Merge pull request #36327 from akien-mga/fix-warnings-reenable-werror
Fix compilation warnings and re-enable werror=yes on Travis
This commit is contained in:
commit
b967c910b8
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@ -10,7 +10,7 @@ env:
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global:
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global:
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- SCONS_CACHE=$HOME/.scons_cache/$TRAVIS_BRANCH
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- SCONS_CACHE=$HOME/.scons_cache/$TRAVIS_BRANCH
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- SCONS_CACHE_LIMIT=1024
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- SCONS_CACHE_LIMIT=1024
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- OPTIONS="debug_symbols=no verbose=yes progress=no builtin_libpng=yes"
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- OPTIONS="debug_symbols=no verbose=yes progress=no"
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||||||
- secure: "uch9QszCgsl1qVbuzY41P7S2hWL2IiNFV4SbAYRCdi0oJ9MIu+pVyrQdpf3+jG4rH6j4Rffl+sN17Zz4dIDDioFL1JwqyCqyCyswR8uACC0Rr8gr4Mi3+HIRbv+2s2P4cIQq41JM8FJe84k9jLEMGCGh69w+ibCWoWs74CokYVA="
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- secure: "uch9QszCgsl1qVbuzY41P7S2hWL2IiNFV4SbAYRCdi0oJ9MIu+pVyrQdpf3+jG4rH6j4Rffl+sN17Zz4dIDDioFL1JwqyCqyCyswR8uACC0Rr8gr4Mi3+HIRbv+2s2P4cIQq41JM8FJe84k9jLEMGCGh69w+ibCWoWs74CokYVA="
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cache:
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cache:
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@ -33,7 +33,7 @@ matrix:
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- name: Linux editor (debug, GCC 9, with Mono)
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- name: Linux editor (debug, GCC 9, with Mono)
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stage: build
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stage: build
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env: PLATFORM=x11 TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc-9 MATRIX_EVAL="CC=gcc-9 && CXX=g++-9" EXTRA_ARGS="module_mono_enabled=yes mono_glue=no warnings=extra"
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env: PLATFORM=x11 TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc-9 MATRIX_EVAL="CC=gcc-9 && CXX=g++-9" EXTRA_ARGS="module_mono_enabled=yes mono_glue=no warnings=extra werror=yes"
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os: linux
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os: linux
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compiler: gcc-9
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compiler: gcc-9
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addons:
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addons:
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@ -48,7 +48,7 @@ matrix:
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- name: Linux export template (release, Clang)
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- name: Linux export template (release, Clang)
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stage: build
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stage: build
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env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra"
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env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"
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os: linux
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os: linux
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compiler: clang
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compiler: clang
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addons:
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addons:
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@ -70,7 +70,7 @@ matrix:
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- name: macOS editor (debug, Clang)
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- name: macOS editor (debug, Clang)
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stage: build
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stage: build
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env: PLATFORM=osx TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-clang EXTRA_ARGS="warnings=extra" # werror=yes
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env: PLATFORM=osx TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-clang EXTRA_ARGS="warnings=extra werror=yes"
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os: osx
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os: osx
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compiler: clang
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compiler: clang
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addons:
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addons:
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@ -357,7 +357,8 @@ if selected_platform in platform_list:
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env.Append(CCFLAGS=['-Walloc-zero',
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env.Append(CCFLAGS=['-Walloc-zero',
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'-Wduplicated-branches', '-Wduplicated-cond',
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'-Wduplicated-branches', '-Wduplicated-cond',
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'-Wstringop-overflow=4', '-Wlogical-op'])
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'-Wstringop-overflow=4', '-Wlogical-op'])
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env.Append(CXXFLAGS=['-Wnoexcept', '-Wplacement-new=1'])
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# -Wnoexcept was removed temporarily due to GH-36325.
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env.Append(CXXFLAGS=['-Wplacement-new=1'])
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version = methods.get_compiler_version(env)
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version = methods.get_compiler_version(env)
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if version != None and version[0] >= '9':
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if version != None and version[0] >= '9':
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env.Append(CCFLAGS=['-Wattribute-alias=2'])
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env.Append(CCFLAGS=['-Wattribute-alias=2'])
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@ -369,6 +370,11 @@ if selected_platform in platform_list:
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env.Append(CCFLAGS=['-w'])
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env.Append(CCFLAGS=['-w'])
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if (env["werror"]):
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if (env["werror"]):
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env.Append(CCFLAGS=['-Werror'])
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env.Append(CCFLAGS=['-Werror'])
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# FIXME: Temporary workaround after the Vulkan merge, remove once warnings are fixed.
