Merge pull request #75636 from lyuma/advanced_importer_extract_textures_fix
gltf: Remove obsolete hack to embed gltf textures in advanced import
This commit is contained in:
commit
b8375071b0
|
@ -2298,11 +2298,6 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashM
|
||||||
Error err = OK;
|
Error err = OK;
|
||||||
HashMap<StringName, Variant> options_dupe = p_options;
|
HashMap<StringName, Variant> options_dupe = p_options;
|
||||||
|
|
||||||
// By default, the GLTF importer will extract embedded images into files on disk
|
|
||||||
// However, we do not want the advanced settings dialog to be able to write files on disk.
|
|
||||||
// To avoid this and also avoid compressing to basis every time, we are using the uncompressed option.
|
|
||||||
options_dupe["gltf/embedded_image_handling"] = 3; // Embed as Uncompressed defined in GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
|
|
||||||
|
|
||||||
Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, options_dupe, nullptr, &err);
|
Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, options_dupe, nullptr, &err);
|
||||||
if (!scene || err != OK) {
|
if (!scene || err != OK) {
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
Loading…
Reference in New Issue