Fix crash when using Camera2D::set_custom_viewport()
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@ -583,6 +583,10 @@ void Camera2D::set_custom_viewport(Node *p_viewport) {
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remove_from_group(canvas_group_name);
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}
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if (custom_viewport && !ObjectDB::get_instance(custom_viewport_id)) {
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viewport = nullptr;
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}
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custom_viewport = Object::cast_to<Viewport>(p_viewport);
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if (custom_viewport) {
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