Merge pull request #48299 from akien-mga/bullet-3.09

This commit is contained in:
Rémi Verschelde 2021-09-30 12:12:48 +02:00 committed by GitHub
commit b8c9282814
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24 changed files with 327 additions and 80 deletions

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@ -10,7 +10,7 @@ env_bullet = env_modules.Clone()
thirdparty_obj = []
if env["builtin_bullet"]:
# Build only version 2 for now (as of 2.89)
# Build only "Bullet2" API (not "Bullet3" folders).
# Sync file list with relevant upstream CMakeLists.txt for each folder.
if env["float"] == "64":
env.Append(CPPDEFINES=["BT_USE_DOUBLE_PRECISION=1"])
@ -189,6 +189,7 @@ if env["builtin_bullet"]:
"LinearMath/btGeometryUtil.cpp",
"LinearMath/btPolarDecomposition.cpp",
"LinearMath/btQuickprof.cpp",
"LinearMath/btReducedVector.cpp",
"LinearMath/btSerializer.cpp",
"LinearMath/btSerializer64.cpp",
"LinearMath/btThreads.cpp",
@ -200,15 +201,11 @@ if env["builtin_bullet"]:
thirdparty_sources = [thirdparty_dir + file for file in bullet2_src]
# Treat Bullet headers as system headers to avoid raising warnings. Not supported on MSVC.
if not env.msvc:
env_bullet.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
else:
env_bullet.Prepend(CPPPATH=[thirdparty_dir])
env_bullet.Prepend(CPPPATH=[thirdparty_dir])
if env["target"] == "debug" or env["target"] == "release_debug":
env_bullet.Append(CPPDEFINES=["DEBUG"])
env_bullet.Append(CPPDEFINES=["BT_USE_OLD_DAMPING_METHOD"])
env_bullet.Append(CPPDEFINES=["BT_USE_OLD_DAMPING_METHOD", "BT_THREADSAFE"])
env_thirdparty = env_bullet.Clone()
env_thirdparty.disable_warnings()

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@ -20,13 +20,15 @@ Files extracted from upstream source:
## bullet
- Upstream: https://github.com/bulletphysics/bullet3
- Version: 3.08 (df09fd9ed37e365ceae884ca7f620b61607dae2e, 2020)
- Version: 3.17 (ebe1916b90acae8b13cd8c6b637d8327cdc64e94, 2021)
- License: zlib
Files extracted from upstream source:
- src/* apart from CMakeLists.txt and premake4.lua files
- LICENSE.txt
- `src/*` apart from CMakeLists.txt and premake4.lua files
- `LICENSE.txt`, and `VERSION` as `VERSION.txt`
Includes a warning fix which should be upstreamed soon (see patch in `patches`).
## certs

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@ -80,6 +80,7 @@ struct ClipVertex
btVector3 v;
int id;
//b2ContactID id;
//b2ContactID id;
};
#define b2Dot(a, b) (a).dot(b)

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@ -24,6 +24,7 @@ subject to the following restrictions:
#define WANTS_DEACTIVATION 3
#define DISABLE_DEACTIVATION 4
#define DISABLE_SIMULATION 5
#define FIXED_BASE_MULTI_BODY 6
struct btBroadphaseProxy;
class btCollisionShape;
@ -304,7 +305,7 @@ public:
SIMD_FORCE_INLINE bool isActive() const
{
return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
return ((getActivationState() != FIXED_BASE_MULTI_BODY) && (getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
}
void setRestitution(btScalar rest)

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@ -1037,7 +1037,7 @@ struct btSingleSweepCallback : public btBroadphaseRayCallback
m_castShape(castShape)
{
btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin() - m_convexFromTrans.getOrigin());
btVector3 rayDir = unnormalizedRayDir.normalized();
btVector3 rayDir = unnormalizedRayDir.fuzzyZero() ? btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0)) : unnormalizedRayDir.normalized();
///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
@ -1294,9 +1294,7 @@ public:
btVector3 normalColor(1, 1, 0);
m_debugDrawer->drawLine(center, center + normal, normalColor);
}
m_debugDrawer->drawLine(wv0, wv1, m_color);
m_debugDrawer->drawLine(wv1, wv2, m_color);
m_debugDrawer->drawLine(wv2, wv0, m_color);
m_debugDrawer->drawTriangle(wv0, wv1, wv2, m_color, 1.0);
}
};

