Update copyright statements to 2020

And apply clang-format 10 to the codebase.
This commit is contained in:
Rémi Verschelde 2020-08-13 22:58:13 +02:00
parent 18484dd45e
commit b97401f304
1447 changed files with 5601 additions and 3131 deletions

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@ -42,8 +42,8 @@ Source: https://github.com/godotengine/godot
Files: * Files: *
Comment: Godot Engine Comment: Godot Engine
Copyright: 2007-2017, Juan Linietsky, Ariel Manzur. Copyright: 2007-2020, Juan Linietsky, Ariel Manzur.
2014-2017, Godot Engine contributors. 2014-2020, Godot Engine contributors.
License: Expat License: Expat
Files: ./icon.png Files: ./icon.png
@ -103,8 +103,8 @@ Files: ./servers/physics/gjk_epa.cpp
./servers/physics/joints/slider_joint_sw.h ./servers/physics/joints/slider_joint_sw.h
Comment: Bullet Continuous Collision Detection and Physics Library Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2003-2008, Erwin Coumans Copyright: 2003-2008, Erwin Coumans
2007-2017, Juan Linietsky, Ariel Manzur. 2007-2020, Juan Linietsky, Ariel Manzur.
2014-2017, Godot Engine contributors. 2014-2020, Godot Engine contributors.
License: Expat and Zlib License: Expat and Zlib
Files: ./servers/physics/joints/cone_twist_joint_sw.cpp Files: ./servers/physics/joints/cone_twist_joint_sw.cpp

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@ -1,5 +1,5 @@
Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef ALLOCATORS_H #ifndef ALLOCATORS_H
#define ALLOCATORS_H #define ALLOCATORS_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "array.h" #include "array.h"
#include "hashfuncs.h" #include "hashfuncs.h"
#include "object.h" #include "object.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef ARRAY_H #ifndef ARRAY_H
#define ARRAY_H #define ARRAY_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "core_bind.h" #include "core_bind.h"
#include "core/globals.h" #include "core/globals.h"
@ -2239,7 +2240,8 @@ void _Thread::_start_func(void *ud) {
reason = "Method Not Found"; reason = "Method Not Found";
} break; } break;
default: {} default: {
}
} }
ERR_EXPLAIN("Could not call function '" + t->target_method.operator String() + "'' starting thread ID: " + t->get_id() + " Reason: " + reason); ERR_EXPLAIN("Could not call function '" + t->target_method.operator String() + "'' starting thread ID: " + t->get_id() + " Reason: " + reason);

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef CORE_BIND_H #ifndef CORE_BIND_H
#define CORE_BIND_H #define CORE_BIND_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "color.h" #include "color.h"
#include "color_names.inc" #include "color_names.inc"
#include "map.h" #include "map.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef COLOR_H #ifndef COLOR_H
#define COLOR_H #define COLOR_H

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@ -3,7 +3,7 @@
static Map<String, Color> _named_colors; static Map<String, Color> _named_colors;
static void _populate_named_colors() { static void _populate_named_colors() {
if(!_named_colors.empty()) return; if (!_named_colors.empty()) return;
_named_colors.insert("aliceblue", Color(0.94, 0.97, 1.00)); _named_colors.insert("aliceblue", Color(0.94, 0.97, 1.00));
_named_colors.insert("antiquewhite", Color(0.98, 0.92, 0.84)); _named_colors.insert("antiquewhite", Color(0.98, 0.92, 0.84));
_named_colors.insert("aqua", Color(0.00, 1.00, 1.00)); _named_colors.insert("aqua", Color(0.00, 1.00, 1.00));

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "command_queue_mt.h" #include "command_queue_mt.h"
#include "os/os.h" #include "os/os.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef COMMAND_QUEUE_MT_H #ifndef COMMAND_QUEUE_MT_H
#define COMMAND_QUEUE_MT_H #define COMMAND_QUEUE_MT_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "compressed_translation.h" #include "compressed_translation.h"
#include "pair.h" #include "pair.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef COMPRESSED_TRANSLATION_H #ifndef COMPRESSED_TRANSLATION_H
#define COMPRESSED_TRANSLATION_H #define COMPRESSED_TRANSLATION_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "core_string_names.h" #include "core_string_names.h"
CoreStringNames *CoreStringNames::singleton = NULL; CoreStringNames *CoreStringNames::singleton = NULL;

