Merge pull request #16566 from groud/gui_input_rework

2D Editor GUI input rework
This commit is contained in:
Rémi Verschelde 2018-02-19 20:05:35 +01:00 committed by GitHub
commit b93d6a001b
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GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 1937 additions and 2215 deletions

File diff suppressed because it is too large Load Diff

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@ -50,9 +50,6 @@ class CanvasItemEditorSelectedItem : public Object {
GDCLASS(CanvasItemEditorSelectedItem, Object);
public:
Variant undo_state;
Vector2 undo_pivot;
Transform2D prev_xform;
float prev_rot;
Rect2 prev_rect;
@ -62,6 +59,11 @@ public:
Transform2D pre_drag_xform;
Rect2 pre_drag_rect;
List<float> pre_drag_bones_length;
List<Dictionary> pre_drag_bones_undo_state;
Dictionary undo_state;
CanvasItemEditorSelectedItem() { prev_rot = 0; }
};
@ -86,6 +88,7 @@ class CanvasItemEditor : public VBoxContainer {
SNAP_USE_NODE_PARENT,
SNAP_USE_NODE_ANCHORS,
SNAP_USE_NODE_SIDES,
SNAP_USE_NODE_CENTER,
SNAP_USE_OTHER_NODES,
SNAP_USE_GRID,
SNAP_USE_GUIDES,
@ -169,6 +172,7 @@ class CanvasItemEditor : public VBoxContainer {
enum DragType {
DRAG_NONE,
DRAG_BOX_SELECTION,
DRAG_LEFT,
DRAG_TOP_LEFT,
DRAG_TOP,
@ -185,29 +189,20 @@ class CanvasItemEditor : public VBoxContainer {
DRAG_ALL,
DRAG_ROTATE,
DRAG_PIVOT,
DRAG_NODE_2D,
DRAG_V_GUIDE,
DRAG_H_GUIDE,
DRAG_DOUBLE_GUIDE,
};
enum KeyMoveMODE {
MOVE_VIEW_BASE,
MOVE_LOCAL_BASE,
MOVE_LOCAL_WITH_ROT
DRAG_KEY_MOVE
};
EditorSelection *editor_selection;
bool additive_selection;
bool selection_menu_additive_selection;
Tool tool;
bool first_update;
Control *viewport;
Control *viewport_base;
Control *viewport_scrollable;
bool can_move_pivot;
HScrollBar *h_scroll;
VScrollBar *v_scroll;
HBoxContainer *hb;
@ -233,6 +228,7 @@ class CanvasItemEditor : public VBoxContainer {
bool snap_node_parent;
bool snap_node_anchors;
bool snap_node_sides;
bool snap_node_center;
bool snap_other_nodes;
bool snap_grid;
bool snap_guides;
@ -240,14 +236,10 @@ class CanvasItemEditor : public VBoxContainer {
bool snap_relative;
bool snap_pixel;
bool skeleton_show_bones;
bool box_selecting;
Point2 box_selecting_to;
bool key_pos;
bool key_rot;
bool key_scale;
void _tool_select(int p_index);
MenuOption last_option;
struct _SelectResult {
@ -267,33 +259,17 @@ class CanvasItemEditor : public VBoxContainer {
Transform2D xform;
Vector2 from;
Vector2 to;
ObjectID bone;
uint64_t last_pass;
};
uint64_t bone_last_frame;
Map<ObjectID, BoneList> bone_list;
Transform2D bone_orig_xform;
struct BoneIK {
Variant orig_state;
Vector2 pos;
float len;
Node2D *node;
};
List<BoneIK> bone_ik_list;
struct PoseClipboard {
Vector2 pos;
Vector2 scale;
float rot;
ObjectID id;
};
List<PoseClipboard> pose_clipboard;
ToolButton *select_button;
@ -333,16 +309,17 @@ class CanvasItemEditor : public VBoxContainer {
Control *top_ruler;
Control *left_ruler;
//PopupMenu *popup;
DragType drag;
DragType drag_type;
Point2 drag_from;
Point2 drag_point_from;
bool updating_value_dialog;
Point2 display_rotate_from;
Point2 display_rotate_to;
Point2 drag_to;
Point2 drag_rotation_center;
List<CanvasItem *> drag_selection;
int dragged_guide_index;
Point2 dragged_guide_pos;
int edited_guide_index;
Point2 edited_guide_pos;
bool updating_value_dialog;
Point2 box_selecting_to;
Ref<StyleBoxTexture> select_sb;
Ref<Texture> select_handle;
@ -353,28 +330,19 @@ class CanvasItemEditor : public VBoxContainer {
Ref<ShortCut> multiply_grid_step_shortcut;
Ref<ShortCut> divide_grid_step_shortcut;
int handle_len;
bool _is_part_of_subscene(CanvasItem *p_item);
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, Vector<_SelectResult> &r_items, int limit = 0);
void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, List<CanvasItem *> *r_items);
void _select_click_on_empty_area(Point2 p_click_pos, bool p_append, bool p_box_selection);
bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag);
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int limit = 0, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append);
ConfirmationDialog *snap_dialog;
CanvasItem *ref_item;
void _edit_set_pivot(const Vector2 &mouse_pos);
void _add_canvas_item(CanvasItem *p_canvas_item);
void _remove_canvas_item(CanvasItem *p_canvas_item);
void _clear_canvas_items();
void _key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode);
void _list_select(const Ref<InputEventMouseButton> &b);
DragType _get_resize_handle_drag_type(const Point2 &p_click, Vector2 &r_point);
