Add support for radio-looking items with icon

Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit.

Fixes #18063.
This commit is contained in:
Pedro J. Estébanez 2018-04-09 19:55:24 +02:00
parent 9101a89510
commit b964a9e678
4 changed files with 24 additions and 1 deletions

View File

@ -77,6 +77,21 @@
created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
</description> </description>
</method> </method>
<method name="add_icon_radio_check_item">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<argument index="1" name="label" type="String">
</argument>
<argument index="2" name="id" type="int" default="-1">
</argument>
<argument index="3" name="accel" type="int" default="0">
</argument>
<description>
The same as [method add_icon_check_item] but the inserted item will look as a radio button. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups.
</description>
</method>
<method name="add_icon_check_shortcut"> <method name="add_icon_check_shortcut">
<return type="void"> <return type="void">
</return> </return>

View File

@ -112,7 +112,7 @@ void OptionButton::pressed() {
void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID) { void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID) {
popup->add_icon_check_item(p_icon, p_label, p_ID); popup->add_icon_radio_check_item(p_icon, p_label, p_ID);
if (popup->get_item_count() == 1) if (popup->get_item_count() == 1)
select(0); select(0);
} }

View File

@ -588,6 +588,13 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_ID, uint32_t p
update(); update();
} }
void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
add_icon_check_item(p_icon, p_label, p_ID, p_accel);
items[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
update();
}
void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) { void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null()); ERR_FAIL_COND(p_shortcut.is_null());

View File

@ -122,6 +122,7 @@ public:
void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0); void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0); void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_radio_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0); void add_radio_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1); void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1);
void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false); void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);