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if methods.using_gcc(env):
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env.Append(CXXFLAGS=['-Wno-error=cpp'])
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else:
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env.Append(CXXFLAGS=['-Wno-error=#warnings'])
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else: # always enable those errors
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else: # always enable those errors
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env.Append(CCFLAGS=['-Werror=return-type'])
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env.Append(CCFLAGS=['-Werror=return-type'])
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@ -1040,9 +1040,6 @@
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</member>
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</member>
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<member name="rendering/quality/reflection_atlas/reflection_size.mobile" type="int" setter="" getter="" default="128">
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<member name="rendering/quality/reflection_atlas/reflection_size.mobile" type="int" setter="" getter="" default="128">
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</member>
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</member>
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<member name="rendering/quality/reflections/atlas_size" type="int" setter="" getter="" default="2048">
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Size of the atlas used by reflection probes. A larger size can result in higher visual quality, while a smaller size will be faster and take up less memory.
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</member>
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<member name="rendering/quality/reflections/ggx_samples" type="int" setter="" getter="" default="1024">
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<member name="rendering/quality/reflections/ggx_samples" type="int" setter="" getter="" default="1024">
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</member>
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</member>
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<member name="rendering/quality/reflections/ggx_samples.mobile" type="int" setter="" getter="" default="128">
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<member name="rendering/quality/reflections/ggx_samples.mobile" type="int" setter="" getter="" default="128">
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@ -52,12 +52,11 @@ enum BasisDecompressFormat {
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basist::etc1_global_selector_codebook *sel_codebook = nullptr;
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basist::etc1_global_selector_codebook *sel_codebook = nullptr;
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#ifdef TOOLS_ENABLED
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static Vector<uint8_t> basis_universal_packer(const Ref<Image> &p_image, Image::UsedChannels p_channels) {
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static Vector<uint8_t> basis_universal_packer(const Ref<Image> &p_image, Image::UsedChannels p_channels) {
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Vector<uint8_t> budata;
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Vector<uint8_t> budata;
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#ifdef TOOLS_ENABLED
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{
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{
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Ref<Image> image = p_image->duplicate();
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Ref<Image> image = p_image->duplicate();
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@ -117,14 +116,10 @@ static Vector<uint8_t> basis_universal_packer(const Ref<Image> &p_image, Image::
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#ifdef USE_RG_AS_RGBA
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#ifdef USE_RG_AS_RGBA
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image->convert_rg_to_ra_rgba8();
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image->convert_rg_to_ra_rgba8();
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decompress_format = BASIS_DECOMPRESS_RG_AS_RA;
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decompress_format = BASIS_DECOMPRESS_RG_AS_RA;
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#else
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#else
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params.m_seperate_rg_to_color_alpha = true;
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params.m_seperate_rg_to_color_alpha = true;
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decompress_format = BASIS_DECOMPRESS_RG;
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decompress_format = BASIS_DECOMPRESS_RG;
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#endif
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#endif
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} break;
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} break;
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case Image::USED_CHANNELS_RGB: {
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case Image::USED_CHANNELS_RGB: {
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decompress_format = BASIS_DECOMPRESS_RGB;
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decompress_format = BASIS_DECOMPRESS_RGB;
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@ -152,9 +147,9 @@ static Vector<uint8_t> basis_universal_packer(const Ref<Image> &p_image, Image::
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}
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}
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}
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}
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#endif
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return budata;
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return budata;
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}
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}
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#endif // TOOLS_ENABLED
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static Ref<Image> basis_universal_unpacker(const Vector<uint8_t> &p_buffer) {
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static Ref<Image> basis_universal_unpacker(const Vector<uint8_t> &p_buffer) {
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Ref<Image> image;
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Ref<Image> image;
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@ -286,7 +281,7 @@ void unregister_basis_universal_types() {
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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delete sel_codebook;
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delete sel_codebook;
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#endif
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Image::basis_universal_packer = NULL;
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Image::basis_universal_packer = NULL;
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#endif
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Image::basis_universal_unpacker = NULL;
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Image::basis_universal_unpacker = NULL;
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}
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}
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@ -58,7 +58,11 @@ if env['builtin_glslang']:
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_glslang.Prepend(CPPPATH=[thirdparty_dir])
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# Treat glslang headers as system headers to avoid raising warnings. Not supported on MSVC.