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@ -17,6 +17,47 @@ subject to the following restrictions:
#include "LinearMath/btTransformUtil.h"
btHeightfieldTerrainShape::btHeightfieldTerrainShape(
int heightStickWidth, int heightStickLength,
const float* heightfieldData, btScalar minHeight, btScalar maxHeight,
int upAxis, bool flipQuadEdges)
: m_userValue3(0), m_triangleInfoMap(0)
{
initialize(heightStickWidth, heightStickLength, heightfieldData,
/*heightScale=*/1, minHeight, maxHeight, upAxis, PHY_FLOAT,
flipQuadEdges);
}
btHeightfieldTerrainShape::btHeightfieldTerrainShape(
int heightStickWidth, int heightStickLength, const double* heightfieldData,
btScalar minHeight, btScalar maxHeight, int upAxis, bool flipQuadEdges)
: m_userValue3(0), m_triangleInfoMap(0)
{
initialize(heightStickWidth, heightStickLength, heightfieldData,
/*heightScale=*/1, minHeight, maxHeight, upAxis, PHY_DOUBLE,
flipQuadEdges);
}
btHeightfieldTerrainShape::btHeightfieldTerrainShape(
int heightStickWidth, int heightStickLength, const short* heightfieldData, btScalar heightScale,
btScalar minHeight, btScalar maxHeight, int upAxis, bool flipQuadEdges)
: m_userValue3(0), m_triangleInfoMap(0)
{
initialize(heightStickWidth, heightStickLength, heightfieldData,
heightScale, minHeight, maxHeight, upAxis, PHY_SHORT,
flipQuadEdges);
}
btHeightfieldTerrainShape::btHeightfieldTerrainShape(
int heightStickWidth, int heightStickLength, const unsigned char* heightfieldData, btScalar heightScale,
btScalar minHeight, btScalar maxHeight, int upAxis, bool flipQuadEdges)
: m_userValue3(0), m_triangleInfoMap(0)
{
initialize(heightStickWidth, heightStickLength, heightfieldData,
heightScale, minHeight, maxHeight, upAxis, PHY_UCHAR,
flipQuadEdges);
}
btHeightfieldTerrainShape::btHeightfieldTerrainShape(
int heightStickWidth, int heightStickLength, const void* heightfieldData,
btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis,
@ -24,6 +65,10 @@ btHeightfieldTerrainShape::btHeightfieldTerrainShape(
:m_userValue3(0),
m_triangleInfoMap(0)
{
// legacy constructor: Assumes PHY_FLOAT means btScalar.
#ifdef BT_USE_DOUBLE_PRECISION
if (hdt == PHY_FLOAT) hdt = PHY_DOUBLE;
#endif
initialize(heightStickWidth, heightStickLength, heightfieldData,
heightScale, minHeight, maxHeight, upAxis, hdt,
flipQuadEdges);
@ -33,9 +78,12 @@ btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth, int h
: m_userValue3(0),
m_triangleInfoMap(0)
{
// legacy constructor: support only float or unsigned char,
// and min height is zero
// legacy constructor: support only btScalar or unsigned char data,
// and min height is zero.
PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR;
#ifdef BT_USE_DOUBLE_PRECISION
if (hdt == PHY_FLOAT) hdt = PHY_DOUBLE;
#endif
btScalar minHeight = 0.0f;
// previously, height = uchar * maxHeight / 65535.
@ -59,7 +107,7 @@ void btHeightfieldTerrainShape::initialize(
// btAssert(heightScale) -- do we care? Trust caller here
btAssert(minHeight <= maxHeight); // && "bad min/max height");
btAssert(upAxis >= 0 && upAxis < 3); // && "bad upAxis--should be in range [0,2]");
btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT); // && "Bad height data type enum");
btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_DOUBLE || hdt != PHY_SHORT); // && "Bad height data type enum");
// initialize member variables
m_shapeType = TERRAIN_SHAPE_PROXYTYPE;
@ -152,6 +200,12 @@ btHeightfieldTerrainShape::getRawHeightFieldValue(int x, int y) const
break;
}
case PHY_DOUBLE:
{
val = m_heightfieldDataDouble[(y * m_heightStickWidth) + x];
break;
}
case PHY_UCHAR:
{
unsigned char heightFieldValue = m_heightfieldDataUnsignedChar[(y * m_heightStickWidth) + x];
@ -232,6 +286,30 @@ getQuantized(
return (int)(x + 0.5);
}
// Equivalent to std::minmax({a, b, c}).
// Performs at most 3 comparisons.
static btHeightfieldTerrainShape::Range minmaxRange(btScalar a, btScalar b, btScalar c)
{
if (a > b)
{
if (b > c)
return btHeightfieldTerrainShape::Range(c, a);
else if (a > c)
return btHeightfieldTerrainShape::Range(b, a);
else
return btHeightfieldTerrainShape::Range(b, c);
}
else
{
if (a > c)
return btHeightfieldTerrainShape::Range(c, b);
else if (b > c)
return btHeightfieldTerrainShape::Range(a, b);
else
return btHeightfieldTerrainShape::Range(a, c);
}
}
/// given input vector, return quantized version
/**
This routine is basically determining the gridpoint indices for a given
@ -335,6 +413,7 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
// TODO If m_vboundsGrid is available, use it to determine if we really need to process this area
const Range aabbUpRange(aabbMin[m_upAxis], aabbMax[m_upAxis]);
for (int j = startJ; j < endJ; j++)
{
for (int x = startX; x < endX; x++)
@ -349,29 +428,51 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
if (m_flipQuadEdges || (m_useDiamondSubdivision && !((j + x) & 1)) || (m_useZigzagSubdivision && !(j & 1)))
{
//first triangle
getVertex(x, j, vertices[indices[0]]);
getVertex(x, j + 1, vertices[indices[1]]);
getVertex(x + 1, j + 1, vertices[indices[2]]);
callback->processTriangle(vertices, 2 * x, j);
//second triangle
// getVertex(x,j,vertices[0]);//already got this vertex before, thanks to Danny Chapman
getVertex(x + 1, j + 1, vertices[indices[1]]);
// Skip triangle processing if the triangle is out-of-AABB.
Range upRange = minmaxRange(vertices[0][m_upAxis], vertices[1][m_upAxis], vertices[2][m_upAxis]);
if (upRange.overlaps(aabbUpRange))
callback->processTriangle(vertices, 2 * x, j);
// already set: getVertex(x, j, vertices[indices[0]])
// equivalent to: getVertex(x + 1, j + 1, vertices[indices[1]]);
vertices[indices[1]] = vertices[indices[2]];
getVertex(x + 1, j, vertices[indices[2]]);
callback->processTriangle(vertices, 2 * x+1, j);
upRange.min = btMin(upRange.min, vertices[indices[2]][m_upAxis]);
upRange.max = btMax(upRange.max, vertices[indices[2]][m_upAxis]);
if (upRange.overlaps(aabbUpRange))
callback->processTriangle(vertices, 2 * x + 1, j);
}
else
{
//first triangle
getVertex(x, j, vertices[indices[0]]);
getVertex(x, j + 1, vertices[indices[1]]);
getVertex(x + 1, j, vertices[indices[2]]);
callback->processTriangle(vertices, 2 * x, j);
//second triangle
getVertex(x + 1, j, vertices[indices[0]]);
//getVertex(x,j+1,vertices[1]);
// Skip triangle processing if the triangle is out-of-AABB.
Range upRange = minmaxRange(vertices[0][m_upAxis], vertices[1][m_upAxis], vertices[2][m_upAxis]);
if (upRange.overlaps(aabbUpRange))
callback->processTriangle(vertices, 2 * x, j);
// already set: getVertex(x, j + 1, vertices[indices[1]]);
// equivalent to: getVertex(x + 1, j, vertices[indices[0]]);
vertices[indices[0]] = vertices[indices[2]];
getVertex(x + 1, j + 1, vertices[indices[2]]);
callback->processTriangle(vertices, 2 * x+1, j);
upRange.min = btMin(upRange.min, vertices[indices[2]][m_upAxis]);
upRange.max = btMax(upRange.max, vertices[indices[2]][m_upAxis]);
if (upRange.overlaps(aabbUpRange))
callback->processTriangle(vertices, 2 * x + 1, j);
}
}
}

