Merge pull request #55184 from madmiraal/fix-41421-3.x
[3.x] Only rotate Android sensor values for sensors that need them rotated
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commit
b8f87d3f86
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@ -856,45 +856,78 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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});
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}
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@Override
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public void onSensorChanged(SensorEvent event) {
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public float[] getRotatedValues(float values[]) {
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if (values == null || values.length != 3) {
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return values;
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}
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Display display =
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((WindowManager)getActivity().getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
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int displayRotation = display.getRotation();
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float[] adjustedValues = new float[3];
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final int[][] axisSwap = {
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{ 1, -1, 0, 1 }, // ROTATION_0
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{ -1, -1, 1, 0 }, // ROTATION_90
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{ -1, 1, 0, 1 }, // ROTATION_180
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{ 1, 1, 1, 0 }
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}; // ROTATION_270
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float[] rotatedValues = new float[3];
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switch (displayRotation) {
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case Surface.ROTATION_0:
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rotatedValues[0] = values[0];
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rotatedValues[1] = values[1];
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rotatedValues[2] = values[2];
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break;
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case Surface.ROTATION_90:
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rotatedValues[0] = -values[1];
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rotatedValues[1] = values[0];
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rotatedValues[2] = values[2];
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break;
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case Surface.ROTATION_180:
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rotatedValues[0] = -values[0];
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rotatedValues[1] = -values[1];
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rotatedValues[2] = values[2];
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break;
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case Surface.ROTATION_270:
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rotatedValues[0] = values[1];
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rotatedValues[1] = -values[0];
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rotatedValues[2] = values[2];
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break;
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}
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final int[] as = axisSwap[displayRotation];
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adjustedValues[0] = (float)as[0] * event.values[as[2]];
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adjustedValues[1] = (float)as[1] * event.values[as[3]];
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adjustedValues[2] = event.values[2];
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return rotatedValues;
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}
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final float x = adjustedValues[0];
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final float y = adjustedValues[1];
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final float z = adjustedValues[2];
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@Override
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public void onSensorChanged(SensorEvent event) {
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if (mView == null) {
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return;
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}
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final int typeOfSensor = event.sensor.getType();
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if (mView != null) {
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mView.queueEvent(() -> {
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if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) {
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GodotLib.accelerometer(-x, y, -z);
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}
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if (typeOfSensor == Sensor.TYPE_GRAVITY) {
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GodotLib.gravity(-x, y, -z);
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}
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if (typeOfSensor == Sensor.TYPE_MAGNETIC_FIELD) {
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GodotLib.magnetometer(-x, y, -z);
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}
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if (typeOfSensor == Sensor.TYPE_GYROSCOPE) {
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GodotLib.gyroscope(x, -y, z);
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}
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});
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switch (typeOfSensor) {
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case Sensor.TYPE_ACCELEROMETER: {
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float[] rotatedValues = getRotatedValues(event.values);
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mView.queueEvent(() -> {
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GodotLib.accelerometer(-rotatedValues[0], -rotatedValues[1], -rotatedValues[2]);
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});
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break;
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}
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case Sensor.TYPE_GRAVITY: {
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float[] rotatedValues = getRotatedValues(event.values);
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mView.queueEvent(() -> {
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GodotLib.gravity(-rotatedValues[0], -rotatedValues[1], -rotatedValues[2]);
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});
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break;
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}
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case Sensor.TYPE_MAGNETIC_FIELD: {
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float[] rotatedValues = getRotatedValues(event.values);
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mView.queueEvent(() -> {
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GodotLib.magnetometer(-rotatedValues[0], -rotatedValues[1], -rotatedValues[2]);
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});
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break;
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}
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case Sensor.TYPE_GYROSCOPE: {
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float[] rotatedValues = getRotatedValues(event.values);
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mView.queueEvent(() -> {
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GodotLib.gyroscope(rotatedValues[0], rotatedValues[1], rotatedValues[2]);
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});
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break;
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}
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}
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}
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