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if not env.msvc:
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env_glslang.Append(CPPFLAGS=['-isystem', Dir(thirdparty_dir).path])
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else:
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env_glslang.Prepend(CPPPATH=[thirdparty_dir])
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env_thirdparty = env_glslang.Clone()
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env_thirdparty = env_glslang.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.disable_warnings()
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@ -561,7 +561,6 @@ const NodePath &SoftBody::get_parent_collision_ignore() const {
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void SoftBody::set_pinned_points_indices(Vector<SoftBody::PinnedPoint> p_pinned_points_indices) {
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void SoftBody::set_pinned_points_indices(Vector<SoftBody::PinnedPoint> p_pinned_points_indices) {
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pinned_points = p_pinned_points_indices;
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pinned_points = p_pinned_points_indices;
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const PinnedPoint *w = pinned_points.ptr();
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for (int i = pinned_points.size() - 1; 0 <= i; --i) {
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for (int i = pinned_points.size() - 1; 0 <= i; --i) {
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pin_point(p_pinned_points_indices[i].point_index, true);
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pin_point(p_pinned_points_indices[i].point_index, true);
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}
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}
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@ -109,7 +109,6 @@ private:
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int color_scan_cell_width;
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int color_scan_cell_width;
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int bake_texture_size;
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int bake_texture_size;
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float cell_size;
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float cell_size;
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float propagation;
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int max_original_cells;
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int max_original_cells;
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int leaf_voxel_count;
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int leaf_voxel_count;
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@ -2073,8 +2073,6 @@ SceneTree::SceneTree() {
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root->set_as_audio_listener_2d(true);
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root->set_as_audio_listener_2d(true);
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current_scene = NULL;
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current_scene = NULL;
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int ref_atlas_size = GLOBAL_DEF("rendering/quality/reflections/atlas_size", 2048);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_size", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_size", PROPERTY_HINT_RANGE, "0,8192,or_greater")); //next_power_of_2 will return a 0 as min value
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int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
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int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"));
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"));
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root->set_msaa(Viewport::MSAA(msaa_mode));
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root->set_msaa(Viewport::MSAA(msaa_mode));
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@ -537,58 +537,36 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array
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Vector<float> warr = p_arrays[VS::ARRAY_WEIGHTS];
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Vector<float> warr = p_arrays[VS::ARRAY_WEIGHTS];
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int vc = varr.size();
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int vc = varr.size();
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if (vc == 0)
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if (vc == 0)
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return ret;
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return ret;
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int lformat = 0;
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const Vector3 *rv;
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int lformat = 0;
|
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if (varr.size()) {
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if (varr.size()) {
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lformat |= VS::ARRAY_FORMAT_VERTEX;
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lformat |= VS::ARRAY_FORMAT_VERTEX;
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rv = varr.ptr();
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}
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}
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const Vector3 *rn;
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if (narr.size()) {
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if (narr.size()) {
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lformat |= VS::ARRAY_FORMAT_NORMAL;
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lformat |= VS::ARRAY_FORMAT_NORMAL;
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rn = narr.ptr();
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|
