "Pause the scene" +#~ msgstr "إيقاف المشهد مؤقتاً" + #, fuzzy #~ msgid "Snap to Grid" #~ msgstr "الكبس إلي الشبكة" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 880682ab7c5..9f82d5e72d1 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -2889,8 +2889,8 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Преустановяване на сцената" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3582,6 +3582,11 @@ msgstr "" msgid "New Inherited Scene" msgstr "Нов скрипт" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Изберете главна сцена" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4365,6 +4370,20 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Добавяне на нови пътечки." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Отиди на Ред" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5060,6 +5079,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Rotation Offset:" @@ -5069,6 +5096,11 @@ msgstr "Изместване при Завъртане:" msgid "Rotation Step:" msgstr "Съпка при Завъртане:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Мащаб:" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5156,6 +5188,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5304,6 +5350,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5452,7 +5502,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8439,7 +8489,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9033,9 +9083,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9145,6 +9196,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9603,18 +9660,6 @@ msgstr "Устройство" msgid "Device" msgstr "Устройство" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11402,7 +11447,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11716,11 +11761,21 @@ msgstr "Неуспешно създаване на папка." msgid "Using default boot splash image." msgstr "Неуспешно създаване на папка." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "невалидно име на Група." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "невалидно име на Група." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "невалидно име на Група." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12294,6 +12349,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Pause the scene" +#~ msgstr "Преустановяване на сцената" + #, fuzzy #~ msgid "Methods:" #~ msgstr "Методи" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index fa1842f3a20..da5e8b41ac1 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -3070,8 +3070,8 @@ msgid "Play" msgstr "চালান" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "দৃশ্যটিকে বিরতি দিন" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3824,6 +3824,11 @@ msgstr "নোড পুনঃনামকরণ করুন" msgid "New Inherited Scene" msgstr "নতুন উত্তরাধিকারী দৃশ্য..." +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "প্রধান দৃশ্য" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4629,6 +4634,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "ক্লিপসমূহ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "অডিও শ্রোতা" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "ফাংশনগুলি:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5345,6 +5365,14 @@ msgstr "গ্রিডের অফসেট/ভারসাম্য:" msgid "Grid Step:" msgstr "গ্রিডের পদক্ষেপ:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "ঘূর্ণায়নের অফসেট/ভারসাম্য:" @@ -5353,6 +5381,11 @@ msgstr "ঘূর্ণায়নের অফসেট/ভারসাম্য: msgid "Rotation Step:" msgstr "ঘূর্ণায়নের পদক্ষেপ:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "স্কেল/মাপ:" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5448,6 +5481,20 @@ msgstr "অ্যাংকরসমূহ পরিবর্তন করুন" msgid "Change Anchors" msgstr "অ্যাংকরসমূহ পরিবর্তন করুন" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5600,6 +5647,11 @@ msgstr "অ্যানিমেশনের সিদ্ধান্তসম msgid "Use Rotation Snap" msgstr "ঘূর্ণন স্ন্যাপ ব্যবহার করুন" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "স্ন্যাপ ব্যবহার করুন" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "আপেক্ষিক স্ন্যাপ" @@ -5758,7 +5810,7 @@ msgstr "চাবি সন্নিবেশ করুন (বিদ্যম #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8887,8 +8939,9 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" -msgstr "" +#, fuzzy +msgid "HardLight operator." +msgstr "স্কেলার অপারেটর পরিবর্তন করুন" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." @@ -9492,9 +9545,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9614,6 +9668,12 @@ msgstr "প্রিসেট..." msgid "Add..." msgstr "সংযোগ..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -10109,18 +10169,6 @@ msgstr "ডিভাইস/যন্ত্র" msgid "Device" msgstr "ডিভাইস/যন্ত্র" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "কন্ট্রোল+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "যেকোনো কী/চাবি চাপুন..." @@ -12017,7 +12065,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -12341,11 +12389,21 @@ msgstr "টাইলটি খুঁজে পাওয়া যায়নি:" msgid "Using default boot splash image." msgstr "টাইলটি খুঁজে পাওয়া যায়নি:" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "অগ্রহণযোগ্য ক্লাস নাম" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "একক (অনন্য) নামটি অগ্রহনযোগ্য।" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "একক (অনন্য) নামটি অগ্রহনযোগ্য।" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "পণ্যের অগ্রহনযোগ্য GUID।" @@ -12946,6 +13004,18 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Pause the scene" +#~ msgstr "দৃশ্যটিকে বিরতি দিন" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "কন্ট্রোল+" + #, fuzzy #~ msgid "Snap to Grid" #~ msgstr "স্ন্যাপ মোড:" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 3c105cd75cf..4740b9ac891 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -2930,8 +2930,8 @@ msgid "Play" msgstr "Reprodueix" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Pausa l'escena" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3618,6 +3618,11 @@ msgstr "S'està duplicant el directori:" msgid "New Inherited Scene" msgstr "Nova Escena Heretada" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Escena Principal" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Obrir Escenes" @@ -4354,6 +4359,21 @@ msgstr "" "El reproductor d'animació no té cap camí vàlid per al node arrel, de manera " "que no es poden recuperar els noms de les pistes." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Talls d'Animació:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Talls d'Àudio:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funcions:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -5046,6 +5066,15 @@ msgstr "òfset de la graella:" msgid "Grid Step:" msgstr "Pas de la Graella:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 passos" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "òfset de la Rotació:" @@ -5054,6 +5083,11 @@ msgstr "òfset de la Rotació:" msgid "Rotation Step:" msgstr "Pas de la Rotació:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Escala:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Moure guia vertical" @@ -5142,6 +5176,20 @@ msgstr "Modifica Ancoratges i Marges" msgid "Change Anchors" msgstr "Modifica Ancoratges" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5293,6 +5341,11 @@ msgstr "Opcions d'Ajustament" msgid "Use Rotation Snap" msgstr "Utilitzar Ajustament de Rotació" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Utilitzar Ajustament" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Ajustament Relatiu" @@ -5442,7 +5495,7 @@ msgstr "Inserir claus (basades en mascara)." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8443,8 +8496,9 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" -msgstr "" +#, fuzzy +msgid "HardLight operator." +msgstr "Operador Aclarir." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -9100,9 +9154,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9215,6 +9270,12 @@ msgstr "Configuracions prestablertes" msgid "Add..." msgstr "Afegeix..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "Camí d'exportació" @@ -9716,18 +9777,6 @@ msgstr "Tots els Dispositius" msgid "Device" msgstr "Dispositiu" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Maj +" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt +" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Control+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Premeu una Tecla..." @@ -11531,7 +11580,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11878,10 +11927,20 @@ msgstr "No es pot llegir la imatge de presentació:" msgid "Using default boot splash image." msgstr "Utilitzant la imatge de presentació per defecte." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "El nom del paquet no és vàlid:" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "El nom únic del paquet no és vàlid." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "El nom únic del paquet no és vàlid." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "GUID del producte no vàlid." @@ -12541,6 +12600,18 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Les constants no es poden modificar." +#~ msgid "Pause the scene" +#~ msgstr "Pausa l'escena" + +#~ msgid "Shift+" +#~ msgstr "Maj +" + +#~ msgid "Alt+" +#~ msgstr "Alt +" + +#~ msgid "Control+" +#~ msgstr "Control+" + #~ msgid "Snap to Grid" #~ msgstr "Ajustar a la Quadrícula" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index dc6e69bc0c6..d359c22f28a 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -2948,8 +2948,8 @@ msgid "Play" msgstr "Spustit" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Pozastavit scénu" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3639,6 +3639,11 @@ msgstr "Duplikace složky:" msgid "New Inherited Scene" msgstr "Nová odvozená scéna..." +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Hlavní scéna" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4378,6 +4383,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Animační klipy:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Audio klipy:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funkce:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -5060,6 +5080,15 @@ msgstr "Offset mřížky:" msgid "Grid Step:" msgstr "Krok mřížky:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 kroky" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Offset rotace:" @@ -5068,6 +5097,11 @@ msgstr "Offset rotace:" msgid "Rotation Step:" msgstr "Krok rotace:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Zvětšení:" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5155,6 +5189,20 @@ msgstr "Změnit kotvy a okraje" msgid "Change Anchors" msgstr "Upravit kotvy" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5303,6 +5351,11 @@ msgstr "Možnosti přichytávání" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Použít přichycování" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5453,7 +5506,7 @@ msgstr "Vložit klíč (existující stopy)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8446,8 +8499,9 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" -msgstr "" +#, fuzzy +msgid "HardLight operator." +msgstr "Změnit skalární operátor" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." @@ -9057,9 +9111,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9171,6 +9226,12 @@ msgstr "Předvolby" msgid "Add..." msgstr "Přidat..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "Exportovat cestu" @@ -9623,18 +9684,6 @@ msgstr "Všechna zařízení" msgid "Device" msgstr "Zařízení" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Ctrl+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Stiskněte klávesu..." @@ -11430,7 +11479,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11750,11 +11799,21 @@ msgstr "Nelze vytvořit složku." msgid "Using default boot splash image." msgstr "Nelze vytvořit složku." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Neplatné jméno třídy" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Neplatný unikátní název." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Neplatný unikátní název." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "Neplatné GUID produktu." @@ -12367,6 +12426,18 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanty není možné upravovat." +#~ msgid "Pause the scene" +#~ msgstr "Pozastavit scénu" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Ctrl+" + #, fuzzy #~ msgid "Snap to Grid" #~ msgstr "Přichytit k mřížce" diff --git a/editor/translations/da.po b/editor/translations/da.po index b91eec69544..cd37bbc5f9d 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -2981,8 +2981,8 @@ msgid "Play" msgstr "Spil" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Sæt scenen på pause" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3676,6 +3676,11 @@ msgstr "Omdøber mappe:" msgid "New Inherited Scene" msgstr "Ny Nedarvet Scene..." +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Vælg en Main Scene" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4458,6 +4463,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Anim klip:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Lydklip:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funktioner:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5160,6 +5180,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -5168,6 +5196,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Skalaforhold:" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5256,6 +5289,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5403,6 +5450,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5549,7 +5600,7 @@ msgstr "Anim Indsæt Nøgle" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8552,7 +8603,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9147,9 +9198,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9260,6 +9312,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9717,18 +9775,6 @@ msgstr "Enhed" msgid "Device" msgstr "Enhed" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt +" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11517,7 +11563,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11841,11 +11887,21 @@ msgstr "Kan ikke læse boot splash billed fil:\n" msgid "Using default boot splash image." msgstr "Kan ikke læse boot splash billed fil:\n" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Ugyldigt navn." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Ugyldigt index egenskabsnavn." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Ugyldigt index egenskabsnavn." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12448,6 +12504,15 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanter kan ikke ændres." +#~ msgid "Pause the scene" +#~ msgstr "Sæt scenen på pause" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt +" + #, fuzzy #~ msgid "Add input +" #~ msgstr "Tilføj punkt" diff --git a/editor/translations/de.po b/editor/translations/de.po index e214548eb20..d4bfc0ebccf 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -2945,8 +2945,8 @@ msgid "Play" msgstr "Starten" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Szene pausieren" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3639,6 +3639,11 @@ msgstr "Dupliziere Ordner:" msgid "New Inherited Scene" msgstr "Neue geerbte Szene" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Hauptszene" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Szenen öffnen" @@ -4372,6 +4377,21 @@ msgstr "" "Animationsspieler hat keinen gültigen Wurzel-Node-Pfad, Spurnamen können " "nicht abgerufen werden." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Animationsschnipsel:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Audioschnipsel:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funktionen:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -5051,6 +5071,15 @@ msgstr "Gitterversatz:" msgid "Grid Step:" msgstr "Gitterabstand:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 Schichten" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Rotationsversatz:" @@ -5059,6 +5088,11 @@ msgstr "Rotationsversatz:" msgid "Rotation Step:" msgstr "Rotationsabstand:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Skalierung:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Vertikale Hilfslinie verschieben" @@ -5143,6 +5177,20 @@ msgstr "Anker und Ränder ändern" msgid "Change Anchors" msgstr "Ankerpunkte ändern" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5285,6 +5333,11 @@ msgstr "Einrasteinstellungen" msgid "Use Rotation Snap" msgstr "Rotationsraster benutzen" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Kluges Einrasten verwenden" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Relatives Einrasten benutzen" @@ -5425,8 +5478,9 @@ msgid "Insert keys (based on mask)." msgstr "Schlüsselbilder einfügen (basierend auf Maske)." #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8316,7 +8370,8 @@ msgid "Dodge operator." msgstr "Umgehungsoperator." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "Hartlicht-Operator" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8958,10 +9013,12 @@ msgstr "" "Eingänge müssen übergeben werden)." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" "Ein selbst-erstellter Ausdruck in der Godot-Shader-Sprache, welcher vor dem " "resultierten Shader platziert wird. Hier können beliebige " @@ -9091,6 +9148,12 @@ msgstr "Vorlagen" msgid "Add..." msgstr "Hinzufügen..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "Exportpfad" @@ -9586,18 +9649,6 @@ msgstr "Alle Geräte" msgid "Device" msgstr "Gerät" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Umschalt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Steuerung+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Drücke eine Taste..." @@ -11342,7 +11393,8 @@ msgstr "" "Eine Nodes-Funktion kann nicht aus Nodes mehrerer Funktionen erstellt werden." #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +#, fuzzy +msgid "Select at least one node with sequence port." msgstr "" "Mindestens ein Node mit einer Sequenz-Schnittstelle muss ausgewählt werden." @@ -11674,10 +11726,20 @@ msgstr "Konnte Bilddatei des Startbildschirms nicht lesen:" msgid "Using default boot splash image." msgstr "Verwende Standard-Startbildschirm-Bilddatei." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Ungültiger Paketname:" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Ungültiger paket-einzigartiger Name." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Ungültiger paket-einzigartiger Name." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "Ungültige Produkt-GUID." @@ -12357,6 +12419,18 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." msgid "Constants cannot be modified." msgstr "Konstanten können nicht verändert werden." +#~ msgid "Pause the scene" +#~ msgstr "Szene pausieren" + +#~ msgid "Shift+" +#~ msgstr "Umschalt+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Steuerung+" + #~ msgid "Snap to Grid" #~ msgstr "Am Gitter einrasten" diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 84988470012..5b8d7da474c 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -2870,7 +2870,7 @@ msgid "Play" msgstr "Abspielen" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3566,6 +3566,11 @@ msgstr "Node(s) duplizieren" msgid "New Inherited Scene" msgstr "Script hinzufügen" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Neue Szene speichern als..." + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4323,6 +4328,19 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Node erstellen" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5019,6 +5037,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -5027,6 +5053,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "TimeScale-Node" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5116,6 +5147,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5260,6 +5305,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5406,7 +5455,7 @@ msgstr "Bilder (innerhalb) einfügen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8392,7 +8441,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8982,9 +9031,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9094,6 +9144,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9554,18 +9610,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Taste drücken..." @@ -11335,7 +11379,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11647,11 +11691,21 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Projektname:" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Projektname:" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Projektname:" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 47ac024f4df..d2a8b188f4b 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -2756,7 +2756,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3420,6 +3420,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4129,6 +4133,18 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4795,6 +4811,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4803,6 +4827,10 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4883,6 +4911,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5018,6 +5060,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5158,7 +5204,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -7985,7 +8031,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8572,9 +8618,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8682,6 +8729,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9118,18 +9171,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10819,7 +10860,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11123,10 +11164,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 451a24bb002..7aea9126c67 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -2923,8 +2923,8 @@ msgid "Play" msgstr "Αναπαραγωγή" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Παύση της σκηνής" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3619,6 +3619,11 @@ msgstr "Διπλασιασμός καταλόγου:" msgid "New Inherited Scene" msgstr "Νέα Κληρονομημένη Σκηνή" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Κύρια σκηνή" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Άνοιγμα Σκηνών" @@ -4357,6 +4362,21 @@ msgstr "" "Το AnimationPlayer δεν έχει έγκυρη διαδρομή ριζικού κόμβου, άρα αδύνατη η " "ανάκτηση των ονομάτων των κομματιών." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Αποσπάσματα Κίνησης:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Αποσπάσματα ήχου:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Συναρτήσεις:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -5046,6 +5066,15 @@ msgstr "Μετατόπιση πλέγατος:" msgid "Grid Step:" msgstr "Βήμα πλέγματος:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 βήματα" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Μετατόπιση περιστροφής:" @@ -5054,6 +5083,11 @@ msgstr "Μετατόπιση περιστροφής:" msgid "Rotation Step:" msgstr "Βήμα περιστροφής:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Κλιμάκωση:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Μετακίνηση Κάθετου Οδηγού" @@ -5138,6 +5172,20 @@ msgstr "Αλλαγή αγκύρων και περιθωρίων" msgid "Change Anchors" msgstr "Αλλαγή αγκυρών" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5285,6 +5333,11 @@ msgstr "Επιλογές κουμπώματος" msgid "Use Rotation Snap" msgstr "Χρήση κουμπώματος περιστροφής" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Χρήση κουμπώματος" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Σχετικό κούμπωμα" @@ -5425,8 +5478,9 @@ msgid "Insert keys (based on mask)." msgstr "Εισαγωγή κλειδιών (βάση μάσκας)." #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8343,7 +8397,8 @@ msgid "Dodge operator." msgstr "Τελεστής άμβλυνσης." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "Τελεστής HardLight" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8989,9 +9044,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9117,6 +9173,12 @@ msgstr "Διαμορφώσεις" msgid "Add..." msgstr "Προσθήκη..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "Διαδρομή Εξαγωγής" @@ -9614,18 +9676,6 @@ msgstr "Όλες οι Συσκευές" msgid "Device" msgstr "Συσκευή" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Control+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Πατήστε ένα κουμπί..." @@ -11421,7 +11471,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11771,11 +11821,21 @@ msgstr "Σφάλμα κατά την ανάγνωση εικόνας εκκίν msgid "Using default boot splash image." msgstr "Χρήση προεπιλεγμένης εικόνας εκκίνησης." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Μη έγκυρο όνομα κλάσης" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Άκυρο μοναδικό όνομα." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Άκυρο μοναδικό όνομα." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "Άκυρο GUID προϊόντος." @@ -12448,6 +12508,18 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν." +#~ msgid "Pause the scene" +#~ msgstr "Παύση της σκηνής" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Control+" + #~ msgid "Snap to Grid" #~ msgstr "Κούμπωμα στο Πλέγμα" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 4f932974f11..13b053c4f8c 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -2839,7 +2839,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3506,6 +3506,11 @@ msgstr "" msgid "New Inherited Scene" msgstr "Nova heredita sceno" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Konservi ĉiujn scenojn" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4220,6 +4225,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Animado Filmitaĵero:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Aŭdio Filmitaĵero:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funkcioj:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4888,6 +4908,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4896,6 +4924,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Skali Rejŝo:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4978,6 +5011,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5113,6 +5160,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5253,7 +5304,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8091,7 +8142,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8678,9 +8729,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8788,6 +8840,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9238,18 +9296,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10951,7 +10997,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11259,10 +11305,19 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Nevalida grupa nomo." + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/es.po b/editor/translations/es.po index d9d201255b8..4bb816dcd8f 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -2944,8 +2944,8 @@ msgid "Play" msgstr "Reproducir" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Pausar la escena" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3641,6 +3641,11 @@ msgstr "Duplicando carpeta:" msgid "New Inherited Scene" msgstr "Nueva Escena Heredada" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Escena Principal" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Abrir Escenas" @@ -4372,6 +4377,21 @@ msgstr "" "El reproductor de animación no tiene una ruta válida a un nodo raíz, así que " "no se pudieron obtener los nombres de las pistas." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Clips de Animación:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Clips de Audio:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funciones:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -5052,6 +5072,15 @@ msgstr "Grid Offset:" msgid "Grid Step:" msgstr "Grid Step:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 pasos" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Offset de Rotación:" @@ -5060,6 +5089,11 @@ msgstr "Offset de Rotación:" msgid "Rotation Step:" msgstr "Step de Rotación:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Escala:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Mover Guía Vertical" @@ -5144,6 +5178,20 @@ msgstr "Cambiar Anclas y Márgenes" msgid "Change Anchors" msgstr "Cambiar Anclas" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5286,6 +5334,11 @@ msgstr "Opciones de Snapping" msgid "Use Rotation Snap" msgstr "Usar Snap de Rotación" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Usar Snap Inteligente" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Snap Relativo" @@ -5425,8 +5478,9 @@ msgid "Insert keys (based on mask)." msgstr "Insertar claves (basadas en máscara)." #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8303,7 +8357,8 @@ msgid "Dodge operator." msgstr "Operador Dodge." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "Operador HardLight" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8948,10 +9003,12 @@ msgstr "" "esta)." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" "Expresión personalizada del lenguaje de shader de Godot, que se coloca " "encima del shader resultante. Puedes colocar varias definiciones de " @@ -9079,6 +9136,12 @@ msgstr "Ajustes preestablecidos" msgid "Add..." msgstr "Añadir..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "Ruta de Exportación" @@ -9572,18 +9635,6 @@ msgstr "Todos los Dispositivos" msgid "Device" msgstr "Dispositivo" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Control+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Presiona una tecla..." @@ -11326,7 +11377,8 @@ msgstr "" "No se puede crear una función de nodos desde nodos de múltiples funciones." #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +#, fuzzy +msgid "Select at least one node with sequence port." msgstr "Selecciona al menos un nodo con puerto de secuencia." #: modules/visual_script/visual_script_editor.cpp @@ -11659,10 +11711,20 @@ msgstr "No se pudo leer la imagen de carga:" msgid "Using default boot splash image." msgstr "Usando la imagen de carga por defecto." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Nombre de paquete inválido:" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Nombre único de paquete inválido." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Nombre único de paquete inválido." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "GUID de producto inválido." @@ -12337,6 +12399,18 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Pause the scene" +#~ msgstr "Pausar la escena" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Control+" + #~ msgid "Snap to Grid" #~ msgstr "Ajustar en Grid" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index a75b900fd91..b459a85611a 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -2905,8 +2905,8 @@ msgid "Play" msgstr "Reproducir" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Pausar la escena" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3603,6 +3603,11 @@ msgstr "Duplicando carpeta:" msgid "New Inherited Scene" msgstr "Nueva Escena Heredada" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Escena Principal" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Abrir Escenas" @@ -4335,6 +4340,21 @@ msgstr "" "El reproductor de animación no tiene una ruta válida a un nodo raíz, así que " "no se pudieron obtener los nombres de las pistas." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Clips de Anim:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Clips de Audio:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funciones:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -5015,6 +5035,15 @@ msgstr "Offset de Grilla:" msgid "Grid Step:" msgstr "Step de Grilla:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 pasos" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Offset de Rotación:" @@ -5023,6 +5052,11 @@ msgstr "Offset de Rotación:" msgid "Rotation Step:" msgstr "Step de Rotación:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Escala:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Mover Guía Vertical" @@ -5107,6 +5141,20 @@ msgstr "Cambiar Anclas y Márgenes" msgid "Change Anchors" msgstr "Cambiar Anclas" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5248,6 +5296,11 @@ msgstr "Opciones de Alineado" msgid "Use Rotation Snap" msgstr "Usar Snap de Rotación" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Usar Ajuste Inteligente" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Usar Snap Relativo" @@ -5387,8 +5440,9 @@ msgid "Insert keys (based on mask)." msgstr "Insertar claves (basadas en máscara)." #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8263,7 +8317,8 @@ msgid "Dodge operator." msgstr "Operador Dodge(sobreexponer)." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "Operador HardLight(luz fuerte)" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8907,10 +8962,12 @@ msgstr "" "dirección de vista de la camara ( pasale los puntos asociados)." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" "Expresión personalizada del lenguaje de shader de Godot, que se coloca " "encima del shader resultante. Puedes colocar varias definiciones de " @@ -9040,6 +9097,12 @@ msgstr "Presets" msgid "Add..." msgstr "Agregar..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "Ruta de Exportación" @@ -9534,18 +9597,6 @@ msgstr "Todos los Dispositivos" msgid "Device" msgstr "Dispositivo" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Control+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Presionar una Tecla..." @@ -11287,7 +11338,8 @@ msgstr "" "No se puede crear una función de nodos desde nodos de múltiples funciones." #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +#, fuzzy +msgid "Select at least one node with sequence port." msgstr "Seleccioná por lo menos un nodo con un puerto secuencia." #: modules/visual_script/visual_script_editor.cpp @@ -11620,10 +11672,20 @@ msgstr "No se pudo leer la imagen de boot splash:" msgid "Using default boot splash image." msgstr "Usando imagen boot splash por defecto." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Nombre de paquete inválido:" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Nombre único de paquete inválido." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Nombre único de paquete inválido." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "GUID de producto inválido." @@ -12292,6 +12354,18 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Pause the scene" +#~ msgstr "Pausar la escena" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Control+" + #~ msgid "Snap to Grid" #~ msgstr "Ajustar a la Grilla" diff --git a/editor/translations/et.po b/editor/translations/et.po index a7cb86a27f4..82bf543b18e 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -2767,7 +2767,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3431,6 +3431,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4141,6 +4145,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Animatsiooni Klipid:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Heliklipid:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funktsioonid:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4808,6 +4827,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4816,6 +4843,10 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4898,6 +4929,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5033,6 +5078,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5173,7 +5222,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8004,7 +8053,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8591,9 +8640,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8701,6 +8751,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9137,18 +9193,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10841,7 +10885,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11148,10 +11192,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 6c8834e504d..a545199e070 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -2761,7 +2761,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3425,6 +3425,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4134,6 +4138,18 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4800,6 +4816,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4808,6 +4832,10 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4888,6 +4916,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5023,6 +5065,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5163,7 +5209,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -7990,7 +8036,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8577,9 +8623,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8687,6 +8734,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9123,18 +9176,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10824,7 +10865,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11128,10 +11169,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index fe614abe09b..6ec85e861e6 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -2922,7 +2922,7 @@ msgid "Play" msgstr "پخش" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3620,6 +3620,11 @@ msgstr "" msgid "New Inherited Scene" msgstr "وارث جدید" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "ذخیره سازی صحنه" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4387,6 +4392,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "کلیپ های انیمیشن:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "کلیپ های صوتی:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "وظایف:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5090,6 +5110,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -5098,6 +5126,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "نسبت تغییر مقیاس:" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5186,6 +5219,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5333,6 +5380,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5479,7 +5530,7 @@ msgstr "کلید را در انیمیشن درج کن" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8498,7 +8549,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9093,9 +9144,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9209,6 +9261,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9669,18 +9727,6 @@ msgstr "دستگاه" msgid "Device" msgstr "دستگاه" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "+Shift" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "+Alt" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11490,7 +11536,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11816,11 +11862,21 @@ msgstr "نمی‌تواند یک پوشه ایجاد شود." msgid "Using default boot splash image." msgstr "نمی‌تواند یک پوشه ایجاد شود." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "نام نامعتبر." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "نام نامعتبر." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "نام نامعتبر." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12428,6 +12484,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Shift+" +#~ msgstr "+Shift" + +#~ msgid "Alt+" +#~ msgstr "+Alt" + #, fuzzy #~ msgid "Add input +" #~ msgstr "افزودن نقطه" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 1fb6f375800..01810ca46c1 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -2875,8 +2875,8 @@ msgid "Play" msgstr "Pelaa" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Keskeytä skenen suorittaminen hetkellisesti" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3566,6 +3566,11 @@ msgstr "Kahdennetaan kansio:" msgid "New Inherited Scene" msgstr "Uusi periytetty skene" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Pääskene" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Avaa skenejä" @@ -4296,6 +4301,21 @@ msgstr "" "Animaatiotoistimella ei ole kelvollista juurisolmun polkua, joten raitojen " "nimien haku ei onnistu." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Animaatioleikkeet:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Äänileikkeet:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funktiot:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4975,6 +4995,15 @@ msgstr "Ruudukon siirtymä:" msgid "Grid Step:" msgstr "Ruudukon välistys:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 askelta" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Kierron siirtymä:" @@ -4983,6 +5012,11 @@ msgstr "Kierron siirtymä:" msgid "Rotation Step:" msgstr "Kierron välistys:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Skaalaus:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Siirrä pystysuoraa apuviivaa" @@ -5067,6 +5101,20 @@ msgstr "Muuta ankkureita ja marginaaleja" msgid "Change Anchors" msgstr "Muuta ankkureita" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5208,6 +5256,11 @@ msgstr "Tarttumisen asetukset" msgid "Use Rotation Snap" msgstr "Tartu käännettäessä" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Käytä älykästä tarttumista" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Suhteellinen tarttuminen" @@ -5347,8 +5400,9 @@ msgid "Insert keys (based on mask)." msgstr "Lisää avainruutuja (maskiin perustuen)." #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8226,7 +8280,8 @@ msgid "Dodge operator." msgstr "Värinväistöoperaattori." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "Kovavalo-operaattori" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8863,10 +8918,12 @@ msgstr "" "suuntavektorin pistetuloon (välitä nämä syötteinä)." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" "Mukautettu Godotin sävytinkielen lauseke, joka sijoitetaan syntyvän " "sävyttimen alkuun. Voit lisätä siihen erilaisia funktiomäärityksiä ja kutsua " @@ -8995,6 +9052,12 @@ msgstr "Esiasetukset" msgid "Add..." msgstr "Lisää..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "Vie polku" @@ -9486,18 +9549,6 @@ msgstr "Kaikki laitteet" msgid "Device" msgstr "Laite" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Control+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Paina näppäintä..." @@ -11240,7 +11291,8 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "Ei voi luoda solmujen funktiota useamman funktion solmuista." #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +#, fuzzy +msgid "Select at least one node with sequence port." msgstr "Valitse ainakin yksi solmu, jolla on sarjaportti." #: modules/visual_script/visual_script_editor.cpp @@ -11563,10 +11615,20 @@ msgstr "Ei voitu lukea käynnistyskuvan tiedostoa:" msgid "Using default boot splash image." msgstr "Käytetään oletuskäynnistyskuvaa." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Virheellinen paketin nimi:" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Paketin yksilöllinen nimi on virheellinen." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Paketin yksilöllinen nimi on virheellinen." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "Tuotteen GUID (yleisesti yksilöllinen tunniste) on virheellinen." @@ -12221,6 +12283,18 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." msgid "Constants cannot be modified." msgstr "Vakioita ei voi muokata." +#~ msgid "Pause the scene" +#~ msgstr "Keskeytä skenen suorittaminen hetkellisesti" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Control+" + #~ msgid "Snap to Grid" #~ msgstr "Tartu ruudukkoon" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index cdcde04430c..6c9950261b2 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -2768,7 +2768,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3433,6 +3433,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4142,6 +4146,18 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4809,6 +4825,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4817,6 +4841,10 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4898,6 +4926,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5033,6 +5075,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5173,7 +5219,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8005,7 +8051,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8593,9 +8639,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8703,6 +8750,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9139,18 +9192,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10844,7 +10885,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11148,10 +11189,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index eeae9d56fe3..0fce87ca9fc 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -2974,8 +2974,8 @@ msgid "Play" msgstr "Jouer" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Mettre en pause la scène" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3673,6 +3673,11 @@ msgstr "Duplication du dossier :" msgid "New Inherited Scene" msgstr "Nouvelle scène héritée" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Scène principale" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Ouvrir des scènes" @@ -4408,6 +4413,21 @@ msgstr "" "Le lecteur d'animation n'a pas un chemin de nœud racine valide, il est donc " "impossible de récupérer les noms des pistes." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Clips d'animation :" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Clips audio :" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Fonctions :" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -5089,6 +5109,15 @@ msgstr "Décalage de la grille :" msgid "Grid Step:" msgstr "Pas de la grille :" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 étapes" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Décalage de la rotation :" @@ -5097,6 +5126,11 @@ msgstr "Décalage de la rotation :" msgid "Rotation Step:" msgstr "Pas de la rotation :" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Échelle :" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Déplacer le guide vertical" @@ -5181,6 +5215,20 @@ msgstr "Modifier les Ancres et les Marges" msgid "Change Anchors" msgstr "Modifier les ancres" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5322,6 +5370,11 @@ msgstr "Options de magnétisme" msgid "Use Rotation Snap" msgstr "Rotation alignée" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Utiliser le magnétisme intelligent" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Alignement relatif" @@ -5461,8 +5514,9 @@ msgid "Insert keys (based on mask)." msgstr "Insérer des clés (en fonction du masque)." #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8353,7 +8407,8 @@ msgid "Dodge operator." msgstr "Opérateur d'évitement." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "Opérateur HardLight" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8999,10 +9054,12 @@ msgstr "" "et de la direction de la caméra (transmettez-lui les entrées associées)." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" "Expression personnalisée du langage de shader Godot, qui est placée au-" "dessus du shader obtenu. Vous pouvez insérer diverses définitions de " @@ -9132,6 +9189,12 @@ msgstr "Pré-réglages" msgid "Add..." msgstr "Ajouter…" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "Chemin d'exportation" @@ -9628,18 +9691,6 @@ msgstr "Tous les périphérique" msgid "Device" msgstr "Périphérique" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Maj+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Contrôle+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Appuyez sur une touche…" @@ -11385,7 +11436,8 @@ msgstr "" "fonctions." #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +#, fuzzy +msgid "Select at least one node with sequence port." msgstr "Sélectionnez au moins un nœud avec un port de séquence." #: modules/visual_script/visual_script_editor.cpp @@ -11722,10 +11774,20 @@ msgstr "Impossible de lire l'image de démarrage :" msgid "Using default boot splash image." msgstr "Impossible de lire l'image de démarrage." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Nom de paquet invalide :" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Nom unique de paquet invalide." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Nom unique de paquet invalide." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "GUID produit invalide." @@ -12405,6 +12467,18 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." msgid "Constants cannot be modified." msgstr "Les constantes ne peuvent être modifiées." +#~ msgid "Pause the scene" +#~ msgstr "Mettre en pause la scène" + +#~ msgid "Shift+" +#~ msgstr "Maj+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Contrôle+" + #~ msgid "Snap to Grid" #~ msgstr "Aimanter à la grille" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index ea55d235b70..0994c769e13 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -2763,7 +2763,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3427,6 +3427,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4138,6 +4142,19 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Cruthaigh" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4804,6 +4821,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4812,6 +4837,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Scála:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4892,6 +4922,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5027,6 +5071,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5167,7 +5215,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -7998,7 +8046,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8585,9 +8633,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8695,6 +8744,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9131,18 +9186,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10836,7 +10879,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11141,10 +11184,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/he.po b/editor/translations/he.po index 501c0c731e8..b438d8656d3 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -2923,8 +2923,8 @@ msgid "Play" msgstr "נגינה" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "השהיית הסצנה" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3609,6 +3609,11 @@ msgstr "תיקייה משוכפלת:" msgid "New Inherited Scene" msgstr "סצנה חדשה בירושה…" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "נא לבחור סצנה ראשית" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4384,6 +4389,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "קטעי הנפשה:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "מאזין לשמע" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "פונקציות:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5082,6 +5102,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -5090,6 +5118,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "יחס מתיחה:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -5176,6 +5209,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5324,6 +5371,11 @@ msgstr "הגדרות הצמדה" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "מצב מרחב מקומי (%s)" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5469,7 +5521,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8474,8 +8526,9 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" -msgstr "" +#, fuzzy +msgid "HardLight operator." +msgstr "שינוי קנה מידה (יחס):" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." @@ -9069,9 +9122,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9181,6 +9235,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9633,18 +9693,6 @@ msgstr "התקן" msgid "Device" msgstr "התקן" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "נא ללחוץ על מקש…" @@ -11414,7 +11462,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11726,11 +11774,21 @@ msgstr "לא ניתן לקרוא קובץ תמונת פתיח:" msgid "Using default boot splash image." msgstr "נעשה שימוש בתמונת הפתיח כבררת מחדל." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "שם שגוי." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "שם שגוי." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "שם שגוי." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12276,6 +12334,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Pause the scene" +#~ msgstr "השהיית הסצנה" + #, fuzzy #~ msgid "Add input +" #~ msgstr "הוספת אירוע" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 567bbd52f41..5ea73e6e98b 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -2868,7 +2868,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3547,6 +3547,10 @@ msgstr "प्रतिलिपि" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4283,6 +4287,20 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "ट्रैक जोड़ें" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "कार्यों:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4961,6 +4979,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4969,6 +4995,10 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -5053,6 +5083,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5193,6 +5237,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5333,7 +5381,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8238,7 +8286,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8831,9 +8879,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8941,6 +8990,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9383,18 +9438,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11118,7 +11161,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11427,11 +11470,21 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "गलत फॉण्ट का आकार |" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "गलत फॉण्ट का आकार |" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "गलत फॉण्ट का आकार |" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 6322a85090a..5467aa1523c 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -2777,7 +2777,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3443,6 +3443,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4153,6 +4157,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Animacijski Klipovi:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Audio Klipovi:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funkcije:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4819,6 +4838,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4827,6 +4854,10 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4908,6 +4939,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5044,6 +5089,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5184,7 +5233,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8028,7 +8077,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8615,9 +8664,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8725,6 +8775,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9161,18 +9217,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10875,7 +10919,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11182,10 +11226,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index bc1ab1bdd15..0f203230333 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -3020,8 +3020,8 @@ msgid "Play" msgstr "Játék" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Szünetelteti a jelenetet" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3716,6 +3716,11 @@ msgstr "Mappa másolása:" msgid "New Inherited Scene" msgstr "Új örökölt Jelenet..." +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Válasszon egy Fő Jelenetet" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4503,6 +4508,20 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Animáció nyomvonal hozzáadás" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funkciók:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5216,6 +5235,15 @@ msgstr "Rács Eltolás:" msgid "Grid Step:" msgstr "Rács Léptetés:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 lépés" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Forgatási Eltolás:" @@ -5224,6 +5252,11 @@ msgstr "Forgatási Eltolás:" msgid "Rotation Step:" msgstr "Forgatási Léptetés:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Skála:" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5317,6 +5350,20 @@ msgstr "Horgonyok és Margók Módosítása" msgid "Change Anchors" msgstr "Horgonyok Módosítása" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5470,6 +5517,11 @@ msgstr "Illesztési beállítások" msgid "Use Rotation Snap" msgstr "Forgatási Illesztés Használata" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Illesztés Használata" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Relatív Illesztés" @@ -5621,7 +5673,7 @@ msgstr "Kulcs Beszúrása (Meglévő Nyomvonalakra)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8657,8 +8709,9 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" -msgstr "" +#, fuzzy +msgid "HardLight operator." +msgstr "Skaláris kezelő változtatás" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." @@ -9259,9 +9312,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9373,6 +9427,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9824,18 +9884,6 @@ msgstr "" msgid "Device" msgstr "Eszköz" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Control+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11612,7 +11660,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11925,11 +11973,21 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Érvénytelen név." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Érvénytelen név." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Érvénytelen név." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12477,6 +12535,18 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Pause the scene" +#~ msgstr "Szünetelteti a jelenetet" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Control+" + #, fuzzy #~ msgid "Snap to Grid" #~ msgstr "Rácshoz illesztés" diff --git a/editor/translations/id.po b/editor/translations/id.po index dc8e5c10d5d..cf2c3bb2719 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -2900,8 +2900,8 @@ msgid "Play" msgstr "Mainkan" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Hentikan sementara skena ini" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3592,6 +3592,11 @@ msgstr "Menggandakan folder:" msgid "New Inherited Scene" msgstr "Skena Warisan Baru" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Skena Utama" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Buka Skena" @@ -4318,6 +4323,21 @@ msgstr "" "Pemutar animasi tidak punya path root yang sah, jadi tidak bisa mendapatkan " "nama track." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Klip-klip Animasi:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Klip-klip Suara:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Fungsi-fungsi:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4993,6 +5013,15 @@ msgstr "Offset Kotak-kotak:" msgid "Grid Step:" msgstr "Jangkah Kotak-kotak:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 langkah" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Offset Perputaran:" @@ -5001,6 +5030,11 @@ msgstr "Offset Perputaran:" msgid "Rotation Step:" msgstr "Jangkah Perputaran:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Skala:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Pindahkan Panduan Vertikal" @@ -5085,6 +5119,20 @@ msgstr "Ubah jangkar-jangkar dan pinggiran" msgid "Change Anchors" msgstr "Ubah Jangkar-jangkar" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5229,6 +5277,11 @@ msgstr "Opsi-opsi Snap" msgid "Use Rotation Snap" msgstr "Gunakan Snap Rotasi" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Gunakan Snap" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Snap Relatif" @@ -5369,8 +5422,9 @@ msgid "Insert keys (based on mask)." msgstr "Sisipkan Kunci (berdasarkan mask)." #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8251,7 +8305,8 @@ msgid "Dodge operator." msgstr "Operator dodge." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "Operator HardLight" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8897,10 +8952,12 @@ msgstr "" "permukaan dan arah pandangan kamera (berikan masukan yang terkait dengannya)." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" "Ekspresi Bahasa Kustom Godot Shader, yang ditempatkan di atas shader yang " "dihasilkan. Anda dapat menempatkan berbagai definisi fungsi di dalamnya dan " @@ -9029,6 +9086,12 @@ msgstr "Prasetel" msgid "Add..." msgstr "Tambahkan..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "Lokasi Ekspor" @@ -9520,18 +9583,6 @@ msgstr "Semua Perangkat" msgid "Device" msgstr "Perangkat" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Kontrol+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Tekan Tombol..." @@ -11280,7 +11331,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11606,11 +11657,21 @@ msgstr "Tidak dapat membuat folder." msgid "Using default boot splash image." msgstr "Tidak dapat membuat folder." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Nama tidak sah." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Nama tidak sah." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Nama tidak sah." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12245,6 +12306,18 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." +#~ msgid "Pause the scene" +#~ msgstr "Hentikan sementara skena ini" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Kontrol+" + #~ msgid "Snap to Grid" #~ msgstr "Kancing ke Kisi" diff --git a/editor/translations/is.po b/editor/translations/is.po index 77ca21f932d..6f06c5a1426 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -2804,7 +2804,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3470,6 +3470,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4187,6 +4191,20 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Anim bæta við lag" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Val á kvarða" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4859,6 +4877,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4867,6 +4893,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Val á kvarða" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4949,6 +4980,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5088,6 +5133,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5228,7 +5277,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8094,7 +8143,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8684,9 +8733,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8794,6 +8844,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9235,18 +9291,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10952,7 +10996,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11258,10 +11302,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 5ba8ea37025..642723f8bb0 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -2934,8 +2934,8 @@ msgid "Play" msgstr "Esegui" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Metti in pausa la scena" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3631,6 +3631,11 @@ msgstr "Duplicando cartella:" msgid "New Inherited Scene" msgstr "Nuova scena ereditata" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Scena Principale" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Apri scene" @@ -4363,6 +4368,21 @@ msgstr "" "Il player delle animazioni non ha un percorso valido verso il nodo radice, " "impossibile recuperare i nomi delle tracce." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Clip Anim:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Clip Audio:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funzioni:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -5043,6 +5063,15 @@ msgstr "Offset Griglia:" msgid "Grid Step:" msgstr "Step Griglia:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 passaggi" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Offset Rotazione:" @@ -5051,6 +5080,11 @@ msgstr "Offset Rotazione:" msgid "Rotation Step:" msgstr "Step Rotazione:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Scala:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Muovi Guida Verticale" @@ -5135,6 +5169,20 @@ msgstr "Cambia Ancore e Margini" msgid "Change Anchors" msgstr "Cambia Ancore" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5280,6 +5328,11 @@ msgstr "Opzioni di Snapping" msgid "Use Rotation Snap" msgstr "Usa lo Snap di Rotazione" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Usa lo Snap" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Snap Relativo" @@ -5420,8 +5473,9 @@ msgid "Insert keys (based on mask)." msgstr "Inserisci chiavi (in base alla maschera)." #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8312,7 +8366,8 @@ msgid "Dodge operator." msgstr "Operatore schivata." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "Operatore HardLight" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8952,10 +9007,12 @@ msgstr "" "superfice e direzione della telecamera (passa gli input associati ad essa)." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" "L'espresione Custom Godot Shader Language è piazzata al di sopra dello " "shader risultante. Puoi posizionare varie definizioni di fuzioni e chiamarle " @@ -9085,6 +9142,12 @@ msgstr "Presets" msgid "Add..." msgstr "Aggiungi..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "Percorso di Esportazione" @@ -9580,18 +9643,6 @@ msgstr "Tutti i Dispositivi" msgid "Device" msgstr "Dispositivo" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Control+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Premi un tasto..." @@ -11333,7 +11384,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11673,10 +11724,20 @@ msgstr "Impossibile leggere il file immagine di avvio splash:" msgid "Using default boot splash image." msgstr "Utilizzando l'immagine di splash di avvio predefinita." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Nome del pacchetto non valido:" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Nome univoco del pacchetto non valido." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Nome univoco del pacchetto non valido." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "GUID prodotto invalido." @@ -12348,6 +12409,18 @@ msgstr "Varyings può essere assegnato soltanto nella funzione del vertice." msgid "Constants cannot be modified." msgstr "Le constanti non possono essere modificate." +#~ msgid "Pause the scene" +#~ msgstr "Metti in pausa la scena" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Control+" + #~ msgid "Snap to Grid" #~ msgstr "Snap alla griglia" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index eae74ec8b86..de6d6822ca9 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -2904,8 +2904,8 @@ msgid "Play" msgstr "実行" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "シーンを一時停止" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3596,6 +3596,11 @@ msgstr "フォルダを複製:" msgid "New Inherited Scene" msgstr "新しい継承したシーン" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "メインシーン" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "シーンを開く" @@ -4319,6 +4324,21 @@ msgstr "" "アニメーションプレーヤーに有効なルートノードのパスがないため、トラック名を取" "得できません。" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "アニメーションクリップ:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "オーディオクリップ:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "関数:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4998,6 +5018,15 @@ msgstr "グリッドのオフセット:" msgid "Grid Step:" msgstr "グリッドのステップ:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2ステップ" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "回転のオフセット:" @@ -5006,6 +5035,11 @@ msgstr "回転のオフセット:" msgid "Rotation Step:" msgstr "回転のステップ:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "スケール:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "垂直ガイドを移動" @@ -5089,6 +5123,20 @@ msgstr "アンカーとマージンを変更する" msgid "Change Anchors" msgstr "アンカーを変更" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5229,6 +5277,11 @@ msgstr "スナッピングオプション" msgid "Use Rotation Snap" msgstr "回転スナップを使う" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "スマートスナップを使う" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "相対スナップ" @@ -5368,8 +5421,9 @@ msgid "Insert keys (based on mask)." msgstr "(マスクに基づいて)キーを挿入。" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8265,7 +8319,8 @@ msgid "Dodge operator." msgstr "Dodge演算子。" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "HardLight演算子" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8916,9 +8971,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" "カスタムGodotシェーダー言語の表現は、シェーディング結果の最後に位置します。" "様々な関数をその中で定義し、表現の中で呼び出すことができます。またvarying変" @@ -9047,6 +9103,12 @@ msgstr "初期設定値" msgid "Add..." msgstr "追加..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "エクスポート先のパス" @@ -9538,18 +9600,6 @@ msgstr "すべてのデバイス" msgid "Device" msgstr "デバイス" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Control+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "キーを押してください..." @@ -11322,7 +11372,8 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "複数の関数を持つノードから、ノードの関数を作ることができません。" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +#, fuzzy +msgid "Select at least one node with sequence port." msgstr "シーケンスポートでは最低でも一つのノードを選択してください。" #: modules/visual_script/visual_script_editor.cpp @@ -11646,10 +11697,20 @@ msgstr "ブートスプラッシュ画像ファイルを読み込めませんで msgid "Using default boot splash image." msgstr "デフォルトのブートスプラッシュ画像を使用します。" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "無効なパッケージ名:" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "パッケージの一意の名前が無効です。" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "パッケージの一意の名前が無効です。" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "無効なプロダクト GUIDです。" @@ -12314,6 +12375,18 @@ msgstr "Varyingは頂点関数にのみ割り当てることができます。" msgid "Constants cannot be modified." msgstr "定数は変更できません。" +#~ msgid "Pause the scene" +#~ msgstr "シーンを一時停止" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Control+" + #~ msgid "Snap to Grid" #~ msgstr "グリッドにスナップ" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index f703153803b..839ad533f54 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -2880,7 +2880,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3553,6 +3553,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4292,6 +4296,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "ანიმაციის მონაკვეთები:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "ხმოვანი მონაკვეთები:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "ფუნქციები:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4971,6 +4990,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4979,6 +5006,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "მასშტაბის თანაფარდობა:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -5063,6 +5095,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5205,6 +5251,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5347,7 +5397,7 @@ msgstr "ანიმ გასაღების ჩაყენება" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8269,7 +8319,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8864,9 +8914,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8974,6 +9025,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9413,18 +9470,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11155,7 +11200,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11464,11 +11509,21 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "არასწორი ფონტის ზომა." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "არასწორი ფონტის ზომა." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "არასწორი ფონტის ზომა." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 445043812a5..cea7f6b8955 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -2868,8 +2868,8 @@ msgid "Play" msgstr "실행하기" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "씬 일시 정지" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3554,6 +3554,11 @@ msgstr "폴더 복제하기:" msgid "New Inherited Scene" msgstr "새 상속 씬" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "메인 씬" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "씬 열기" @@ -4277,6 +4282,21 @@ msgstr "" "애니메이션 플레이어가 잘못된 루트 경로를 갖고 있어요. 그래서 트랙 이름을 검색" "할 수 없어요." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "애니메이션 클립:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "오디오 클립:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "함수:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4951,6 +4971,15 @@ msgstr "격자 오프셋:" msgid "Grid Step:" msgstr "격자 단계:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2단계" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "회전 오프셋:" @@ -4959,6 +4988,11 @@ msgstr "회전 오프셋:" msgid "Rotation Step:" msgstr "회전 단계:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "크기:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "수직 가이드 이동하기" @@ -5039,6 +5073,20 @@ msgstr "앵커와 여백 바꾸기" msgid "Change Anchors" msgstr "앵커 바꾸기" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5176,6 +5224,11 @@ msgstr "스냅 설정" msgid "Use Rotation Snap" msgstr "회전 스냅 사용하기" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "스마트 스냅 사용하기" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "상대적인 스냅" @@ -5315,8 +5368,9 @@ msgid "Insert keys (based on mask)." msgstr "키 삽입하기 (마스크 기준)." #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8184,7 +8238,8 @@ msgid "Dodge operator." msgstr "닷지 연산자." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "하드 라이트 연산자" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8810,10 +8865,12 @@ msgstr "" "(폴오프와 관련된 입력을 전달함)." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" "결과 셰이더 위에 배치된, 맞춤 Godot 셰이더 언어 명령문. 다양한 함수 선언을 놓" "은 뒤 나중에 명령문에서 호출할 수 있어요. 변화, Uniform, 상수도 정의할 수 있" @@ -8930,6 +8987,12 @@ msgstr "프리셋" msgid "Add..." msgstr "추가하기..