Fix _input being mistakenly called twice on script
Instead it calls both the script and the native method.
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@ -880,7 +880,10 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
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if (n->get_script_instance()) {
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n->get_script_instance()->call(p_method, (const Variant **)v, 1, err);
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}
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n->call(p_method, (const Variant **)v, 1, err);
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MethodBind *method = ClassDB::get_method(n->get_class_name(), p_method);
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if (method) {
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method->call(n, (const Variant **)v, 1, err);
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}
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}
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call_lock--;
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