NavigationServer3D.map_get_closest_point_to_segment - add an additional shortest distance check
For a case when shortest distance is between some point located on a face's edge and some point located on a line segment.
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@ -644,6 +644,26 @@ Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector
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}
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// Finally, check for a case when shortest distance is between some point located on a face's edge and some point located on a line segment.
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if (!use_collision) {
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for (size_t point_id = 0; point_id < p.points.size(); point_id += 1) {
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Vector3 a, b;
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Geometry3D::get_closest_points_between_segments(
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p_from,
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p_to,
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p.points[point_id].pos,
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p.points[(point_id + 1) % p.points.size()].pos,
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a,
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b);
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const real_t d = a.distance_to(b);
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if (d < closest_point_d) {
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closest_point_d = d;
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closest_point = b;
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}
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}
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}
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}
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}
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return closest_point;
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return closest_point;
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