Move the line of infinity loop checking in AnimationStateMachine

This commit is contained in:
Silc Lizard (Tokage) Renew 2024-03-17 00:45:55 +09:00
parent fe01776f05
commit b8d555c74b
1 changed files with 5 additions and 4 deletions

View File

@ -924,15 +924,16 @@ bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationT
transition_path.push_back(current);
while (true) {
next = _find_next(p_tree, p_state_machine);
if (transition_path.has(next.node)) {
WARN_PRINT_ONCE_ED("AnimationNodeStateMachinePlayback: " + base_path + "playback aborts the transition by detecting one or more looped transitions in the same frame to prevent to infinity loop. You may need to check the transition settings.");
break; // Maybe infinity loop, do nothing more.
}
if (!_can_transition_to_next(p_tree, p_state_machine, next, p_test_only)) {
break; // Finish transition.
}
if (transition_path.has(next.node)) {
WARN_PRINT_ONCE_ED("AnimationNodeStateMachinePlayback: " + base_path + "playback aborts the transition by detecting one or more looped transitions in the same frame to prevent to infinity loop. You may need to check the transition settings.");
break; // Maybe infinity loop, do nothing more.
}
transition_path.push_back(next.node);
is_state_changed = true;