Merge pull request #58808 from The-O-King/shader_state_blend_shapes
Fix shader state caching when blend shapes used
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@ -1297,8 +1297,6 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
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if (s->blend_shapes.size() && e->instance->blend_values.size()) {
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//blend shapes, use transform feedback
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storage->mesh_render_blend_shapes(s, e->instance->blend_values.read().ptr());
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//disable octahedral compression as the result of blend shapes is always uncompressed cartesian coordinates
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state.scene_shader.set_conditional(SceneShaderGLES3::ENABLE_OCTAHEDRAL_COMPRESSION, false);
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//rebind shader
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state.scene_shader.bind();
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#ifdef DEBUG_ENABLED
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@ -2147,7 +2145,9 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
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state.scene_shader.set_conditional(SceneShaderGLES3::USE_PHYSICAL_LIGHT_ATTENUATION, storage->config.use_physical_light_attenuation);
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bool octahedral_compression = e->instance->base_type != VS::INSTANCE_IMMEDIATE && ((RasterizerStorageGLES3::Surface *)e->geometry)->format & VisualServer::ArrayFormat::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION;
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bool octahedral_compression = e->instance->base_type != VS::INSTANCE_IMMEDIATE &&
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((RasterizerStorageGLES3::Surface *)e->geometry)->format & VisualServer::ArrayFormat::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION &&
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!(((RasterizerStorageGLES3::Surface *)e->geometry)->blend_shapes.size() && e->instance->blend_values.size());
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if (octahedral_compression != prev_octahedral_compression) {
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state.scene_shader.set_conditional(SceneShaderGLES3::ENABLE_OCTAHEDRAL_COMPRESSION, octahedral_compression);
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rebind = true;
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