void _prepare_drag(const Point2 &p_click_pos);
DragType _get_anchor_handle_drag_type(const Point2 &p_click, Vector2 &r_point);
void _save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones = false);
void _restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones = false);
void _commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones = false);
Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor);
Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
@ -383,27 +351,21 @@ class CanvasItemEditor : public VBoxContainer {
bool updating_scroll;
void _update_scroll(float);
void _update_scrollbars();
void _update_cursor();
void incbeg(float &beg, float &end, float inc, float minsize, bool p_symmetric);
void incend(float &beg, float &end, float inc, float minsize, bool p_symmetric);
void _append_canvas_item(CanvasItem *p_item);
void _snap_changed();
void _selection_result_pressed(int);
void _selection_menu_hide();
UndoRedo *undo_redo;
Point2 _find_topleftmost_point();
void _build_bones_list(Node *p_node);
void _get_encompassing_rect(Node *p_node, Rect2 &r_rect, const Transform2D &p_xform);
List<CanvasItem *> _get_edited_canvas_items(bool retreive_locked = false, bool remove_canvas_item_if_parent_in_selection = true);
Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list);
void _expand_encompassing_rect_using_children(Rect2 &p_rect, Node *p_node, bool &r_first, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
Rect2 _get_scene_encompassing_rect();
Object *_get_editor_data(Object *p_what);
CanvasItem *_get_single_item();
int get_item_count();
void _keying_changed();
void _unhandled_key_input(const Ref<InputEvent> &p_ev);
@ -411,6 +373,7 @@ class CanvasItemEditor : public VBoxContainer {
void _draw_text_at_position(Point2 p_position, String p_string, Margin p_side);
void _draw_margin_at_position(int p_value, Point2 p_position, Margin p_side);
void _draw_percentage_at_position(float p_value, Point2 p_position, Margin p_side);
void _draw_straight_line(Point2 p_from, Point2 p_to, Color p_color);
void _draw_rulers();
void _draw_guides();
@ -422,13 +385,23 @@ class CanvasItemEditor : public VBoxContainer {
void _draw_locks_and_groups(Node *p_node, const Transform2D &p_xform);
void _draw_viewport();
void _draw_viewport_base();
bool _gui_input_anchors(const Ref<InputEvent> &p_event);
bool _gui_input_move(const Ref<InputEvent> &p_event);
bool _gui_input_open_scene_on_double_click(const Ref<InputEvent> &p_event);
bool _gui_input_pivot(const Ref<InputEvent> &p_event);
bool _gui_input_resize(const Ref<InputEvent> &p_event);
bool _gui_input_rotate(const Ref<InputEvent> &p_event);
bool _gui_input_select(const Ref<InputEvent> &p_event);
bool _gui_input_zoom_or_pan(const Ref<InputEvent> &p_event);
bool _gui_input_rulers_and_guides(const Ref<InputEvent> &p_event);
void _gui_input_viewport(const Ref<InputEvent> &p_event);
void _gui_input_viewport_base(const Ref<InputEvent> &p_event);
void _focus_selection(int p_op);
void _solve_IK(Node2D *leaf_node, Point2 target_position);
void _snap_if_closer_float(float p_value, float p_target_snap, float &r_current_snap, bool &r_snapped, float p_radius = 10.0);
void _snap_if_closer_point(Point2 p_value, Point2 p_target_snap, Point2 &r_current_snap, bool (&r_snapped)[2], real_t rotation = 0.0, float p_radius = 10.0);
void _snap_other_nodes(Point2 p_value, Point2 &r_current_snap, bool (&r_snapped)[2], const Node *p_current, const CanvasItem *p_to_snap = NULL);
@ -437,12 +410,13 @@ class CanvasItemEditor : public VBoxContainer {
void _set_margins_preset(Control::LayoutPreset p_preset);
void _set_anchors_and_margins_preset(Control::LayoutPreset p_preset);
HBoxContainer *zoom_hb;
void _zoom_on_position(float p_zoom, Point2 p_position = Point2());
void _zoom_minus();
void _zoom_reset();
void _zoom_plus();
void _toggle_snap(bool p_status);
void _button_zoom_minus();
void _button_zoom_reset();
void _button_zoom_plus();
void _button_toggle_snap(bool p_status);
void _button_tool_select(int p_index);
HSplitContainer *palette_split;
VSplitContainer *bottom_split;
@ -494,9 +468,10 @@ public:
SNAP_NODE_PARENT = 1 << 3,
SNAP_NODE_ANCHORS = 1 << 4,
SNAP_NODE_SIDES = 1 << 5,
SNAP_OTHER_NODES = 1 << 6,
SNAP_NODE_CENTER = 1 << 6,
SNAP_OTHER_NODES = 1 << 7,
SNAP_DEFAULT = 0x07,
SNAP_DEFAULT = SNAP_GRID | SNAP_GUIDES | SNAP_PIXEL,
};
Point2 snap_point(Point2 p_target, unsigned int p_modes = SNAP_DEFAULT, const CanvasItem *p_canvas_item = NULL, unsigned int p_forced_modes = 0);

