fix spurious error messages during autocomplete and validate
_parse() caused resets on members like validating and
for_completion by calling clear().
(cherry picked from commit 48c9ed4545
)
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parent
a76dfe9c72
commit
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@ -458,9 +458,9 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
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if (!validating) {
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//this can be too slow for just validating code
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if (for_completion && ScriptCodeCompletionCache::get_singleton()) {
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if (for_completion && ScriptCodeCompletionCache::get_singleton() && FileAccess::exists(path)) {
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res = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
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} else { // essential; see issue 15902
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} else if (!for_completion || FileAccess::exists(path)) {
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res = ResourceLoader::load(path);
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}
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if (!res.is_valid()) {
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@ -4358,8 +4358,6 @@ Error GDScriptParser::_parse(const String &p_base_path) {
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base_path = p_base_path;
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clear();
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//assume class
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ClassNode *main_class = alloc_node<ClassNode>();
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main_class->initializer = alloc_node<BlockNode>();
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@ -4384,17 +4382,7 @@ Error GDScriptParser::_parse(const String &p_base_path) {
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Error GDScriptParser::parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path, const String &p_self_path) {
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for_completion = false;
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validating = false;
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completion_type = COMPLETION_NONE;
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completion_node = NULL;
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completion_class = NULL;
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completion_function = NULL;
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completion_block = NULL;
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completion_found = false;
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current_block = NULL;
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current_class = NULL;
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current_function = NULL;
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clear();
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self_path = p_self_path;
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GDScriptTokenizerBuffer *tb = memnew(GDScriptTokenizerBuffer);
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@ -4408,16 +4396,7 @@ Error GDScriptParser::parse_bytecode(const Vector<uint8_t> &p_bytecode, const St
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Error GDScriptParser::parse(const String &p_code, const String &p_base_path, bool p_just_validate, const String &p_self_path, bool p_for_completion) {
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completion_type = COMPLETION_NONE;
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completion_node = NULL;
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completion_class = NULL;
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completion_function = NULL;
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completion_block = NULL;
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completion_found = false;
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current_block = NULL;
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current_class = NULL;
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current_function = NULL;
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clear();
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self_path = p_self_path;
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GDScriptTokenizerText *tt = memnew(GDScriptTokenizerText);
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