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@ -50,17 +50,15 @@ subject to the following restrictions:
The heightfield heights are determined from the data type used for the
heightfieldData array.
- PHY_UCHAR: height at a point is the uchar value at the
- unsigned char: height at a point is the uchar value at the
grid point, multipled by heightScale. uchar isn't recommended
because of its inability to deal with negative values, and
low resolution (8-bit).
- PHY_SHORT: height at a point is the short int value at that grid
- short: height at a point is the short int value at that grid
point, multipled by heightScale.
- PHY_FLOAT: height at a point is the float value at that grid
point. heightScale is ignored when using the float heightfield
data type.
- float or dobule: height at a point is the value at that grid point.
Whatever the caller specifies as minHeight and maxHeight will be honored.
The class will not inspect the heightfield to discover the actual minimum
@ -75,6 +73,14 @@ btHeightfieldTerrainShape : public btConcaveShape
public:
struct Range
{
Range() {}
Range(btScalar min, btScalar max) : min(min), max(max) {}
bool overlaps(const Range& other) const
{
return !(min > other.max || max < other.min);
}
btScalar min;
btScalar max;
};
@ -95,7 +101,8 @@ protected:
union {
const unsigned char* m_heightfieldDataUnsignedChar;
const short* m_heightfieldDataShort;
const btScalar* m_heightfieldDataFloat;
const float* m_heightfieldDataFloat;
const double* m_heightfieldDataDouble;
const void* m_heightfieldDataUnknown;
};
@ -135,11 +142,33 @@ protected:
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
/// preferred constructor
/// preferred constructors
btHeightfieldTerrainShape(
int heightStickWidth, int heightStickLength,
const float* heightfieldData, btScalar minHeight, btScalar maxHeight,
int upAxis, bool flipQuadEdges);
btHeightfieldTerrainShape(
int heightStickWidth, int heightStickLength,
const double* heightfieldData, btScalar minHeight, btScalar maxHeight,
int upAxis, bool flipQuadEdges);
btHeightfieldTerrainShape(
int heightStickWidth, int heightStickLength,
const short* heightfieldData, btScalar heightScale, btScalar minHeight, btScalar maxHeight,
int upAxis, bool flipQuadEdges);
btHeightfieldTerrainShape(
int heightStickWidth, int heightStickLength,
const unsigned char* heightfieldData, btScalar heightScale, btScalar minHeight, btScalar maxHeight,
int upAxis, bool flipQuadEdges);
/// legacy constructor
/**
This constructor supports a range of heightfield
data types, and allows for a non-zero minimum height value.
heightScale is needed for any integer-based heightfield data types.
This legacy constructor considers `PHY_FLOAT` to mean `btScalar`.
With `BT_USE_DOUBLE_PRECISION`, it will expect `heightfieldData`
to be double-precision.
*/
btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength,
const void* heightfieldData, btScalar heightScale,
@ -150,7 +179,7 @@ public:
/// legacy constructor
/**
The legacy constructor assumes the heightfield has a minimum height
of zero. Only unsigned char or floats are supported. For legacy
of zero. Only unsigned char or btScalar data are supported. For legacy
compatibility reasons, heightScale is calculated as maxHeight / 65535
(and is only used when useFloatData = false).
*/