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef CORE_STRING_NAMES_H #ifndef CORE_STRING_NAMES_H
#define CORE_STRING_NAMES_H #define CORE_STRING_NAMES_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "dictionary.h" #include "dictionary.h"
#include "io/json.h" #include "io/json.h"
#include "safe_refcount.h" #include "safe_refcount.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef DICTIONARY_H #ifndef DICTIONARY_H
#define DICTIONARY_H #define DICTIONARY_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "dvector.h" #include "dvector.h"
Mutex *dvector_lock = NULL; Mutex *dvector_lock = NULL;

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef DVECTOR_H #ifndef DVECTOR_H
#define DVECTOR_H #define DVECTOR_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef ERROR_LIST_H #ifndef ERROR_LIST_H
#define ERROR_LIST_H #define ERROR_LIST_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "error_macros.h" #include "error_macros.h"
#include "os/os.h" #include "os/os.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef ERROR_MACROS_H #ifndef ERROR_MACROS_H
#define ERROR_MACROS_H #define ERROR_MACROS_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "event_queue.h" #include "event_queue.h"
Error EventQueue::push_call(uint32_t p_instance_ID, const StringName &p_method, VARIANT_ARG_DECLARE) { Error EventQueue::push_call(uint32_t p_instance_ID, const StringName &p_method, VARIANT_ARG_DECLARE) {

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef EVENT_QUEUE_H #ifndef EVENT_QUEUE_H
#define EVENT_QUEUE_H #define EVENT_QUEUE_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "func_ref.h" #include "func_ref.h"
Variant FuncRef::call_func(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { Variant FuncRef::call_func(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef FUNC_REF_H #ifndef FUNC_REF_H
#define FUNC_REF_H #define FUNC_REF_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "global_constants.h" #include "global_constants.h"
#include "object.h" #include "object.h"
#include "os/keyboard.h" #include "os/keyboard.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef GLOBAL_CONSTANTS_H #ifndef GLOBAL_CONSTANTS_H
#define GLOBAL_CONSTANTS_H #define GLOBAL_CONSTANTS_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "globals.h" #include "globals.h"
#include "os/dir_access.h" #include "os/dir_access.h"
#include "os/file_access.h" #include "os/file_access.h"
@ -950,7 +951,8 @@ static String _encode_variant(const Variant &p_variant) {
case Image::FORMAT_BC4: format = "bc4"; break; case Image::FORMAT_BC4: format = "bc4"; break;
case Image::FORMAT_BC5: format = "bc5"; break; case Image::FORMAT_BC5: format = "bc5"; break;
case Image::FORMAT_CUSTOM: format = "custom custom_size=" + itos(img.get_data().size()) + ""; break; case Image::FORMAT_CUSTOM: format = "custom custom_size=" + itos(img.get_data().size()) + ""; break;
default: {} default: {
}
} }
str += format + ", "; str += format + ", ";
@ -1010,7 +1012,8 @@ static String _encode_variant(const Variant &p_variant) {
} break; } break;
} }
} break; } break;
default: {} default: {
}
} }
return "nil"; //don't know wha to do with this return "nil"; //don't know wha to do with this

View File

@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef GLOBALS_H #ifndef GLOBALS_H
#define GLOBALS_H #define GLOBALS_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef HASH_MAP_H #ifndef HASH_MAP_H
#define HASH_MAP_H #define HASH_MAP_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef HASHFUNCS_H #ifndef HASHFUNCS_H
#define HASHFUNCS_H #define HASHFUNCS_H

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@ -1,12 +1,12 @@
/*************************************************************************/ /*************************************************************************/
/* fieldwise.cpp */ /* math_fieldwise.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