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}
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}
|
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const float *rt;
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|
||||||
if (tarr.size()) {
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if (tarr.size()) {
|
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lformat |= VS::ARRAY_FORMAT_TANGENT;
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lformat |= VS::ARRAY_FORMAT_TANGENT;
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rt = tarr.ptr();
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|
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}
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}
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const Color *rc;
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if (carr.size()) {
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if (carr.size()) {
|
||||||
lformat |= VS::ARRAY_FORMAT_COLOR;
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lformat |= VS::ARRAY_FORMAT_COLOR;
|
||||||
rc = carr.ptr();
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|
||||||
}
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}
|
||||||
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|
||||||
const Vector2 *ruv;
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|
||||||
if (uvarr.size()) {
|
if (uvarr.size()) {
|
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lformat |= VS::ARRAY_FORMAT_TEX_UV;
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lformat |= VS::ARRAY_FORMAT_TEX_UV;
|
||||||
ruv = uvarr.ptr();
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|
||||||
}
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}
|
||||||
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|
||||||
const Vector2 *ruv2;
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|
||||||
if (uv2arr.size()) {
|
if (uv2arr.size()) {
|
||||||
lformat |= VS::ARRAY_FORMAT_TEX_UV2;
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lformat |= VS::ARRAY_FORMAT_TEX_UV2;
|
||||||
ruv2 = uv2arr.ptr();
|
|
||||||
}
|
}
|
||||||
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|
||||||
const int *rb;
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|
||||||
if (barr.size()) {
|
if (barr.size()) {
|
||||||
lformat |= VS::ARRAY_FORMAT_BONES;
|
lformat |= VS::ARRAY_FORMAT_BONES;
|
||||||
rb = barr.ptr();
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|
||||||
}
|
}
|
||||||
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|
||||||
const float *rw;
|
|
||||||
if (warr.size()) {
|
if (warr.size()) {
|
||||||
lformat |= VS::ARRAY_FORMAT_WEIGHTS;
|
lformat |= VS::ARRAY_FORMAT_WEIGHTS;
|
||||||
rw = warr.ptr();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < vc; i++) {
|
for (int i = 0; i < vc; i++) {
|
||||||
|
|
||||||
Vertex v;
|
Vertex v;
|
||||||
if (lformat & VS::ARRAY_FORMAT_VERTEX)
|
if (lformat & VS::ARRAY_FORMAT_VERTEX)
|
||||||
v.vertex = varr[i];
|
v.vertex = varr[i];
|
||||||
|
@ -642,58 +620,36 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li
|
||||||
Vector<float> warr = arr[VS::ARRAY_WEIGHTS];
|
Vector<float> warr = arr[VS::ARRAY_WEIGHTS];
|
||||||
|
|
||||||
int vc = varr.size();
|
int vc = varr.size();
|
||||||
|
|
||||||
if (vc == 0)
|
if (vc == 0)
|
||||||
return;
|
return;
|
||||||
lformat = 0;
|
|
||||||
|
|
||||||
const Vector3 *rv;
|
lformat = 0;
|
||||||
if (varr.size()) {
|
if (varr.size()) {
|
||||||
lformat |= VS::ARRAY_FORMAT_VERTEX;
|
lformat |= VS::ARRAY_FORMAT_VERTEX;
|
||||||
rv = varr.ptr();
|
|
||||||
}
|
}
|
||||||
const Vector3 *rn;
|
|
||||||
if (narr.size()) {
|
if (narr.size()) {
|
||||||
lformat |= VS::ARRAY_FORMAT_NORMAL;
|
lformat |= VS::ARRAY_FORMAT_NORMAL;
|
||||||
rn = narr.ptr();
|
|
||||||
}
|
}
|
||||||
const float *rt;
|
|
||||||
if (tarr.size()) {
|
if (tarr.size()) {
|
||||||
lformat |= VS::ARRAY_FORMAT_TANGENT;
|
lformat |= VS::ARRAY_FORMAT_TANGENT;
|
||||||
rt = tarr.ptr();
|
|
||||||
}
|
}
|
||||||
const Color *rc;
|
|
||||||
if (carr.size()) {
|
if (carr.size()) {
|
||||||
lformat |= VS::ARRAY_FORMAT_COLOR;
|
lformat |= VS::ARRAY_FORMAT_COLOR;
|
||||||
rc = carr.ptr();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const Vector2 *ruv;
|
|
||||||
if (uvarr.size()) {
|
if (uvarr.size()) {
|
||||||
lformat |= VS::ARRAY_FORMAT_TEX_UV;
|
lformat |= VS::ARRAY_FORMAT_TEX_UV;
|
||||||
ruv = uvarr.ptr();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const Vector2 *ruv2;
|
|
||||||
if (uv2arr.size()) {
|
if (uv2arr.size()) {
|
||||||
lformat |= VS::ARRAY_FORMAT_TEX_UV2;
|
lformat |= VS::ARRAY_FORMAT_TEX_UV2;
|
||||||
ruv2 = uv2arr.ptr();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const int *rb;
|
|
||||||
if (barr.size()) {
|
if (barr.size()) {
|
||||||
lformat |= VS::ARRAY_FORMAT_BONES;
|
lformat |= VS::ARRAY_FORMAT_BONES;
|
||||||
rb = barr.ptr();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const float *rw;
|
|
||||||
if (warr.size()) {
|
if (warr.size()) {
|
||||||
lformat |= VS::ARRAY_FORMAT_WEIGHTS;
|
lformat |= VS::ARRAY_FORMAT_WEIGHTS;
|
||||||
rw = warr.ptr();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < vc; i++) {
|
for (int i = 0; i < vc; i++) {
|
||||||
|
|
||||||
Vertex v;
|
Vertex v;
|
||||||
if (lformat & VS::ARRAY_FORMAT_VERTEX)
|
if (lformat & VS::ARRAY_FORMAT_VERTEX)
|
||||||
v.vertex = varr[i];
|
v.vertex = varr[i];
|
||||||
|
|
|
@ -991,6 +991,15 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
|
||||||
}
|
}
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
|
case Item::Command::TYPE_MESH:
|
||||||
|
case Item::Command::TYPE_MULTIMESH:
|
||||||
|
case Item::Command::TYPE_PARTICLES: {
|
||||||
|
ERR_PRINT("FIXME: Mesh, MultiMesh and Particles render commands are unimplemented currently, they need to be ported to the 4.0 rendering architecture.");
|
||||||
|
#ifndef _MSC_VER
|
||||||
|
#warning Item::Command types for Mesh, MultiMesh and Particles need to be implemented.