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@ -34,7 +34,51 @@
#define NORMAL_SUFFIX "_normal"
////////////////////////////
Dictionary AnimatedSprite::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
state["offset"] = offset;
return state;
}
void AnimatedSprite::_edit_set_state(const Dictionary &p_state) {
Node2D::_edit_set_state(p_state);
set_offset(p_state["offset"]);
}
void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(get_offset() - p_pivot);
set_position(get_transform().xform(p_pivot));
}
Point2 AnimatedSprite::_edit_get_pivot() const {
return Vector2();
}
bool AnimatedSprite::_edit_use_pivot() const {
return true;
}
Rect2 AnimatedSprite::_edit_get_rect() const {
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
return Node2D::_edit_get_rect();
}
Ref<Texture> t;
if (animation)
t = frames->get_frame(animation, frame);
if (t.is_null())
return Node2D::_edit_get_rect();
Size2 s = t->get_size();
Point2 ofs = offset;
if (centered)
ofs -= s / 2;
if (s == Size2(0, 0))
s = Size2(1, 1);
return Rect2(ofs, s);
}
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) {
@ -248,20 +292,6 @@ SpriteFrames::SpriteFrames() {
add_animation(SceneStringNames::get_singleton()->_default);
}
void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(p_pivot);
}
Point2 AnimatedSprite::_edit_get_pivot() const {
return get_offset();
}
bool AnimatedSprite::_edit_use_pivot() const {
return true;
}
void AnimatedSprite::_validate_property(PropertyInfo &property) const {
if (!frames.is_valid())
@ -491,29 +521,6 @@ bool AnimatedSprite::is_flipped_v() const {
return vflip;
}
Rect2 AnimatedSprite::_edit_get_rect() const {
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
return Node2D::_edit_get_rect();
}
Ref<Texture> t;
if (animation)
t = frames->get_frame(animation, frame);
if (t.is_null())
return Node2D::_edit_get_rect();
Size2i s = t->get_size();
Point2 ofs = offset;
if (centered)
ofs -= s / 2;
if (s == Size2(0, 0))
s = Size2(1, 1);
return Rect2(ofs, s);
}
void AnimatedSprite::_res_changed() {
set_frame(frame);

