Merge pull request #73647 from RandomShaper/fix_threaded_load
Fix threading issues in resource loading
This commit is contained in:
commit
b87f9f679e
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@ -33,6 +33,7 @@
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#include "core/config/project_settings.h"
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#include "core/io/file_access.h"
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#include "core/io/resource_importer.h"
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#include "core/os/condition_variable.h"
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#include "core/os/os.h"
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#include "core/string/print_string.h"
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#include "core/string/translation.h"
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@ -233,7 +234,7 @@ void ResourceLoader::_thread_load_function(void *p_userdata) {
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ThreadLoadTask &load_task = *(ThreadLoadTask *)p_userdata;
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load_task.loader_id = Thread::get_caller_id();
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if (load_task.semaphore) {
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if (load_task.cond_var) {
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//this is an actual thread, so wait for Ok from semaphore
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thread_load_semaphore->wait(); //wait until its ok to start loading
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}
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@ -247,7 +248,7 @@ void ResourceLoader::_thread_load_function(void *p_userdata) {
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} else {
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load_task.status = THREAD_LOAD_LOADED;
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}
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if (load_task.semaphore) {
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if (load_task.cond_var) {
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if (load_task.start_next && thread_waiting_count > 0) {
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thread_waiting_count--;
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//thread loading count remains constant, this ends but another one begins
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@ -258,11 +259,9 @@ void ResourceLoader::_thread_load_function(void *p_userdata) {
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print_lt("END: load count: " + itos(thread_loading_count) + " / wait count: " + itos(thread_waiting_count) + " / suspended count: " + itos(thread_suspended_count) + " / active: " + itos(thread_loading_count - thread_suspended_count));
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for (int i = 0; i < load_task.poll_requests; i++) {
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load_task.semaphore->post();
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}
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memdelete(load_task.semaphore);
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load_task.semaphore = nullptr;
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load_task.cond_var->notify_all();
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memdelete(load_task.cond_var);
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load_task.cond_var = nullptr;
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}
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if (load_task.resource.is_valid()) {
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@ -373,7 +372,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String &
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if (load_task.resource.is_null()) { //needs to be loaded in thread
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load_task.semaphore = memnew(Semaphore);
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load_task.cond_var = memnew(ConditionVariable);
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if (thread_loading_count < thread_load_max) {
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thread_loading_count++;
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thread_load_semaphore->post(); //we have free threads, so allow one
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@ -438,9 +437,8 @@ ResourceLoader::ThreadLoadStatus ResourceLoader::load_threaded_get_status(const
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Ref<Resource> ResourceLoader::load_threaded_get(const String &p_path, Error *r_error) {
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String local_path = _validate_local_path(p_path);
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thread_load_mutex->lock();
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MutexLock thread_load_lock(*thread_load_mutex);
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if (!thread_load_tasks.has(local_path)) {
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thread_load_mutex->unlock();
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if (r_error) {
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*r_error = ERR_INVALID_PARAMETER;
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}
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@ -449,13 +447,21 @@ Ref<Resource> ResourceLoader::load_threaded_get(const String &p_path, Error *r_e
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ThreadLoadTask &load_task = thread_load_tasks[local_path];
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//semaphore still exists, meaning it's still loading, request poll
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Semaphore *semaphore = load_task.semaphore;
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if (semaphore) {
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load_task.poll_requests++;
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if (!load_task.cond_var && load_task.status == THREAD_LOAD_IN_PROGRESS) {
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// A condition variable was never created for this task.
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// That happens when a load has been initiated with subthreads disabled,
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// but now another load thread needs to interact with this one (either
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// because of subthreads being used this time, or because it's simply a
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// threaded load running on a different thread).
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// Since we want to be notified when the load ends, we must create the
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// condition variable now.
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load_task.cond_var = memnew(ConditionVariable);
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}
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//cond var still exists, meaning it's still loading, request poll
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if (load_task.cond_var) {
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{
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// As we got a semaphore, this means we are going to have to wait
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// As we got a cond var, this means we are going to have to wait
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// until the sub-resource is done loading
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//
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// As this thread will become 'blocked' we should "exchange" its
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@ -477,14 +483,13 @@ Ref<Resource> ResourceLoader::load_threaded_get(const String &p_path, Error *r_e
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print_lt("GET: load count: " + itos(thread_loading_count) + " / wait count: " + itos(thread_waiting_count) + " / suspended count: " + itos(thread_suspended_count) + " / active: " + itos(thread_loading_count - thread_suspended_count));
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}
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thread_load_mutex->unlock();
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semaphore->wait();
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thread_load_mutex->lock();
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do {
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load_task.cond_var->wait(thread_load_lock);
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} while (load_task.cond_var); // In case of spurious wakeup.