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@ -33,8 +33,8 @@
namespace
{
const btScalar SLEEP_EPSILON = btScalar(0.05); // this is a squared velocity (m^2 s^-2)
const btScalar SLEEP_TIMEOUT = btScalar(2); // in seconds
const btScalar INITIAL_SLEEP_EPSILON = btScalar(0.05); // this is a squared velocity (m^2 s^-2)
const btScalar INITIAL_SLEEP_TIMEOUT = btScalar(2); // in seconds
} // namespace
void btMultiBody::spatialTransform(const btMatrix3x3 &rotation_matrix, // rotates vectors in 'from' frame to vectors in 'to' frame
@ -110,6 +110,9 @@ btMultiBody::btMultiBody(int n_links,
m_canSleep(canSleep),
m_canWakeup(true),
m_sleepTimer(0),
m_sleepEpsilon(INITIAL_SLEEP_EPSILON),
m_sleepTimeout(INITIAL_SLEEP_TIMEOUT),
m_userObjectPointer(0),
m_userIndex2(-1),
m_userIndex(-1),
@ -1411,7 +1414,7 @@ void btMultiBody::solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionV
}
}
void btMultiBody::mulMatrix(btScalar *pA, btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const
void btMultiBody::mulMatrix(const btScalar *pA, const btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const
{
for (int row = 0; row < rowsA; row++)
{
@ -2104,10 +2107,10 @@ void btMultiBody::checkMotionAndSleepIfRequired(btScalar timestep)
motion += m_realBuf[i] * m_realBuf[i];
}
if (motion < SLEEP_EPSILON)
if (motion < m_sleepEpsilon)
{
m_sleepTimer += timestep;
if (m_sleepTimer > SLEEP_TIMEOUT)
if (m_sleepTimer > m_sleepTimeout)
{
goToSleep();
}