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@ -150,9 +150,13 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
virtual Dictionary _edit_get_state() const;
virtual void _edit_set_state(const Dictionary &p_state);
virtual void _edit_set_pivot(const Point2 &p_pivot);
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
virtual Rect2 _edit_get_rect() const;
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
@ -182,8 +186,6 @@ public:
void set_modulate(const Color &p_color);
Color get_modulate() const;
virtual Rect2 _edit_get_rect() const;
virtual String get_configuration_warning() const;
AnimatedSprite();
};

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@ -230,7 +230,7 @@ public:
// Used to resize/move/select the node
virtual void _edit_set_rect(const Rect2 &p_rect){};
virtual Rect2 _edit_get_rect() const { return Rect2(-32, -32, 64, 64); };
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return true; }
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return _edit_get_rect().has_point(p_point); }
Rect2 _edit_get_item_and_children_rect() const;
virtual bool _edit_use_rect() const { return false; };

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@ -33,35 +33,36 @@
#include "engine.h"
#include "servers/visual_server.h"
void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
Dictionary Light2D::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
state["offset"] = get_texture_offset();
return state;
}
set_texture_offset(p_pivot);
void Light2D::_edit_set_state(const Dictionary &p_state) {
Node2D::_edit_set_state(p_state);
set_texture_offset(p_state["offset"]);
}
void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
set_position(get_transform().xform(p_pivot));
set_texture_offset(get_texture_offset() - p_pivot);
}
Point2 Light2D::_edit_get_pivot() const {
return get_texture_offset();
return Vector2();
}
bool Light2D::_edit_use_pivot() const {
bool Light2D::_edit_use_pivot() const {
return true;
}
Rect2 Light2D::_edit_get_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
return Node2D::_edit_get_rect();
Size2i s;
s = texture->get_size() * _scale;
Point2i ofs = texture_offset;
ofs -= s / 2;
if (s == Size2(0, 0))
s = Size2(1, 1);
return Rect2(ofs, s);
Size2 s = texture->get_size() * _scale;
return Rect2(texture_offset - s / 2.0, s);
}
void Light2D::_update_light_visibility() {
@ -131,6 +132,7 @@ void Light2D::set_texture_offset(const Vector2 &p_offset) {
texture_offset = p_offset;
VS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset);
item_rect_changed();
_change_notify("offset");
}
Vector2 Light2D::get_texture_offset() const {

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@ -85,6 +85,9 @@ protected:
static void _bind_methods();
public:
virtual Dictionary _edit_get_state() const;
virtual void _edit_set_state(const Dictionary &p_state);
virtual void _edit_set_pivot(const Point2 &p_pivot);
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;

