Improve the GeometryInstance class documentation
This adds a mention that LOD properties currently have no effect.
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@ -46,22 +46,26 @@
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</member>
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<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0">
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The GeometryInstance's max LOD distance.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis" default="0.0">
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The GeometryInstance's max LOD margin.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance" default="0.0">
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The GeometryInstance's min LOD distance.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0">
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The GeometryInstance's min LOD margin.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
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The material override for the whole geometry.
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If there is a material in [code]material_override[/code], it will be used instead of any material set in any material slot of the mesh.
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If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
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</member>
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<member name="use_in_baked_light" type="bool" setter="set_flag" getter="get_flag" default="false">
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If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] and/or any other form of baked lighting.
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If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap].
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</member>
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</members>
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<constants>
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@ -78,10 +82,10 @@
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</constant>
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<constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting">
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Will only show the shadows casted from this object.
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In other words: The actual mesh will not be visible, only the shadows casted from the mesh.
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In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
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</constant>
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<constant name="FLAG_USE_BAKED_LIGHT" value="0" enum="Flags">
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Will allow the GeometryInstance to be used when baking lights using a [GIProbe] and/or any other form of baked lighting.
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Will allow the GeometryInstance to be used when baking lights using a [GIProbe] or [BakedLightmap].
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</constant>
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<constant name="FLAG_DRAW_NEXT_FRAME_IF_VISIBLE" value="1" enum="Flags">
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Unused in this class, exposed for consistency with [enum VisualServer.InstanceFlags].
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