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@ -545,7 +545,10 @@ public:
{
m_canWakeup = canWakeup;
}
bool isAwake() const { return m_awake; }
bool isAwake() const
{
return m_awake;
}
void wakeUp();
void goToSleep();
void checkMotionAndSleepIfRequired(btScalar timestep);
@ -726,6 +729,17 @@ public:
bool isLinkAndAllAncestorsKinematic(const int i) const;
void setSleepThreshold(btScalar sleepThreshold)
{
m_sleepEpsilon = sleepThreshold;
}
void setSleepTimeout(btScalar sleepTimeout)
{
this->m_sleepTimeout = sleepTimeout;
}
private:
btMultiBody(const btMultiBody &); // not implemented
void operator=(const btMultiBody &); // not implemented
@ -745,7 +759,7 @@ private:
}
}
void mulMatrix(btScalar * pA, btScalar * pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const;
void mulMatrix(const btScalar *pA, const btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const;
private:
btMultiBodyLinkCollider *m_baseCollider; //can be NULL
@ -801,6 +815,8 @@ private:
bool m_canSleep;
bool m_canWakeup;
btScalar m_sleepTimer;
btScalar m_sleepEpsilon;
btScalar m_sleepTimeout;
void *m_userObjectPointer;
int m_userIndex2;

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@ -61,7 +61,8 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint(btMultiBodySolverConstra
btScalar lowerLimit, btScalar upperLimit,
bool angConstraint,
btScalar relaxation,
bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
bool isFriction, btScalar desiredVelocity, btScalar cfmSlip,
btScalar damping)
{
solverConstraint.m_multiBodyA = m_bodyA;
solverConstraint.m_multiBodyB = m_bodyB;
@ -348,7 +349,7 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint(btMultiBodySolverConstra
{
btScalar positionalError = 0.f;
btScalar velocityError = desiredVelocity - rel_vel; // * damping;
btScalar velocityError = (desiredVelocity - rel_vel) * damping;
btScalar erp = infoGlobal.m_erp2;

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@ -94,7 +94,7 @@ protected:
bool angConstraint = false,
btScalar relaxation = 1.f,
bool isFriction = false, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
bool isFriction = false, btScalar desiredVelocity = 0, btScalar cfmSlip = 0, btScalar damping = 1.0);
public:
BT_DECLARE_ALIGNED_ALLOCATOR();