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@ -46,10 +46,9 @@ Dictionary Node2D::_edit_get_state() const {
}
void Node2D::_edit_set_state(const Dictionary &p_state) {
Dictionary state = p_state;
pos = state["position"];
angle = state["rotation"];
_scale = state["scale"];
pos = p_state["position"];
angle = p_state["rotation"];
_scale = p_state["scale"];
_update_transform();
_change_notify("rotation");
@ -60,6 +59,8 @@ void Node2D::_edit_set_state(const Dictionary &p_state) {
void Node2D::_edit_set_position(const Point2 &p_position) {
pos = p_position;
_update_transform();
_change_notify("position");
}
Point2 Node2D::_edit_get_position() const {

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@ -31,8 +31,31 @@
#include "polygon_2d.h"
#include "core/math/geometry.h"
Rect2 Polygon2D::_edit_get_rect() const {
Dictionary Polygon2D::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
state["offset"] = offset;
return state;
}
void Polygon2D::_edit_set_state(const Dictionary &p_state) {
Node2D::_edit_set_state(p_state);
set_offset(p_state["offset"]);
}
void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
set_position(get_transform().xform(p_pivot));
set_offset(get_offset() - p_pivot);
}
Point2 Polygon2D::_edit_get_pivot() const {
return Vector2();
}
bool Polygon2D::_edit_use_pivot() const {
return true;
}
Rect2 Polygon2D::_edit_get_rect() const {
if (rect_cache_dirty) {
int l = polygon.size();
PoolVector<Vector2>::Read r = polygon.read();
@ -52,21 +75,7 @@ Rect2 Polygon2D::_edit_get_rect() const {
bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return Geometry::is_point_in_polygon(p_point, Variant(polygon));
}
void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(p_pivot);
}
Point2 Polygon2D::_edit_get_pivot() const {
return get_offset();
}
bool Polygon2D::_edit_use_pivot() const {
return true;
return Geometry::is_point_in_polygon(p_point - get_offset(), Variant(polygon));
}
void Polygon2D::_notification(int p_what) {
@ -324,6 +333,7 @@ void Polygon2D::set_offset(const Vector2 &p_offset) {
offset = p_offset;
rect_cache_dirty = true;
update();
_change_notify("offset");
}
Vector2 Polygon2D::get_offset() const {

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@ -59,6 +59,16 @@ protected:
static void _bind_methods();
public:
virtual Dictionary _edit_get_state() const;
virtual void _edit_set_state(const Dictionary &p_state);
virtual void _edit_set_pivot(const Point2 &p_pivot);
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
virtual Rect2 _edit_get_rect() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
void set_polygon(const PoolVector<Vector2> &p_polygon);
PoolVector<Vector2> get_polygon() const;
@ -98,15 +108,6 @@ public:
void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;
//editor stuff
virtual void _edit_set_pivot(const Point2 &p_pivot);
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
virtual Rect2 _edit_get_rect() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
Polygon2D();
};

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@ -34,17 +34,27 @@
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
Dictionary Sprite::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
state["offset"] = offset;
return state;
}
set_offset(p_pivot);
void Sprite::_edit_set_state(const Dictionary &p_state) {
Node2D::_edit_set_state(p_state);
set_offset(p_state["offset"]);
}
void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(get_offset() - p_pivot);
set_position(get_transform().xform(p_pivot));
}
Point2 Sprite::_edit_get_pivot() const {
return get_offset();
return Vector2();
}
bool Sprite::_edit_use_pivot() const {
bool Sprite::_edit_use_pivot() const {
return true;
}

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@ -65,6 +65,9 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
virtual Dictionary _edit_get_state() const;
virtual void _edit_set_state(const Dictionary &p_state);
virtual void _edit_set_pivot(const Point2 &p_pivot);
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;

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@ -307,6 +307,8 @@ void BaseButton::toggled(bool p_pressed) {
}
void BaseButton::set_disabled(bool p_disabled) {
if (status.disabled == p_disabled)
return;
status.disabled = p_disabled;
update();