|
||||||
|
#endif
|
||||||
|
// See #if 0'ed code below to port from GLES3.
|
||||||
|
} break;
|
||||||
|
|
||||||
#if 0
|
#if 0
|
||||||
case Item::Command::TYPE_MESH: {
|
case Item::Command::TYPE_MESH: {
|
||||||
|
|
|
@ -67,18 +67,6 @@ static _FORCE_INLINE_ void store_transform_3x3(const Transform &p_mtx, float *p_
|
||||||
p_array[11] = 0;
|
p_array[11] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static _FORCE_INLINE_ void store_transform_3x3_430(const Transform &p_mtx, float *p_array) {
|
|
||||||
p_array[0] = p_mtx.basis.elements[0][0];
|
|
||||||
p_array[1] = p_mtx.basis.elements[1][0];
|
|
||||||
p_array[2] = p_mtx.basis.elements[2][0];
|
|
||||||
p_array[3] = p_mtx.basis.elements[0][1];
|
|
||||||
p_array[4] = p_mtx.basis.elements[1][1];
|
|
||||||
p_array[5] = p_mtx.basis.elements[2][1];
|
|
||||||
p_array[6] = p_mtx.basis.elements[0][2];
|
|
||||||
p_array[7] = p_mtx.basis.elements[1][2];
|
|
||||||
p_array[8] = p_mtx.basis.elements[2][2];
|
|
||||||
}
|
|
||||||
|
|
||||||
static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
|
static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
|
|
|
@ -2745,7 +2745,6 @@ void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pas
|
||||||
|
|
||||||
Rect2i atlas_rect;
|
Rect2i atlas_rect;
|
||||||
RID atlas_fb;
|
RID atlas_fb;
|
||||||
int atlas_fb_size;
|
|
||||||
|
|
||||||
bool using_dual_paraboloid = false;
|
bool using_dual_paraboloid = false;
|
||||||
bool using_dual_paraboloid_flip = false;
|
bool using_dual_paraboloid_flip = false;
|
||||||
|
@ -2816,7 +2815,6 @@ void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pas
|
||||||
render_fb = shadow_map->fb;
|
render_fb = shadow_map->fb;
|
||||||
render_texture = shadow_map->depth;
|
render_texture = shadow_map->depth;
|
||||||
atlas_fb = directional_shadow.fb;
|
atlas_fb = directional_shadow.fb;
|
||||||
atlas_fb_size = directional_shadow.size;
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
//set from shadow atlas
|
//set from shadow atlas
|
||||||
|
@ -2844,7 +2842,6 @@ void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pas
|
||||||
atlas_rect.size.width = shadow_size;
|
atlas_rect.size.width = shadow_size;
|
||||||
atlas_rect.size.height = shadow_size;
|
atlas_rect.size.height = shadow_size;
|
||||||
atlas_fb = shadow_atlas->fb;
|
atlas_fb = shadow_atlas->fb;
|
||||||
atlas_fb_size = shadow_atlas->size;
|
|
||||||
|
|
||||||
zfar = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_RANGE);
|
zfar = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_RANGE);
|
||||||
bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_BIAS);
|
bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_BIAS);
|
||||||
|
|
|
@ -1944,7 +1944,7 @@ int RasterizerStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
|
||||||
void RasterizerStorageRD::mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {
|
void RasterizerStorageRD::mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {
|
||||||
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
Mesh *mesh = mesh_owner.getornull(p_mesh);
|
||||||
ERR_FAIL_COND(!mesh);
|
ERR_FAIL_COND(!mesh);
|
||||||
ERR_FAIL_INDEX(p_mode, 2);
|
ERR_FAIL_INDEX((int)p_mode, 2);
|
||||||
|
|
||||||