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@ -137,7 +137,14 @@ void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
btMultiBodyLinkCollider* col = body->getBaseCollider();
if (col && col->getActivationState() == ACTIVE_TAG)
{
col->setActivationState(WANTS_DEACTIVATION);
if (body->hasFixedBase())
{
col->setActivationState(FIXED_BASE_MULTI_BODY);
} else
{
col->setActivationState(WANTS_DEACTIVATION);
}
col->setDeactivationTime(0.f);
}
for (int b = 0; b < body->getNumLinks(); b++)

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@ -42,6 +42,7 @@ void btMultiBodyJointMotor::finalizeMultiDof()
int linkDoF = 0;
unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
// row 0: the lower bound
// row 0: the lower bound
jacobianA(0)[offset] = 1;

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@ -26,10 +26,13 @@ btMultiBodySphericalJointMotor::btMultiBodySphericalJointMotor(btMultiBody* body
: btMultiBodyConstraint(body, body, link, body->getLink(link).m_parent, 3, true, MULTIBODY_CONSTRAINT_SPHERICAL_MOTOR),
m_desiredVelocity(0, 0, 0),
m_desiredPosition(0,0,0,1),
m_kd(1.),
m_kp(0.2),
m_use_multi_dof_params(false),
m_kd(1., 1., 1.),
m_kp(0.2, 0.2, 0.2),
m_erp(1),
m_rhsClamp(SIMD_INFINITY)
m_rhsClamp(SIMD_INFINITY),
m_maxAppliedImpulseMultiDof(maxMotorImpulse, maxMotorImpulse, maxMotorImpulse),
m_damping(1.0, 1.0, 1.0)
{
m_maxAppliedImpulse = maxMotorImpulse;
@ -44,6 +47,7 @@ void btMultiBodySphericalJointMotor::finalizeMultiDof()
int linkDoF = 0;
unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
// row 0: the lower bound
// row 0: the lower bound
jacobianA(0)[offset] = 1;
@ -138,7 +142,8 @@ btQuaternion relRot = currentQuat.inverse() * desiredQuat;
btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
btScalar desiredVelocity = this->m_desiredVelocity[row];
btScalar velocityError = desiredVelocity - currentVelocity;
double kd = m_use_multi_dof_params ? m_kd[row % 3] : m_kd[0];
btScalar velocityError = (desiredVelocity - currentVelocity) * kd;
btMatrix3x3 frameAworld;
frameAworld.setIdentity();
@ -151,12 +156,16 @@ btQuaternion relRot = currentQuat.inverse() * desiredQuat;
case btMultibodyLink::eSpherical:
{
btVector3 constraintNormalAng = frameAworld.getColumn(row % 3);
posError = m_kp*angleDiff[row % 3];
double kp = m_use_multi_dof_params ? m_kp[row % 3] : m_kp[0];
posError = kp*angleDiff[row % 3];
double max_applied_impulse = m_use_multi_dof_params ? m_maxAppliedImpulseMultiDof[row % 3] : m_maxAppliedImpulse;
fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
btVector3(0,0,0), dummy, dummy,
posError,
infoGlobal,
-m_maxAppliedImpulse, m_maxAppliedImpulse, true);
-max_applied_impulse, max_applied_impulse, true,
1.0, false, 0, 0,
m_damping[row % 3]);
constraintRow.m_orgConstraint = this;
constraintRow.m_orgDofIndex = row;
break;