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thread_suspended_count--;
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if (!thread_load_tasks.has(local_path)) { //may have been erased during unlock and this was always an invalid call
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thread_load_mutex->unlock();
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if (r_error) {
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*r_error = ERR_INVALID_PARAMETER;
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}
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@ -507,8 +512,6 @@ Ref<Resource> ResourceLoader::load_threaded_get(const String &p_path, Error *r_e
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thread_load_tasks.erase(local_path);
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}
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thread_load_mutex->unlock();
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return resource;
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}
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@ -1067,7 +1070,7 @@ void ResourceLoader::remove_custom_loaders() {
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}
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void ResourceLoader::initialize() {
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thread_load_mutex = memnew(Mutex);
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thread_load_mutex = memnew(SafeBinaryMutex<BINARY_MUTEX_TAG>);
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thread_load_max = OS::get_singleton()->get_processor_count();
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thread_loading_count = 0;
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thread_waiting_count = 0;
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@ -1090,7 +1093,9 @@ bool ResourceLoader::create_missing_resources_if_class_unavailable = false;
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bool ResourceLoader::abort_on_missing_resource = true;
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bool ResourceLoader::timestamp_on_load = false;
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Mutex *ResourceLoader::thread_load_mutex = nullptr;
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template <>
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thread_local uint32_t SafeBinaryMutex<ResourceLoader::BINARY_MUTEX_TAG>::count = 0;
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SafeBinaryMutex<ResourceLoader::BINARY_MUTEX_TAG> *ResourceLoader::thread_load_mutex = nullptr;
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HashMap<String, ResourceLoader::ThreadLoadTask> ResourceLoader::thread_load_tasks;
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Semaphore *ResourceLoader::thread_load_semaphore = nullptr;
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@ -37,6 +37,8 @@
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#include "core/os/semaphore.h"
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#include "core/os/thread.h"
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class ConditionVariable;
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class ResourceFormatLoader : public RefCounted {
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GDCLASS(ResourceFormatLoader, RefCounted);
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@ -105,6 +107,8 @@ public:
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THREAD_LOAD_LOADED
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};
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static const int BINARY_MUTEX_TAG = 1;
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private:
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static Ref<ResourceFormatLoader> loader[MAX_LOADERS];
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static int loader_count;
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@ -136,7 +140,7 @@ private:
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struct ThreadLoadTask {
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Thread *thread = nullptr;
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Thread::ID loader_id = 0;
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Semaphore *semaphore = nullptr;
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ConditionVariable *cond_var = nullptr;
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String local_path;
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String remapped_path;
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String type_hint;
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@ -149,12 +153,11 @@ private:
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bool use_sub_threads = false;
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bool start_next = true;
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int requests = 0;
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int poll_requests = 0;
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HashSet<String> sub_tasks;
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};
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static void _thread_load_function(void *p_userdata);
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static Mutex *thread_load_mutex;
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static SafeBinaryMutex<BINARY_MUTEX_TAG> *thread_load_mutex;
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static HashMap<String, ThreadLoadTask> thread_load_tasks;
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static Semaphore *thread_load_semaphore;
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static int thread_waiting_count;
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@ -0,0 +1,60 @@
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/**************************************************************************/
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/* condition_variable.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef CONDITION_VARIABLE_H
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#define CONDITION_VARIABLE_H
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#include <condition_variable>
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// An object one or multiple threads can wait on a be notified by some other.
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// Normally, you want to use a semaphore for such scenarios, but when the
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// condition is something different than a count being greater than zero
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// (which is the built-in logic in a semaphore) or you want to provide your
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// own mutex to tie the wait-notify to some other behavior, you need to use this.
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class ConditionVariable {
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mutable std::condition_variable condition;
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public:
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template <class BinaryMutexT>
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_ALWAYS_INLINE_ void wait(const MutexLock<BinaryMutexT> &p_lock) const {
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condition.wait(const_cast<std::unique_lock<std::mutex> &>(p_lock.lock));
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}
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_ALWAYS_INLINE_ void notify_one() const {
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condition.notify_one();
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}
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_ALWAYS_INLINE_ void notify_all() const {
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condition.notify_all();
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}
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};
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#endif // CONDITION_VARIABLE_H
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@ -31,12 +31,20 @@
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#ifndef MUTEX_H
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#define MUTEX_H
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#include "core/error/error_macros.h"
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#include "core/typedefs.h"
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#include <mutex>
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template <class MutexT>
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class MutexLock;
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template <class StdMutexT>
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class MutexImpl {
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friend class MutexLock<MutexImpl<StdMutexT>>;
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using StdMutexType = StdMutexT;
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mutable StdMutexT mutex;
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public:
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}
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};
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// A very special kind of mutex, used in scenarios where these
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// requirements hold at the same time:
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// - Must be used with a condition variable (only binary mutexes are suitable).
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// - Must have recursive semnantics (or simulate, as this one does).
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// The implementation keeps the lock count in TS. Therefore, only
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// one object of each version of the template can exists; hence the Tag argument.
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// Tags must be unique across the Godot codebase.
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// Also, don't forget to declare the thread_local variable on each use.
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template <int Tag>
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class SafeBinaryMutex {
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friend class MutexLock<SafeBinaryMutex>;
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using StdMutexType = std::mutex;
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mutable std::mutex mutex;
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static thread_local uint32_t count;
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public:
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_ALWAYS_INLINE_ void lock() const {
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if (++count == 1) {
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mutex.lock();
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}
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}
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_ALWAYS_INLINE_ void unlock() const {
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DEV_ASSERT(count);
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if (--count == 0) {
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mutex.unlock();
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}
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}
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_ALWAYS_INLINE_ bool try_lock() const {
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if (count) {
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count++;
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return true;
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} else {
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if (mutex.try_lock()) {
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count++;
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return true;
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} else {
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return false;
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}
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}
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}
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~SafeBinaryMutex() {
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DEV_ASSERT(!count);
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}
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};
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template <class MutexT>
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class MutexLock {
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const MutexT &mutex;
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friend class ConditionVariable;
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std::unique_lock<typename MutexT::StdMutexType> lock;
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public:
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_ALWAYS_INLINE_ explicit MutexLock(const MutexT &p_mutex) :
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mutex(p_mutex) {
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mutex.lock();
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}
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_ALWAYS_INLINE_ ~MutexLock() {
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mutex.unlock();
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lock(p_mutex.mutex) {
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}
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};
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