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "경로 내보내기" @@ -9412,18 +9475,6 @@ msgstr "모든 기기" msgid "Device" msgstr "기기" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Control+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "키를 눌러주세요..." @@ -11148,7 +11199,8 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "많은 함수의 노드에서 노드의 함수를 만들 수 없어요." #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +#, fuzzy +msgid "Select at least one node with sequence port." msgstr "Sequence 포트에서 적어도 하나의 노드를 선택하세요." #: modules/visual_script/visual_script_editor.cpp @@ -11464,10 +11516,20 @@ msgstr "부트 스플래시 이미지 파일을 읽을 수 없음:" msgid "Using default boot splash image." msgstr "기본 부트 스플래시 이미지 사용하기." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "잘못된 패키지 이름:" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "잘못된 패키지 고유 이름." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "잘못된 패키지 고유 이름." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "잘못된 제품 GUID." @@ -12098,6 +12160,18 @@ msgstr "Varying은 꼭짓점 함수에만 지정할 수 있어요." msgid "Constants cannot be modified." msgstr "상수는 수정할 수 없어요." +#~ msgid "Pause the scene" +#~ msgstr "씬 일시 정지" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Control+" + #~ msgid "Snap to Grid" #~ msgstr "격자에 스냅" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 3d9a7bdd682..681bae9d5a5 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -2847,7 +2847,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3530,6 +3530,10 @@ msgstr "Duplikuoti" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4268,6 +4272,20 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Animacija: Pridėti Takelį" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "(Esama)" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -4958,6 +4976,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4966,6 +4992,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Skalė:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -5050,6 +5081,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5192,6 +5237,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5332,7 +5381,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8255,7 +8304,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8848,9 +8897,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8959,6 +9009,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9404,18 +9460,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11145,7 +11189,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11454,11 +11498,21 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Netinkamas šrifto dydis." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Netinkamas šrifto dydis." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Netinkamas šrifto dydis." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 26a3d6d7d1c..a0b68a3a64a 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -2847,7 +2847,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3519,6 +3519,11 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Saglabāt Kā" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4257,6 +4262,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Animācijas klipi:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Audio klipi:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funkcijas:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4934,6 +4954,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4942,6 +4970,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Mēroga Attiecība:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -5026,6 +5059,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5167,6 +5214,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5307,7 +5358,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8228,7 +8279,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8820,9 +8871,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8930,6 +8982,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9368,18 +9426,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11108,7 +11154,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11417,11 +11463,21 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Nederīgs nosaukums." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Nederīgs nosaukums." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Nederīgs nosaukums." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." diff --git a/editor/translations/mi.po b/editor/translations/mi.po index f78d6f52593..dbd85cdd3af 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -2754,7 +2754,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3418,6 +3418,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4127,6 +4131,18 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4793,6 +4809,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4801,6 +4825,10 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4881,6 +4909,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5016,6 +5058,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5156,7 +5202,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -7983,7 +8029,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8570,9 +8616,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8680,6 +8727,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9116,18 +9169,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10817,7 +10858,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11121,10 +11162,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 0f5a68dd8c0..255a961ea77 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -2764,7 +2764,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3428,6 +3428,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4137,6 +4141,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "ചലനരേഖകൾ:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "ശബ്ദരേഖകൾ:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "പ്രവൃത്തികൾ:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4803,6 +4822,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4811,6 +4838,10 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4891,6 +4922,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5026,6 +5071,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5166,7 +5215,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -7993,7 +8042,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8580,9 +8629,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8690,6 +8740,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9126,18 +9182,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10827,7 +10871,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11131,10 +11175,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 74ade07fc83..7ff31a456c4 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -2786,7 +2786,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3450,6 +3450,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4164,6 +4168,20 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Anim Tambah Trek" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Semua Pilihan" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4834,6 +4852,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4842,6 +4868,10 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4923,6 +4953,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5062,6 +5106,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5202,7 +5250,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8048,7 +8096,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8637,9 +8685,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8747,6 +8796,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9183,18 +9238,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10897,7 +10940,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11201,10 +11244,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index d7a63a7f8c9..b7422a2f92e 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -3041,8 +3041,8 @@ msgid "Play" msgstr "Spill" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Pause scenen" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3768,6 +3768,11 @@ msgstr "Ender mappenavn:" msgid "New Inherited Scene" msgstr "Ny Arvet Scene..." +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Velg en HovedScene" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4564,6 +4569,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Anim-klipp:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Lydklipp:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funksjoner:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5280,6 +5300,15 @@ msgstr "Rutenett Offset:" msgid "Grid Step:" msgstr "Rutenett Steg:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 steg" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Rotasjon Offset:" @@ -5288,6 +5317,11 @@ msgstr "Rotasjon Offset:" msgid "Rotation Step:" msgstr "Rotasjon Steg:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Skala:" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5381,6 +5415,20 @@ msgstr "Endre Anker og Marginer" msgid "Change Anchors" msgstr "Endre Anker" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5535,6 +5583,11 @@ msgstr "Snapping innstillinger" msgid "Use Rotation Snap" msgstr "Bruk Rotasjons-Snap" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Bruk Snap" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Snap Relativt" @@ -5689,7 +5742,7 @@ msgstr "Sett inn Nøkkel (Eksisterende Spor)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8739,7 +8792,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9335,9 +9388,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9448,6 +9502,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9913,18 +9973,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11734,7 +11782,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -12054,11 +12102,21 @@ msgstr "Kunne ikke opprette mappe." msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Ugyldig navn." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Ugyldig navn." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Ugyldig navn." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12599,6 +12657,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanter kan ikke endres." +#~ msgid "Pause the scene" +#~ msgstr "Pause scenen" + #, fuzzy #~ msgid "Snap to Grid" #~ msgstr "Snap til rutenett" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 5db1835b376..001f9c16ae6 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -3014,8 +3014,8 @@ msgid "Play" msgstr "Speel" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Pauzeer de scene" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3712,6 +3712,11 @@ msgstr "Folder dupliceren:" msgid "New Inherited Scene" msgstr "Nieuwe Geërfde Scene..." +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Hoofdscène" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4480,6 +4485,21 @@ msgstr "" "Animatiespeler heeft geen geldig pad voor de wortelknoop, spoornamen konden " "niet worden gevonden." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Animatieclips:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Audioclips:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Functies:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5181,6 +5201,15 @@ msgstr "Raster Verplaatsing:" msgid "Grid Step:" msgstr "Raster Stap:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 stappen" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Rotatie Verplaatsing:" @@ -5189,6 +5218,11 @@ msgstr "Rotatie Verplaatsing:" msgid "Rotation Step:" msgstr "Rotatie Stap:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Schaal:" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5280,6 +5314,20 @@ msgstr "Wijzig Ankers en Marges" msgid "Change Anchors" msgstr "Wijzig Ankers" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5433,6 +5481,11 @@ msgstr "Opties voor automatisch schikken" msgid "Use Rotation Snap" msgstr "Gebruik Rotatie Snap" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Gebruik Uitlijnen" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Snap Relatief" @@ -5591,7 +5644,7 @@ msgstr "Voeg Sleutel in (Bestaande Banen)" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8696,8 +8749,9 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" -msgstr "" +#, fuzzy +msgid "HardLight operator." +msgstr "Verander Scalar Operator" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." @@ -9301,9 +9355,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9422,6 +9477,12 @@ msgstr "Voorinstelling" msgid "Add..." msgstr "Toevoegen..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9938,18 +9999,6 @@ msgstr "Apparaat" msgid "Device" msgstr "Apparaat" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Control+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Druk op een toets..." @@ -11800,7 +11849,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -12124,11 +12173,21 @@ msgstr "Map kon niet gemaakt worden." msgid "Using default boot splash image." msgstr "Map kon niet gemaakt worden." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Ongeldige klassenaam" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Ongeldige unieke naam." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Ongeldige unieke naam." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "Ongeldig product GUID." @@ -12747,6 +12806,18 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Pause the scene" +#~ msgstr "Pauzeer de scene" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Control+" + #, fuzzy #~ msgid "Snap to Grid" #~ msgstr "Uitlijnen op raster" diff --git a/editor/translations/or.po b/editor/translations/or.po index 19fbf71453d..6b52bb709a6 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -2760,7 +2760,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3424,6 +3424,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4133,6 +4137,18 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4799,6 +4815,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4807,6 +4831,10 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4887,6 +4915,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5022,6 +5064,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5162,7 +5208,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -7989,7 +8035,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8576,9 +8622,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8686,6 +8733,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9122,18 +9175,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10823,7 +10864,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11127,10 +11168,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 57c67591977..161dbd58f96 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -2907,8 +2907,8 @@ msgid "Play" msgstr "Uruchom" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Zapauzuj scenę" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3600,6 +3600,11 @@ msgstr "Duplikowanie Folderu:" msgid "New Inherited Scene" msgstr "Nowa scena dziedzicząca" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Scena główna" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Otwórz sceny" @@ -4330,6 +4335,21 @@ msgstr "" "Odtwarzacz animacji nie ma prawidłowej ścieżki korzenia, więc nie można " "uzyskać nazw ścieżek." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Klipy animacji:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Klipy dźwiękowe:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funkcje:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -5010,6 +5030,15 @@ msgstr "Offset siatki:" msgid "Grid Step:" msgstr "Krok siatki:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 kroki" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Offset obrotu:" @@ -5018,6 +5047,11 @@ msgstr "Offset obrotu:" msgid "Rotation Step:" msgstr "Krok obrotu:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Skala:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Przesuń pionową prowadnicę" @@ -5103,6 +5137,20 @@ msgstr "Zmień kotwice i marginesy" msgid "Change Anchors" msgstr "Zmień zakotwiczenie" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5244,6 +5292,11 @@ msgstr "Opcje przyciągania" msgid "Use Rotation Snap" msgstr "Użyj kroków obrotu" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Użyj inteligentnego przyciągania" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Przyciągaj względnie" @@ -5383,8 +5436,9 @@ msgid "Insert keys (based on mask)." msgstr "Wstaw klucze (w oparciu o maskę)." #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8257,7 +8311,8 @@ msgid "Dodge operator." msgstr "Operator uniku." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "Operator twardego światła" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8898,10 +8953,12 @@ msgstr "" "kierunku widoku kamery (podaj tu powiązane wejście)." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" "Własne wyrażenie w języku shaderów Godota, znajdujące się na górze " "wynikowego shadera. Możesz wewnątrz utworzyć różne definicje funkcji i " @@ -9030,6 +9087,12 @@ msgstr "Profile eksportu" msgid "Add..." msgstr "Dodaj..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "Ścieżka eksportu" @@ -9522,18 +9585,6 @@ msgstr "Wszystkie urządzenia" msgid "Device" msgstr "Urządzenie" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Control+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Naciśnij klawisz..." @@ -11269,7 +11320,8 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "Nie można utworzyć funkcji węzłów z węzłów wielu funkcji." #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +#, fuzzy +msgid "Select at least one node with sequence port." msgstr "Wybierz co najmniej jeden węzeł z portem sekwencyjnym." #: modules/visual_script/visual_script_editor.cpp @@ -11592,10 +11644,20 @@ msgstr "Nie można odczytać pliku obrazu splash:" msgid "Using default boot splash image." msgstr "Używam domyślnego obrazka powitalnego." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Niepoprawna nazwa paczki:" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Niewłaściwa unikalna nazwa paczki." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Niewłaściwa unikalna nazwa paczki." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "Nieprawidłowy GUID produktu." @@ -12257,6 +12319,18 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków." msgid "Constants cannot be modified." msgstr "Stałe nie mogą być modyfikowane." +#~ msgid "Pause the scene" +#~ msgstr "Zapauzuj scenę" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Control+" + #~ msgid "Snap to Grid" #~ msgstr "Przyciągaj do siatki" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 7f3761e68d0..f20178f8bb4 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -2846,7 +2846,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3531,6 +3531,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4276,6 +4280,19 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Yer functions:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4951,6 +4968,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4959,6 +4984,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Slit th' Node" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5046,6 +5076,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5191,6 +5235,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5333,7 +5381,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8281,7 +8329,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8871,9 +8919,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8984,6 +9033,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9426,18 +9481,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11210,7 +11253,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11526,11 +11569,21 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Yer unique name be evil." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Yer unique name be evil." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Yer unique name be evil." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "Yer product GUID be evil." diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 0e7d98608cd..88953ef6e52 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -2951,8 +2951,8 @@ msgid "Play" msgstr "Tocar" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Pausar a cena" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3643,6 +3643,11 @@ msgstr "Duplicando pasta:" msgid "New Inherited Scene" msgstr "Nova Cena Herdada" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Cena Principal" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Abrir Cenas" @@ -4374,6 +4379,21 @@ msgstr "" "O reprodutor de animações não tem caminho de nó raiz válido, então não é " "possível obter os nomes das trilhas." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Clipes de Animação:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Clipes de Áudio:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funções:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -5055,6 +5075,15 @@ msgstr "Deslocamento da grade:" msgid "Grid Step:" msgstr "Passo de grade:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 passos" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Deslocamento de rotação:" @@ -5063,6 +5092,11 @@ msgstr "Deslocamento de rotação:" msgid "Rotation Step:" msgstr "Passo de Rotação:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Escala:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Mover Guia Vertical" @@ -5148,6 +5182,20 @@ msgstr "Alterar Âncoras e Margens" msgid "Change Anchors" msgstr "Alterar Âncoras" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5294,6 +5342,11 @@ msgstr "Opções de agarramento" msgid "Use Rotation Snap" msgstr "Usar Snap de Rotação" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Usar Snap" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Snap Relativo" @@ -5434,8 +5487,9 @@ msgid "Insert keys (based on mask)." msgstr "Inserir Chaves (baseado na máscara)" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8327,7 +8381,8 @@ msgid "Dodge operator." msgstr "Operador de desvio." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "Operador HardLight" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9002,9 +9057,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9119,6 +9175,12 @@ msgstr "Predefinições" msgid "Add..." msgstr "Adicionar..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "Caminho de Exportação" @@ -9618,18 +9680,6 @@ msgstr "Todos os dispositivos" msgid "Device" msgstr "Dispositivo" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Control+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Pressione uma Tecla..." @@ -11428,7 +11478,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11757,10 +11807,20 @@ msgstr "Não foi possível ler o arquivo de imagem boot splash:" msgid "Using default boot splash image." msgstr "Usando imagem boot splash padrão." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Nome de pacote inválido:" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Nome único de pacote inválido." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Nome único de pacote inválido." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "GUID de produto inválido." @@ -12436,6 +12496,18 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem serem modificadas." +#~ msgid "Pause the scene" +#~ msgstr "Pausar a cena" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Control+" + #~ msgid "Snap to Grid" #~ msgstr "Encaixar na grade" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index 7ec9eb31593..de00b85e4ae 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -2894,8 +2894,8 @@ msgid "Play" msgstr "Executar" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Pausa a cena" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3587,6 +3587,11 @@ msgstr "A duplicar Diretoria:" msgid "New Inherited Scene" msgstr "Nova Cena Herdada" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Cena principal" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Abrir Cenas" @@ -4314,6 +4319,21 @@ msgstr "" "Reprodutor de animação não tem um caminha de nó raiz válido, sendo incapaz " "de recolher nome das faixas." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Clips Anim:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Clips Áudio:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funções:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4990,6 +5010,15 @@ msgstr "Compensação da grelha:" msgid "Grid Step:" msgstr "Passo da grelha:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 passos" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Compensação da rotação:" @@ -4998,6 +5027,11 @@ msgstr "Compensação da rotação:" msgid "Rotation Step:" msgstr "Passo da rotação:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Escala:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Mover Guia Vertical" @@ -5082,6 +5116,20 @@ msgstr "Mudar âncoras e margens" msgid "Change Anchors" msgstr "Mudar âncoras" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5222,6 +5270,11 @@ msgstr "Opções de Ajuste" msgid "Use Rotation Snap" msgstr "Usar Ajuste de rotação" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Usar Ajuste Inteligente" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Ajuste relativo" @@ -5361,8 +5414,9 @@ msgid "Insert keys (based on mask)." msgstr "Inserir chaves (baseado na máscara)." #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8231,7 +8285,8 @@ msgid "Dodge operator." msgstr "Operador Desvio." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "Operador HardLight" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8869,10 +8924,12 @@ msgstr "" "da câmara (passa entradas associadas)." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" "Expressão personalizada em Linguagem Godot Shader, colocada sobre o shader " "resultante. Pode colocar várias definições de função e chamá-las depois nas " @@ -8998,6 +9055,12 @@ msgstr "Predefinições" msgid "Add..." msgstr "Adicionar..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "Exportar Caminho" @@ -9490,18 +9553,6 @@ msgstr "Todos os Dispositivos" msgid "Device" msgstr "Dispositivo" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Control+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Pressione uma tecla..." @@ -11233,7 +11284,8 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "Impossível criar função de nós com nós de várias funções." #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +#, fuzzy +msgid "Select at least one node with sequence port." msgstr "Selecione pelo menos um nó com porta de sequência." #: modules/visual_script/visual_script_editor.cpp @@ -11562,10 +11614,20 @@ msgstr "Impossível ler Ficheiro de imagem do ecrã de inicialização:" msgid "Using default boot splash image." msgstr "A usar imagem padrão de inicialização." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Nome de pacote inválido:" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Nome único de pacote inválido." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Nome único de pacote inválido." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "GUID do produto inválido." @@ -12221,6 +12283,18 @@ msgstr "Variações só podem ser atribuídas na função vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem ser modificadas." +#~ msgid "Pause the scene" +#~ msgstr "Pausa a cena" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Control+" + #~ msgid "Snap to Grid" #~ msgstr "Ajustar à Grelha" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 369a9087c8a..266f95691e5 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -3012,8 +3012,8 @@ msgid "Play" msgstr "Rulează" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Întrerupe scena" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3708,6 +3708,11 @@ msgstr "Duplicând directorul:" msgid "New Inherited Scene" msgstr "Scenă Derivată Nouă..." +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Alege o Scenă Principală" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4495,6 +4500,20 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Anim Adăugați Pistă" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Faceți Funcția" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5204,6 +5223,15 @@ msgstr "Compensare Grilă:" msgid "Grid Step:" msgstr "Pas Grilă:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 pași" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Compensare Rotație:" @@ -5212,6 +5240,11 @@ msgstr "Compensare Rotație:" msgid "Rotation Step:" msgstr "Pas Rotație:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Dimensiune:" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5305,6 +5338,20 @@ msgstr "Modifică Ancorele și Limitele" msgid "Change Anchors" msgstr "Modifică Ancorele" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5458,6 +5505,11 @@ msgstr "Opțiuni Snapping" msgid "Use Rotation Snap" msgstr "Folosește Rotația Snap" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Utilizează Snap" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Snap Relativ" @@ -5609,7 +5661,7 @@ msgstr "Inserează Notă (Melodii existente)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8632,8 +8684,9 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" -msgstr "" +#, fuzzy +msgid "HardLight operator." +msgstr "Dimensiune (raport):" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." @@ -9229,9 +9282,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9341,6 +9395,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9799,18 +9859,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11581,7 +11629,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11893,11 +11941,21 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Nume nevalid." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Nume nevalid." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Nume nevalid." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12436,6 +12494,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Pause the scene" +#~ msgstr "Întrerupe scena" + #, fuzzy #~ msgid "Snap to Grid" #~ msgstr "Snap pe grilă" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 65fa369ba89..62e597ca251 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -2938,8 +2938,8 @@ msgid "Play" msgstr "Воспроизвести" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Приостановить сцену" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3631,6 +3631,11 @@ msgstr "Дублирование папки:" msgid "New Inherited Scene" msgstr "Новая вложенная сцена" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Главная сцена" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Открыть сцены" @@ -4356,6 +4361,21 @@ msgstr "" "Анимация игрока не имеет действующего пути корневого узла, поэтому не " "удается получить отслеживаемые имена." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Дорожки Анимации:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Аудиодорожки:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Функции:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -5037,6 +5057,15 @@ msgstr "Отступ сетки:" msgid "Grid Step:" msgstr "Шаг сетки:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 шага" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Отступ поворота:" @@ -5045,6 +5074,11 @@ msgstr "Отступ поворота:" msgid "Rotation Step:" msgstr "Шаг поворота:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Масштаб:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Перемещать вертикальную направляющую" @@ -5128,6 +5162,20 @@ msgstr "Изменить якоря и размеры" msgid "Change Anchors" msgstr "Изменить привязку" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5269,6 +5317,11 @@ msgstr "Параметры Привязки" msgid "Use Rotation Snap" msgstr "Использовать привязку вращения" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Использовать умную привязку" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Относительная привязка" @@ -5409,8 +5462,9 @@ msgid "Insert keys (based on mask)." msgstr "Вставить ключи (на основе маски)." #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8301,7 +8355,8 @@ msgid "Dodge operator." msgstr "Оператор выцветания." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "Оператор жёсткого света" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8942,10 +8997,12 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" "Пользовательское выражение языка шейдеров Godot, которое помещается поверх " "шейдера. Вы можете разместить внутри различные объявления функций и вызвать " @@ -9074,6 +9131,12 @@ msgstr "Предустановки" msgid "Add..." msgstr "Добавить..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "Путь экспорта" @@ -9565,18 +9628,6 @@ msgstr "Все устройства" msgid "Device" msgstr "Устройство" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Control+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Нажмите любую клавишу..." @@ -11321,7 +11372,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "Выберите по крайней мере один узел с последовательным портом." #: modules/visual_script/visual_script_editor.cpp @@ -11647,10 +11698,20 @@ msgstr "Не удалось прочитать файл изображения msgid "Using default boot splash image." msgstr "Использовать изображения заставки по умолчанию." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Недопустимое имя пакета:" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Неверное уникальное имя пакета." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Неверное уникальное имя пакета." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "Неверный GUID продукта." @@ -12322,6 +12383,18 @@ msgstr "Изменения могут быть назначены только msgid "Constants cannot be modified." msgstr "Константы не могут быть изменены." +#~ msgid "Pause the scene" +#~ msgstr "Приостановить сцену" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Control+" + #~ msgid "Snap to Grid" #~ msgstr "Привязка к сетке" diff --git a/editor/translations/si.po b/editor/translations/si.po index a5775be4380..85973b455ca 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -2783,7 +2783,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3448,6 +3448,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4164,6 +4168,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Anim පසුරු:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "ශ්‍රව්‍ය පසුරු:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "ශ්‍රිත:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4831,6 +4850,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4839,6 +4866,10 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4921,6 +4952,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5059,6 +5104,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5199,7 +5248,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8048,7 +8097,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8639,9 +8688,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8749,6 +8799,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9185,18 +9241,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10897,7 +10941,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11204,10 +11248,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 88eddf57dba..62811488f9b 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -2856,7 +2856,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3537,6 +3537,11 @@ msgstr "" msgid "New Inherited Scene" msgstr "Popis:" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Uložiť súbor" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4283,6 +4288,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Klipy Animácie:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Zvukové Klipy:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funkcie:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4965,6 +4985,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4973,6 +5001,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Zmeniť veľkosť výberu" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5061,6 +5094,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5203,6 +5250,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5345,7 +5396,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8305,7 +8356,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8898,9 +8949,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9009,6 +9061,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9454,18 +9512,6 @@ msgstr "Zariadenie" msgid "Device" msgstr "Zariadenie" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11215,7 +11261,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11530,11 +11576,21 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Nesprávna veľkosť písma." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Nesprávna veľkosť písma." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Nesprávna veľkosť písma." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12086,6 +12142,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + #, fuzzy #~ msgid "Theme Properties:" #~ msgstr "Filter:" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 8b9ed3f61a7..238d4da3653 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -3006,8 +3006,8 @@ msgid "Play" msgstr "Zaženi" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Zaustavi prizor" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3700,6 +3700,11 @@ msgstr "Podvajanje mape:" msgid "New Inherited Scene" msgstr "Nov Podedovan Prizor..." +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Izberi Glavno Sceno" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4488,6 +4493,20 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Animacija Dodaj sled" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funkcije:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5197,6 +5216,15 @@ msgstr "Mrežni Zamik:" msgid "Grid Step:" msgstr "Mrežni Korak:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 koraka" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Rotacijski Odmik:" @@ -5205,6 +5233,11 @@ msgstr "Rotacijski Odmik:" msgid "Rotation Step:" msgstr "Rotacijski Korak:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Prilagodi Velikost:" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5298,6 +5331,20 @@ msgstr "Spremeni Sidrišča in Robove" msgid "Change Anchors" msgstr "Spremeni Sidrišča" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5452,6 +5499,11 @@ msgstr "Možnosti pripenjanja" msgid "Use Rotation Snap" msgstr "Uporabi Rotacijsko Pripenjanje" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Uporabi Pripenjanje" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Pripni Relativno" @@ -5602,7 +5654,7 @@ msgstr "V Animacijo Vstavi Ključ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8608,7 +8660,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9204,9 +9256,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9317,6 +9370,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9773,18 +9832,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11560,7 +11607,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11876,11 +11923,21 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Neveljavno ime." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Neveljaven indeks lastnosti imena." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Neveljaven indeks lastnosti imena." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12448,6 +12505,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstante ni možno spreminjati." +#~ msgid "Pause the scene" +#~ msgstr "Zaustavi prizor" + #, fuzzy #~ msgid "Snap to Grid" #~ msgstr "Pripni na mrežo" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index dbea1057fcd..49b45241ed3 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -2930,8 +2930,8 @@ msgid "Play" msgstr "Luaj" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Pusho skenën" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3626,6 +3626,11 @@ msgstr "Duke dyfishuar folderin:" msgid "New Inherited Scene" msgstr "Skenë e Re e Trashëguar..." +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Zgjidh një Skenë Kryesore" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4359,6 +4364,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Klipe Audio:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Klipe Audio:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funksionet:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -5034,6 +5054,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -5042,6 +5070,10 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -5126,6 +5158,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5266,6 +5312,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5406,7 +5456,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8292,7 +8342,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8881,9 +8931,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8991,6 +9042,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9435,18 +9492,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11178,7 +11223,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11486,10 +11531,20 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Emër i palejuar." + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Emër i palejuar." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" @@ -12020,6 +12075,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Pause the scene" +#~ msgstr "Pusho skenën" + #~ msgid "Properties:" #~ msgstr "Vetitë:" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index fd8f5d95b3e..e868067d39b 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -3015,8 +3015,8 @@ msgid "Play" msgstr "Покрени" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Паузирај сцену" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3725,6 +3725,11 @@ msgstr "Преименовање директоријума:" msgid "New Inherited Scene" msgstr "Нова наслеђена сцена..." +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Одабери главну сцену" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4514,6 +4519,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Звучни слушалац" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Звучни слушалац" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Промени векторску функцију" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5216,6 +5236,15 @@ msgstr "Офсет мреже:" msgid "Grid Step:" msgstr "Корак мреже:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 корака" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Ротација офсета:" @@ -5224,6 +5253,11 @@ msgstr "Ротација офсета:" msgid "Rotation Step:" msgstr "Ротације корака:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Скала:" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5317,6 +5351,20 @@ msgstr "Промени сидра и ивице" msgid "Change Anchors" msgstr "Промени сидра" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5470,6 +5518,11 @@ msgstr "Поставке залепљавања" msgid "Use Rotation Snap" msgstr "Користи лепљење ротације" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Користи лепљење" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Залепи релативно" @@ -5623,7 +5676,7 @@ msgstr "Убаци кључ (постојеће траке)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8703,8 +8756,9 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" -msgstr "" +#, fuzzy +msgid "HardLight operator." +msgstr "Промени скаларни оператор" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." @@ -9308,9 +9362,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9425,6 +9480,12 @@ msgstr "Поставке" msgid "Add..." msgstr "Додај..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9887,18 +9948,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11684,7 +11733,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -12002,11 +12051,21 @@ msgstr "Неуспех при учитавању датотеке са слич msgid "Using default boot splash image." msgstr "Неуспех при учитавању датотеке са сличицом учитавања:\n" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Неважеће име." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Неважеће име." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Неважеће име." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12548,6 +12607,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Pause the scene" +#~ msgstr "Паузирај сцену" + #, fuzzy #~ msgid "Snap to Grid" #~ msgstr "Залепи за мрежу" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 5a1d5451418..e4298b2aa50 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -2799,7 +2799,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3465,6 +3465,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4184,6 +4188,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Anim Klipovi:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Audio Klipovi:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funkcije:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4856,6 +4875,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4864,6 +4891,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Skaliraj Selekciju" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4947,6 +4979,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5086,6 +5132,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5227,7 +5277,7 @@ msgstr "Animacija dodaj ključ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8116,7 +8166,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8710,9 +8760,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8820,6 +8871,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9258,18 +9315,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10981,7 +11026,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11288,10 +11333,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index ec899ec3587..b18d4ac96e6 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -2985,8 +2985,8 @@ msgid "Play" msgstr "Spela" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Pausa scenen" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3681,6 +3681,11 @@ msgstr "Byter namn på mappen:" msgid "New Inherited Scene" msgstr "Ny Ärvd Scen..." +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Välj en Huvudscen" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4465,6 +4470,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Animklipp:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Ljudklipp:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funktioner:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5166,6 +5186,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -5174,6 +5202,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Skala:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -5260,6 +5293,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5405,6 +5452,10 @@ msgstr "Alternativ" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5548,7 +5599,7 @@ msgstr "Anim Infoga Nyckel" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8550,7 +8601,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9145,9 +9196,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9258,6 +9310,12 @@ msgstr "" msgid "Add..." msgstr "Lägg till..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9716,18 +9774,6 @@ msgstr "Enhet" msgid "Device" msgstr "Enhet" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Skift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp #, fuzzy msgid "Press a Key..." @@ -11506,7 +11552,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11823,11 +11869,21 @@ msgstr "Kunde inte skriva till filen:\n" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Ogiltigt namn." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Ogiltigt namn." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Ogiltigt namn." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12396,6 +12452,15 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Pause the scene" +#~ msgstr "Pausa scenen" + +#~ msgid "Shift+" +#~ msgstr "Skift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + #, fuzzy #~ msgid "Add input +" #~ msgstr "Lägg till Signal" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 08faf73931c..5035e886c5b 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -2788,7 +2788,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3453,6 +3453,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4168,6 +4172,20 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "அசைவூட்டு பாதை சேர்" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "அனைத்து தேர்வுகள்" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4839,6 +4857,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4847,6 +4873,10 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4928,6 +4958,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5067,6 +5111,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5207,7 +5255,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8055,7 +8103,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8644,9 +8692,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8754,6 +8803,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9190,18 +9245,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10905,7 +10948,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11209,10 +11252,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 617809b62dd..4ad5ae87770 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -2762,7 +2762,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3426,6 +3426,10 @@ msgstr "" msgid "New Inherited Scene" msgstr "" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -4135,6 +4139,18 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4801,6 +4817,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4809,6 +4833,10 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4889,6 +4917,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5024,6 +5066,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5164,7 +5210,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -7992,7 +8038,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8579,9 +8625,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8689,6 +8736,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9125,18 +9178,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -10826,7 +10867,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11130,10 +11171,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 2bd671a4f46..af1bb53b9e5 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -2981,8 +2981,8 @@ msgid "Play" msgstr "เล่น" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "หยุดชั่วคราว" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3676,6 +3676,11 @@ msgstr "ทำซ้ำโฟลเดอร์:" msgid "New Inherited Scene" msgstr "สืบทอดฉากใหม่..." +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "ฉากหลัก" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4467,6 +4472,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "คลิป" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "ตัวรับเสียง" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "ฟังก์ชัน:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5173,6 +5193,15 @@ msgstr "จุดกำเนิดตาราง:" msgid "Grid Step:" msgstr "ระยะห่างเส้น:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 ระดับ" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "องศาเริ่มต้น:" @@ -5181,6 +5210,11 @@ msgstr "องศาเริ่มต้น:" msgid "Rotation Step:" msgstr "ช่วงองศา:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "อัตราส่วน:" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5274,6 +5308,20 @@ msgstr "แก้ไขการตรึงและขอบ" msgid "Change Anchors" msgstr "แก้ไขการตรึง" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5426,6 +5474,11 @@ msgstr "ตัวเลือกการจำกัด" msgid "Use Rotation Snap" msgstr "จำกัดการหมุน" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "จำกัดการเคลื่อนย้าย" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "จำกัดโดยใช้ตำแหน่งปัจจุบัน" @@ -5580,7 +5633,7 @@ msgstr "เพิ่มคีย์ (แทร็กที่มีอยู่ #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8654,8 +8707,9 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" -msgstr "" +#, fuzzy +msgid "HardLight operator." +msgstr "แก้ไขเครื่องหมายสเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." @@ -9259,9 +9313,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9375,6 +9430,12 @@ msgstr "การส่งออก" msgid "Add..." msgstr "เพิ่ม..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9845,18 +9906,6 @@ msgstr "อุปกรณ์" msgid "Device" msgstr "อุปกรณ์" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Control+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "กดปุ่ม..." @@ -11666,7 +11715,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11981,11 +12030,21 @@ msgstr "ไม่สามารถอ่านไฟล์ภาพขณะเ msgid "Using default boot splash image." msgstr "ใช้ภาพขณะเริ่มเกมปริยาย" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "ชื่อคลาสไม่ถูกต้อง" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "ชื่อเฉพาะไม่ถูกต้อง" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "ชื่อเฉพาะไม่ถูกต้อง" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "GUID ของโปรแกรมไม่ถูกต้อง" @@ -12586,6 +12645,18 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Pause the scene" +#~ msgstr "หยุดชั่วคราว" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Control+" + #, fuzzy #~ msgid "Snap to Grid" #~ msgstr "จำกัดด้วยเส้นตาราง" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index d3772963307..6ef831b3be2 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -2913,8 +2913,8 @@ msgid "Play" msgstr "Oynat" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Sahneyi duraklat" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3602,6 +3602,11 @@ msgstr "Klasör çoğaltılıyor:" msgid "New Inherited Scene" msgstr "Yeni Miras Alınmış Sahne" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Ana Sahne" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Sahneleri Aç" @@ -4330,6 +4335,21 @@ msgstr "" "Animasyon oynatıcı geçerli bir kök dizine sahip değil, haliyle iz isimleri " "alınamadı." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Animasyon Klipleri:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Ses Parçası:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "İşlevler:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -5010,6 +5030,15 @@ msgstr "Izgarayı Kaydır:" msgid "Grid Step:" msgstr "Izgara Adımı:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 kademe" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Dönme Kayması:" @@ -5018,6 +5047,11 @@ msgstr "Dönme Kayması:" msgid "Rotation Step:" msgstr "Dönme Adımı:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Ölçekle:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Dikey kılavuzu taşı" @@ -5102,6 +5136,20 @@ msgstr "Çapa ve Kenar Boşluklarını Değiştir" msgid "Change Anchors" msgstr "Çapaları Değiştir" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5243,6 +5291,11 @@ msgstr "Hizalama Ayarları" msgid "Use Rotation Snap" msgstr "Döndürme Yapışması Kullan" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Akıllı Hizalama Kullan" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Göreceli Yapış" @@ -5382,8 +5435,9 @@ msgid "Insert keys (based on mask)." msgstr "Anahtar Gir (maskeye dayalı olarak)." #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8258,7 +8312,8 @@ msgid "Dodge operator." msgstr "Dodge operatörü." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "HardLight opeartörü" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8888,9 +8943,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9007,6 +9063,12 @@ msgstr "Önayarlar" msgid "Add..." msgstr "Ekle..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9486,18 +9548,6 @@ msgstr "Aygıt" msgid "Device" msgstr "Aygıt" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Denetim+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Bir Dokunaca Basın..." @@ -11320,7 +11370,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11638,11 +11688,21 @@ msgstr "Açılış ekranı resim dosyası okunamadı:" msgid "Using default boot splash image." msgstr "Açılış ekranı resim dosyası okunamadı." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Geçersiz sınıf ismi" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Benzersiz Ad Geçersiz." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Benzersiz Ad Geçersiz." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "Geçersiz ürün GUID'i." @@ -12294,6 +12354,18 @@ msgstr "Değişkenler yalnızca tepe işlevinde atanabilir." msgid "Constants cannot be modified." msgstr "Sabit değerler değiştirilemez." +#~ msgid "Pause the scene" +#~ msgstr "Sahneyi duraklat" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Denetim+" + #, fuzzy #~ msgid "Snap to Grid" #~ msgstr "Izgaraya yapış" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 96a4ab01067..e3ec09367a2 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -2897,8 +2897,8 @@ msgid "Play" msgstr "Відтворити" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Призупинити сцену" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3590,6 +3590,11 @@ msgstr "Дублювання теки:" msgid "New Inherited Scene" msgstr "Нова успадкована сцена" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Головна сцена" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Відкрити сцени" @@ -4322,6 +4327,21 @@ msgstr "" "Відтворювач анімації не має коректного шляху до кореневого вузла, тому " "неможливо отримати назви доріжок." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Кліпи анімації:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Звукові кліпи:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Функції:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -5001,6 +5021,15 @@ msgstr "Відступ сітки:" msgid "Grid Step:" msgstr "Крок сітки:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 кроки" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Відступ повороту:" @@ -5009,6 +5038,11 @@ msgstr "Відступ повороту:" msgid "Rotation Step:" msgstr "Крок повороту:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Масштаб:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Перемістити вертикальну напрямну" @@ -5093,6 +5127,20 @@ msgstr "Змінити прив'язки і розміри" msgid "Change Anchors" msgstr "Змінити прив'язки" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5234,6 +5282,11 @@ msgstr "Параметри прив'язки" msgid "Use Rotation Snap" msgstr "Використання обертання прив'язки" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Використати кмітливе прив'язування" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Відносна прив'язка" @@ -5373,8 +5426,9 @@ msgid "Insert keys (based on mask)." msgstr "Вставити ключові кадри (на основі маски)." #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8256,7 +8310,8 @@ msgid "Dodge operator." msgstr "Оператор висвітлення." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "Оператор яскравого світла" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8898,10 +8953,12 @@ msgstr "" "напрямку погляду камери (функції слід передати відповіді вхідні дані)." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" "Нетиповий вираз мовою шейдерів Godot, який буде додано над отриманим " "шейдером. Ви можете розташовувати різні визначення функцій всередині коду і " @@ -9030,6 +9087,12 @@ msgstr "Набори" msgid "Add..." msgstr "Додати..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "Шлях експорту" @@ -9521,18 +9584,6 @@ msgstr "Усі пристрої" msgid "Device" msgstr "Пристрій" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Ctrl+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Натисніть клавішу,..." @@ -11273,7 +11324,8 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "Неможливо створити функцію вузлів на основі вузлів декількох функцій." #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +#, fuzzy +msgid "Select at least one node with sequence port." msgstr "ВИберіть принаймні один вузол і портом послідовності." #: modules/visual_script/visual_script_editor.cpp @@ -11606,10 +11658,20 @@ msgstr "Не вдалося розпізнати файл зображення msgid "Using default boot splash image." msgstr "Використання типового файлу зображення заставки." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Некоректна назва пакунка:" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Некоректна унікальна назва пакунка." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Некоректна унікальна назва пакунка." + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "Некоректний GUID продукту." @@ -12275,6 +12337,18 @@ msgstr "Змінні величини можна пов'язувати лише msgid "Constants cannot be modified." msgstr "Сталі не можна змінювати." +#~ msgid "Pause the scene" +#~ msgstr "Призупинити сцену" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Ctrl+" + #~ msgid "Snap to Grid" #~ msgstr "Прилипання до сітки" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index c68843bd77f..74a0013d39f 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -2813,7 +2813,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -3488,6 +3488,11 @@ msgstr "" msgid "New Inherited Scene" msgstr "سب سکریپشن بنائیں" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "ایک مینو منظر چنیں" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4220,6 +4225,19 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr ".تمام کا انتخاب" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4895,6 +4913,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4903,6 +4929,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "ایکشن منتقل کریں" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -4992,6 +5023,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5136,6 +5181,10 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5277,7 +5326,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8197,7 +8246,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8788,9 +8837,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8898,6 +8948,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -9342,18 +9398,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11089,7 +11133,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11399,10 +11443,18 @@ msgstr "" msgid "Using default boot splash image." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index f3570ad0ffe..d92251b8620 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -2866,8 +2866,8 @@ msgid "Play" msgstr "Chạy" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "Tạm dừng cảnh" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3541,6 +3541,11 @@ msgstr "Tạo bản sao thư mục:" msgid "New Inherited Scene" msgstr "Tạo Cảnh kế thừa mới" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "Chọn một Scene chính" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Mở cảnh" @@ -4273,6 +4278,21 @@ msgid "" msgstr "" "Trính phát hoạt ảnh không có đường dẫn nút Gốc, không thể truy xuất tên." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Âm thanh:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Âm thanh:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Hàm:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4955,6 +4975,15 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2 bước" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4963,6 +4992,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "Tỷ lệ:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -5051,6 +5085,20 @@ msgstr "Đổi Neo và Lề" msgid "Change Anchors" msgstr "Đổi các Neo" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5192,6 +5240,11 @@ msgstr "" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "Sử dụng Snap" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5334,7 +5387,7 @@ msgstr "Chèn Key Anim" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8288,7 +8341,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8883,9 +8936,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8993,6 +9047,12 @@ msgstr "" msgid "Add..." msgstr "" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9444,18 +9504,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11202,7 +11250,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11512,11 +11560,21 @@ msgstr "Không đọc được file hình khởi động:" msgid "Using default boot splash image." msgstr "Sử dụng hình khởi động mặc định." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "Kích thước font không hợp lệ." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Kích thước font không hợp lệ." +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "Kích thước font không hợp lệ." + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12057,6 +12115,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Không thể chỉnh sửa hằng số." +#~ msgid "Pause the scene" +#~ msgstr "Tạm dừng cảnh" + #~ msgid "Snap to Grid" #~ msgstr "Snap dạng lưới" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 7277ce73649..9d1e2838511 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -2869,8 +2869,8 @@ msgid "Play" msgstr "播放" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "暂停运行场景" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3545,6 +3545,11 @@ msgstr "复制文件夹:" msgid "New Inherited Scene" msgstr "新继承的场景" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "主场景" + #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "打开场景" @@ -4261,6 +4266,21 @@ msgid "" "names." msgstr "动画播放器没有合法的根节点路径,因此无法获取轨道名称。" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "动画剪辑:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "音频剪辑:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "函数:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" @@ -4933,6 +4953,15 @@ msgstr "网格偏移量:" msgid "Grid Step:" msgstr "网格大小:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2步" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "旋转偏移量:" @@ -4941,6 +4970,11 @@ msgstr "旋转偏移量:" msgid "Rotation Step:" msgstr "旋转步长:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "缩放:" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "移动垂直参考线" @@ -5021,6 +5055,20 @@ msgstr "更改锚点和边距" msgid "Change Anchors" msgstr "编辑锚点" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" @@ -5156,6 +5204,11 @@ msgstr "吸附选项" msgid "Use Rotation Snap" msgstr "使用旋转吸附" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "使用吸附" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "相对吸附" @@ -5295,8 +5348,9 @@ msgid "Insert keys (based on mask)." msgstr "插入帧(基于遮罩)。" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8156,7 +8210,8 @@ msgid "Dodge operator." msgstr "Dodge 运算符。" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +#, fuzzy +msgid "HardLight operator." msgstr "HardLight 操作" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8769,10 +8824,12 @@ msgid "" msgstr "根据表面法线和相机视图方向的点积返回衰减(将相关输入传递给它)。" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" "自定义的Godot着色器语言表达式,位于生成的着色器顶部。您可以在其中放置各种函数" "定义,然后在表达式中调用它。您还可以声明变化,统一和常量。" @@ -8886,6 +8943,12 @@ msgstr "预设" msgid "Add..." msgstr "添加..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "导出路径" @@ -9351,18 +9414,6 @@ msgstr "所有设备" msgid "Device" msgstr "设备" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "Ctrl+" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "按下一个键..." @@ -11064,7 +11115,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11375,10 +11426,20 @@ msgstr "无法读取启动图片:" msgid "Using default boot splash image." msgstr "使用默认启动图片。" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "无效的包名称:" + #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "包名唯一性无效。" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "包名唯一性无效。" + #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "产品GUID非法。" @@ -11969,6 +12030,18 @@ msgstr "变量只能在顶点函数中指定。" msgid "Constants cannot be modified." msgstr "不允许修改常量。" +#~ msgid "Pause the scene" +#~ msgstr "暂停运行场景" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + +#~ msgid "Control+" +#~ msgstr "Ctrl+" + #~ msgid "Snap to Grid" #~ msgstr "吸附到网格" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 2a343a65901..c05494212b4 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -3009,8 +3009,8 @@ msgid "Play" msgstr "運行" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "暫停場景" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3726,6 +3726,11 @@ msgstr "複製" msgid "New Inherited Scene" msgstr "下一個腳本" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "選擇主場景" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4509,6 +4514,20 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "新增動畫軌跡" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "行為" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5218,6 +5237,14 @@ msgstr "" msgid "Grid Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -5226,6 +5253,11 @@ msgstr "" msgid "Rotation Step:" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "縮放比例:" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5315,6 +5347,20 @@ msgstr "" msgid "Change Anchors" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5461,6 +5507,10 @@ msgstr "選項" msgid "Use Rotation Snap" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5607,7 +5657,7 @@ msgstr "動晝插入關鍵幀?" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8628,7 +8678,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9221,9 +9271,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9338,6 +9389,12 @@ msgstr "" msgid "Add..." msgstr "添加..." +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp #, fuzzy msgid "Export Path" @@ -9801,18 +9858,6 @@ msgstr "設備" msgid "Device" msgstr "設備" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11614,7 +11659,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11936,11 +11981,21 @@ msgstr "無法新增資料夾" msgid "Using default boot splash image." msgstr "無法新增資料夾" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "無效名稱" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "無效名稱" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "無效名稱" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12481,6 +12536,15 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Pause the scene" +#~ msgstr "暫停場景" + +#~ msgid "Shift+" +#~ msgstr "Shift+" + +#~ msgid "Alt+" +#~ msgstr "Alt+" + #~ msgid "Language" #~ msgstr "語言" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index c00c57f09b7..622e04b34fd 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -3003,8 +3003,8 @@ msgid "Play" msgstr "運行" #: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "暫停此場景" +msgid "Pause the scene execution for debugging." +msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3703,6 +3703,11 @@ msgstr "複製資料夾:" msgid "New Inherited Scene" msgstr "從現有場景中建立…" +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Set As Main Scene" +msgstr "選取主要場景" + #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" @@ -4476,6 +4481,21 @@ msgid "" "names." msgstr "" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "動畫剪輯:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "音訊剪輯:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "函數:" + #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5175,6 +5195,15 @@ msgstr "網格偏移量:" msgid "Grid Step:" msgstr "網格大小:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "steps" +msgstr "2步" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "旋轉偏移量:" @@ -5183,6 +5212,11 @@ msgstr "旋轉偏移量:" msgid "Rotation Step:" msgstr "旋轉步驟:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale Step:" +msgstr "縮放:" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" @@ -5271,6 +5305,20 @@ msgstr "改變錨點和邊距" msgid "Change Anchors" msgstr "改變錨點" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5420,6 +5468,11 @@ msgstr "吸附選項" msgid "Use Rotation Snap" msgstr "使用旋轉吸附" +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Use Scale Snap" +msgstr "使用吸附" + #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap Relative" @@ -5574,7 +5627,7 @@ msgstr "插入幀 (現有軌道)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -8589,8 +8642,9 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" -msgstr "" +#, fuzzy +msgid "HardLight operator." +msgstr "縮放(比例):" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." @@ -9186,9 +9240,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9297,6 +9352,12 @@ msgstr "預設" msgid "Add..." msgstr "添加…" +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + #: editor/project_export.cpp msgid "Export Path" msgstr "導出路徑" @@ -9764,18 +9825,6 @@ msgstr "" msgid "Device" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -11584,7 +11633,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11901,11 +11950,21 @@ msgstr "無法新增資料夾" msgid "Using default boot splash image." msgstr "無法新增資料夾" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package short name." +msgstr "不能使用的名稱。" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "不能使用的名稱。" +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid package publisher display name." +msgstr "不能使用的名稱。" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." @@ -12465,6 +12524,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Pause the scene" +#~ msgstr "暫停此場景" + #, fuzzy #~ msgid "Snap to Grid" #~ msgstr "吸附到網格"