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@ -26,10 +26,13 @@ class btMultiBodySphericalJointMotor : public btMultiBodyConstraint
protected:
btVector3 m_desiredVelocity;
btQuaternion m_desiredPosition;
btScalar m_kd;
btScalar m_kp;
bool m_use_multi_dof_params;
btVector3 m_kd;
btVector3 m_kp;
btScalar m_erp;
btScalar m_rhsClamp; //maximum error
btVector3 m_maxAppliedImpulseMultiDof;
btVector3 m_damping;
public:
btMultiBodySphericalJointMotor(btMultiBody* body, int link, btScalar maxMotorImpulse);
@ -44,16 +47,32 @@ public:
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal);
virtual void setVelocityTarget(const btVector3& velTarget, btScalar kd = 1.f)
virtual void setVelocityTarget(const btVector3& velTarget, btScalar kd = 1.0)
{
m_desiredVelocity = velTarget;
m_kd = btVector3(kd, kd, kd);
m_use_multi_dof_params = false;
}
virtual void setVelocityTargetMultiDof(const btVector3& velTarget, const btVector3& kd = btVector3(1.0, 1.0, 1.0))
{
m_desiredVelocity = velTarget;
m_kd = kd;
m_use_multi_dof_params = true;
}
virtual void setPositionTarget(const btQuaternion& posTarget, btScalar kp = 1.f)
virtual void setPositionTarget(const btQuaternion& posTarget, btScalar kp =1.f)
{
m_desiredPosition = posTarget;
m_kp = btVector3(kp, kp, kp);
m_use_multi_dof_params = false;
}
virtual void setPositionTargetMultiDof(const btQuaternion& posTarget, const btVector3& kp = btVector3(1.f, 1.f, 1.f))
{
m_desiredPosition = posTarget;
m_kp = kp;
m_use_multi_dof_params = true;
}
virtual void setErp(btScalar erp)
@ -68,6 +87,28 @@ public:
{
m_rhsClamp = rhsClamp;
}
btScalar getMaxAppliedImpulseMultiDof(int i) const
{
return m_maxAppliedImpulseMultiDof[i];
}
void setMaxAppliedImpulseMultiDof(const btVector3& maxImp)
{
m_maxAppliedImpulseMultiDof = maxImp;
m_use_multi_dof_params = true;
}
btScalar getDamping(int i) const
{
return m_damping[i];
}
void setDamping(const btVector3& damping)
{
m_damping = damping;
}
virtual void debugDraw(class btIDebugDraw* drawer)
{
//todo(erwincoumans)

View File

@ -532,7 +532,7 @@ void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal)
J_transpose = J.transpose();
btMatrixXu& tmp = m_scratchTmp;
//Minv.printMatrix("Minv=");
{
{
BT_PROFILE("J*Minv");
@ -543,7 +543,7 @@ void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal)
m_A = tmp * J_transpose;
}
}
//J.printMatrix("J");
if (1)
{
// add cfm to the diagonal of m_A

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@ -405,6 +405,10 @@ void btDeformableBodySolver::predictMotion(btScalar solverdt)
for (int i = 0; i < m_softBodies.size(); ++i)
{
btSoftBody* psb = m_softBodies[i];
/* Clear contacts */
psb->m_nodeRigidContacts.resize(0);
psb->m_faceRigidContacts.resize(0);
psb->m_faceNodeContacts.resize(0);
if (psb->isActive())
{
@ -472,10 +476,6 @@ void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar d
{
psb->updateFaceTree(true, true);
}
/* Clear contacts */
psb->m_nodeRigidContacts.resize(0);
psb->m_faceRigidContacts.resize(0);
psb->m_faceNodeContacts.resize(0);
/* Optimize dbvt's */
// psb->m_ndbvt.optimizeIncremental(1);
// psb->m_fdbvt.optimizeIncremental(1);

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@ -29,7 +29,7 @@ class btDeformableMousePickingForce : public btDeformableLagrangianForce
public:
typedef btAlignedObjectArray<btVector3> TVStack;
btDeformableMousePickingForce(btScalar k, btScalar d, const btSoftBody::Face& face, btVector3 mouse_pos, btScalar maxForce = 0.3) : m_elasticStiffness(k), m_dampingStiffness(d), m_face(face), m_mouse_pos(mouse_pos), m_maxForce(maxForce)
btDeformableMousePickingForce(btScalar k, btScalar d, const btSoftBody::Face& face, const btVector3& mouse_pos, btScalar maxForce = 0.3) : m_elasticStiffness(k), m_dampingStiffness(d), m_face(face), m_mouse_pos(mouse_pos), m_maxForce(maxForce)
{
}

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@ -1317,8 +1317,8 @@ public:
}
for (int k = 0; k < m_faceNodeContacts.size(); ++k)
{
int i = indices[k];
btSoftBody::DeformableFaceNodeContact& c = m_faceNodeContacts[i];
int idx = indices[k];
btSoftBody::DeformableFaceNodeContact& c = m_faceNodeContacts[idx];
btSoftBody::Node* node = c.m_node;
btSoftBody::Face* face = c.m_face;
const btVector3& w = c.m_bary;