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@ -49,31 +49,41 @@
Dictionary Control::_edit_get_state() const {
Dictionary s;
s["rect"] = get_rect();
s["rotation"] = get_rotation();
s["scale"] = get_scale();
s["pivot"] = get_pivot_offset();
Array anchors;
anchors.push_back(get_anchor(MARGIN_LEFT));
anchors.push_back(get_anchor(MARGIN_TOP));
anchors.push_back(get_anchor(MARGIN_RIGHT));
anchors.push_back(get_anchor(MARGIN_BOTTOM));
s["anchors"] = anchors;
Array margins;
margins.push_back(get_margin(MARGIN_LEFT));
margins.push_back(get_margin(MARGIN_TOP));
margins.push_back(get_margin(MARGIN_RIGHT));
margins.push_back(get_margin(MARGIN_BOTTOM));
s["margins"] = margins;
return s;
}
void Control::_edit_set_state(const Dictionary &p_state) {
Dictionary state = p_state;
Rect2 rect = state["rect"];
set_position(rect.position);
set_size(rect.size);
set_rotation(state["rotation"]);
set_scale(state["scale"]);
set_pivot_offset(state["pivot"]);
Array anchors = state["anchors"];
set_anchor(MARGIN_LEFT, anchors[0]);
set_anchor(MARGIN_TOP, anchors[1]);
set_anchor(MARGIN_RIGHT, anchors[2]);
set_anchor(MARGIN_BOTTOM, anchors[3]);
data.anchor[MARGIN_LEFT] = anchors[0];
data.anchor[MARGIN_TOP] = anchors[1];
data.anchor[MARGIN_RIGHT] = anchors[2];
data.anchor[MARGIN_BOTTOM] = anchors[3];
Array margins = state["margins"];
data.margin[MARGIN_LEFT] = margins[0];
data.margin[MARGIN_TOP] = margins[1];
data.margin[MARGIN_RIGHT] = margins[2];
data.margin[MARGIN_BOTTOM] = margins[3];
_size_changed();
}
void Control::_edit_set_position(const Point2 &p_position) {
@ -85,19 +95,8 @@ Point2 Control::_edit_get_position() const {
};
void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
Transform2D xform = _get_internal_transform();
Vector2 new_pos = xform.basis_xform(p_edit_rect.position);
Vector2 pos = get_position() + new_pos;
Rect2 new_rect = get_rect();
new_rect.position = pos.snapped(Vector2(1, 1));
new_rect.size = p_edit_rect.size.snapped(Vector2(1, 1));
set_position(new_rect.position);
set_size(new_rect.size);
set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)));
set_size(p_edit_rect.size.snapped(Vector2(1, 1)));
}
Rect2 Control::_edit_get_rect() const {
@ -121,6 +120,9 @@ bool Control::_edit_use_rotation() const {
}
void Control::_edit_set_pivot(const Point2 &p_pivot) {
Vector2 delta_pivot = p_pivot - get_pivot_offset();
Vector2 move = Vector2((cos(data.rotation) - 1.0) * delta_pivot.x - sin(data.rotation) * delta_pivot.y, sin(data.rotation) * delta_pivot.x + (cos(data.rotation) - 1.0) * delta_pivot.y);
set_position(get_position() + move);
set_pivot_offset(p_pivot);
}
@ -1297,7 +1299,8 @@ void Control::_size_changed() {
new_size_cache.height = MAX(minimum_size.height, new_size_cache.height);
}
if (get_viewport()->is_snap_controls_to_pixels_enabled()) {
// We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
if (Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
new_size_cache = new_size_cache.floor();
new_pos_cache = new_pos_cache.floor();
}
@ -1378,7 +1381,6 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo
data.margin[(p_margin + 2) % 4] = _s2a(previous_opposite_margin_pos, data.anchor[(p_margin + 2) % 4], parent_range);
}
}
if (is_inside_tree()) {
_size_changed();
}