fix spurious error messages during autocomplete and validate

_parse() caused resets on members like validating and
for_completion by calling clear().

(cherry picked from commit 48c9ed4545)
This commit is contained in:
x1212 2018-01-21 10:35:47 +01:00 committed by Hein-Pieter van Braam
parent a76dfe9c72
commit b7faa76485
1 changed files with 4 additions and 25 deletions

View File

@ -458,9 +458,9 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
if (!validating) {
//this can be too slow for just validating code
if (for_completion && ScriptCodeCompletionCache::get_singleton()) {
if (for_completion && ScriptCodeCompletionCache::get_singleton() && FileAccess::exists(path)) {
res = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
} else { // essential; see issue 15902
} else if (!for_completion || FileAccess::exists(path)) {
res = ResourceLoader::load(path);
}
if (!res.is_valid()) {
@ -4358,8 +4358,6 @@ Error GDScriptParser::_parse(const String &p_base_path) {
base_path = p_base_path;
clear();
//assume class
ClassNode *main_class = alloc_node<ClassNode>();
main_class->initializer = alloc_node<BlockNode>();
@ -4384,17 +4382,7 @@ Error GDScriptParser::_parse(const String &p_base_path) {
Error GDScriptParser::parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path, const String &p_self_path) {
for_completion = false;
validating = false;
completion_type = COMPLETION_NONE;
completion_node = NULL;
completion_class = NULL;
completion_function = NULL;
completion_block = NULL;
completion_found = false;
current_block = NULL;
current_class = NULL;
current_function = NULL;
clear();
self_path = p_self_path;
GDScriptTokenizerBuffer *tb = memnew(GDScriptTokenizerBuffer);
@ -4408,16 +4396,7 @@ Error GDScriptParser::parse_bytecode(const Vector<uint8_t> &p_bytecode, const St
Error GDScriptParser::parse(const String &p_code, const String &p_base_path, bool p_just_validate, const String &p_self_path, bool p_for_completion) {
completion_type = COMPLETION_NONE;
completion_node = NULL;
completion_class = NULL;
completion_function = NULL;
completion_block = NULL;
completion_found = false;
current_block = NULL;
current_class = NULL;
current_function = NULL;
clear();
self_path = p_self_path;
GDScriptTokenizerText *tt = memnew(GDScriptTokenizerText);