mesh->blend_shape_mode = p_mode;
|
mesh->blend_shape_mode = p_mode;
|
||||||
}
|
}
|
||||||
|
@ -2636,7 +2636,7 @@ void RasterizerStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, in
|
||||||
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
||||||
ERR_FAIL_COND(!multimesh);
|
ERR_FAIL_COND(!multimesh);
|
||||||
ERR_FAIL_INDEX(p_index, multimesh->instances);
|
ERR_FAIL_INDEX(p_index, multimesh->instances);
|
||||||
ERR_FAIL_INDEX(p_index, !multimesh->uses_custom_data);
|
ERR_FAIL_COND(!multimesh->uses_custom_data);
|
||||||
|
|
||||||
_multimesh_make_local(multimesh);
|
_multimesh_make_local(multimesh);
|
||||||
|
|
||||||
|
@ -2723,7 +2723,7 @@ Color RasterizerStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_i
|
||||||
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
||||||
ERR_FAIL_COND_V(!multimesh, Color());
|
ERR_FAIL_COND_V(!multimesh, Color());
|
||||||
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
|
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
|
||||||
ERR_FAIL_INDEX_V(p_index, !multimesh->uses_colors, Color());
|
ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
|
||||||
|
|
||||||
_multimesh_make_local(multimesh);
|
_multimesh_make_local(multimesh);
|
||||||
|
|
||||||
|
@ -2746,7 +2746,7 @@ Color RasterizerStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, i
|
||||||
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
|
||||||
ERR_FAIL_COND_V(!multimesh, Color());
|
ERR_FAIL_COND_V(!multimesh, Color());
|
||||||
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
|
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
|
||||||
ERR_FAIL_INDEX_V(p_index, !multimesh->uses_custom_data, Color());
|
ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
|
||||||
|
|
||||||
_multimesh_make_local(multimesh);
|
_multimesh_make_local(multimesh);
|
||||||
|
|
||||||
|
|
|
@ -41,7 +41,6 @@ class RenderPipelineVertexFormatCacheRD {
|
||||||
RID shader;
|
RID shader;
|
||||||
uint32_t input_mask;
|
uint32_t input_mask;
|
||||||
|
|
||||||
RD::FramebufferFormatID framebuffer_format;
|
|
||||||
RD::RenderPrimitive render_primitive;
|
RD::RenderPrimitive render_primitive;
|
||||||
RD::PipelineRasterizationState rasterization_state;
|
RD::PipelineRasterizationState rasterization_state;
|
||||||
RD::PipelineMultisampleState multisample_state;
|
RD::PipelineMultisampleState multisample_state;
|
||||||
|
|
|
@ -35,6 +35,7 @@
|
||||||
#include "core/map.h"
|
#include "core/map.h"
|
||||||
#include "core/rid_owner.h"
|
#include "core/rid_owner.h"
|
||||||
#include "core/variant.h"
|
#include "core/variant.h"
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
/**
|
/**
|
||||||
|
@ -47,11 +48,7 @@ class ShaderRD {
|
||||||
CharString general_defines;
|
CharString general_defines;
|
||||||
Vector<CharString> variant_defines;
|
Vector<CharString> variant_defines;
|
||||||
|
|
||||||
int vertex_code_start;
|
|
||||||
int fragment_code_start;
|
|
||||||
|
|
||||||
struct Version {
|
struct Version {
|
||||||
|
|
||||||
CharString uniforms;
|
CharString uniforms;
|
||||||
CharString vertex_globals;
|
CharString vertex_globals;
|
||||||
CharString vertex_code;
|
CharString vertex_code;
|
||||||
|
|
Loading…
Reference in New Issue