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@ -21,7 +21,7 @@ subject to the following restrictions:
///The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
///Typical use case: create a debug drawer object, and assign it to a btCollisionWorld or btDynamicsWorld using setDebugDrawer and call debugDrawWorld.
///A class that implements the btIDebugDraw interface has to implement the drawLine method at a minimum.
///A class that implements the btIDebugDraw interface will need to provide non-empty implementations of the the drawLine and getDebugMode methods at a minimum.
///For color arguments the X,Y,Z components refer to Red, Green and Blue each in the range [0..1]
class btIDebugDraw
{

View File

@ -25,7 +25,7 @@ subject to the following restrictions:
#include <float.h>
/* SVN $Revision$ on $Date$ from http://bullet.googlecode.com*/
#define BT_BULLET_VERSION 308
#define BT_BULLET_VERSION 317
inline int btGetVersion()
{

View File

@ -480,8 +480,8 @@ public:
}
buffer[9] = '3';
buffer[10] = '0';
buffer[11] = '8';
buffer[10] = '1';
buffer[11] = '7';
}
virtual void startSerialization()
@ -499,7 +499,6 @@ public:
writeDNA();
//if we didn't pre-allocate a buffer, we need to create a contiguous buffer now
int mysize = 0;
if (!m_totalSize)
{
if (m_buffer)
@ -511,14 +510,12 @@ public:
unsigned char* currentPtr = m_buffer;
writeHeader(m_buffer);
currentPtr += BT_HEADER_LENGTH;
mysize += BT_HEADER_LENGTH;
for (int i = 0; i < m_chunkPtrs.size(); i++)
{
int curLength = sizeof(btChunk) + m_chunkPtrs[i]->m_length;
memcpy(currentPtr, m_chunkPtrs[i], curLength);
btAlignedFree(m_chunkPtrs[i]);
currentPtr += curLength;
mysize += curLength;
}
}

1
thirdparty/bullet/VERSION.txt vendored Normal file
View File

@ -0,0 +1 @@
3.17

View File

@ -0,0 +1,42 @@
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBody.h b/thirdparty/bullet/BulletSoftBody/btSoftBody.h
index f578487b8c..dfde8fd1e4 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBody.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBody.h
@@ -1317,8 +1317,8 @@ public:
}
for (int k = 0; k < m_faceNodeContacts.size(); ++k)
{
- int i = indices[k];
- btSoftBody::DeformableFaceNodeContact& c = m_faceNodeContacts[i];
+ int idx = indices[k];
+ btSoftBody::DeformableFaceNodeContact& c = m_faceNodeContacts[idx];
btSoftBody::Node* node = c.m_node;
btSoftBody::Face* face = c.m_face;
const btVector3& w = c.m_bary;
diff --git a/thirdparty/bullet/LinearMath/btSerializer.h b/thirdparty/bullet/LinearMath/btSerializer.h
index ce4fc34e20..11592d2ccd 100644
--- a/thirdparty/bullet/LinearMath/btSerializer.h
+++ b/thirdparty/bullet/LinearMath/btSerializer.h
@@ -499,7 +499,6 @@ public:
writeDNA();
//if we didn't pre-allocate a buffer, we need to create a contiguous buffer now
- int mysize = 0;
if (!m_totalSize)
{
if (m_buffer)
@@ -511,14 +510,12 @@ public:
unsigned char* currentPtr = m_buffer;
writeHeader(m_buffer);
currentPtr += BT_HEADER_LENGTH;
- mysize += BT_HEADER_LENGTH;
for (int i = 0; i < m_chunkPtrs.size(); i++)
{
int curLength = sizeof(btChunk) + m_chunkPtrs[i]->m_length;
memcpy(currentPtr, m_chunkPtrs[i], curLength);
btAlignedFree(m_chunkPtrs[i]);
currentPtr += curLength;
- mysize += curLength;
}
}