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@ -1,12 +1,12 @@
/*************************************************************************/ /*************************************************************************/
/* fieldwise.h */ /* math_fieldwise.h */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef MATH_FIELDWISE_H #ifndef MATH_FIELDWISE_H
#define MATH_FIELDWISE_H #define MATH_FIELDWISE_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef VALUE_EVALUATOR_H #ifndef VALUE_EVALUATOR_H
#define VALUE_EVALUATOR_H #define VALUE_EVALUATOR_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "image.h" #include "image.h"
#include "core/io/image_loader.h" #include "core/io/image_loader.h"
@ -110,7 +111,8 @@ void Image::_put_pixelw(int p_x, int p_y, int p_width, const BColor &p_color, un
ERR_FAIL(); ERR_FAIL();
} break; } break;
default: {}; default: {
};
} }
} }
@ -262,7 +264,8 @@ Image::BColor Image::_get_pixelw(int p_x, int p_y, int p_width, const unsigned c
int32_t b = 1.164 * (y - 16) + 2.018 * (u - 128); int32_t b = 1.164 * (y - 16) + 2.018 * (u - 128);
result = BColor(CLAMP(r, 0, 255), CLAMP(g, 0, 255), CLAMP(b, 0, 255)); result = BColor(CLAMP(r, 0, 255), CLAMP(g, 0, 255), CLAMP(b, 0, 255));
} break; } break;
default: {} default: {
}
} }
return result; return result;
@ -778,7 +781,8 @@ int Image::_get_dst_image_size(int p_width, int p_height, Format p_format, int &
pixsize = 1; pixsize = 1;
size = 256 * 4; size = 256 * 4;
break; break;
default: {} default: {
}
}; };
while (true) { while (true) {
@ -941,7 +945,8 @@ void Image::shrink_x2() {
case FORMAT_GRAYSCALE_ALPHA: _generate_po2_mipmap<2>(r.ptr(), w.ptr(), width, height); break; case FORMAT_GRAYSCALE_ALPHA: _generate_po2_mipmap<2>(r.ptr(), w.ptr(), width, height); break;
case FORMAT_RGB: _generate_po2_mipmap<3>(r.ptr(), w.ptr(), width, height); break; case FORMAT_RGB: _generate_po2_mipmap<3>(r.ptr(), w.ptr(), width, height); break;
case FORMAT_RGBA: _generate_po2_mipmap<4>(r.ptr(), w.ptr(), width, height); break; case FORMAT_RGBA: _generate_po2_mipmap<4>(r.ptr(), w.ptr(), width, height); break;
default: {} default: {
}
} }
} }
@ -988,7 +993,8 @@ Error Image::generate_mipmaps(int p_mipmaps, bool p_keep_existing) {
case FORMAT_GRAYSCALE_ALPHA: _generate_po2_mipmap<2>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break; case FORMAT_GRAYSCALE_ALPHA: _generate_po2_mipmap<2>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break;
case FORMAT_RGB: _generate_po2_mipmap<3>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break; case FORMAT_RGB: _generate_po2_mipmap<3>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break;
case FORMAT_RGBA: _generate_po2_mipmap<4>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break; case FORMAT_RGBA: _generate_po2_mipmap<4>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break;
default: {} default: {
}
} }
} }
@ -1019,7 +1025,8 @@ Error Image::generate_mipmaps(int p_mipmaps, bool p_keep_existing) {
case FORMAT_GRAYSCALE_ALPHA: _scale_bilinear<2>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h, w, h); break; case FORMAT_GRAYSCALE_ALPHA: _scale_bilinear<2>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h, w, h); break;
case FORMAT_RGB: _scale_bilinear<3>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h, w, h); break; case FORMAT_RGB: _scale_bilinear<3>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h, w, h); break;
case FORMAT_RGBA: _scale_bilinear<4>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h, w, h); break; case FORMAT_RGBA: _scale_bilinear<4>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h, w, h); break;
default: {} default: {
}
} }
} }
@ -1281,7 +1288,8 @@ void Image::create(const char **p_xpm) {
if (y == (size_height - 1)) if (y == (size_height - 1))
status = DONE; status = DONE;
} break; } break;
default: {} default: {
}
} }
line++; line++;
@ -1370,7 +1378,8 @@ bool Image::is_invisible() const {
case FORMAT_BC3: { case FORMAT_BC3: {
detected = true; detected = true;
} break; } break;
default: {} default: {
}
} }
return !detected; return !detected;
@ -1435,7 +1444,8 @@ Image::AlphaMode Image::detect_alpha() const {
case FORMAT_BC3: { case FORMAT_BC3: {
detected = true; detected = true;
} break; } break;
default: {} default: {
}
} }
if (detected) if (detected)
@ -1970,7 +1980,8 @@ int Image::get_format_pallete_size(Format p_format) {
return 4 * 256; return 4 * 256;
} break; } break;
default: {} default: {
}
} }
return 0; return 0;
} }

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef IMAGE_H #ifndef IMAGE_H
#define IMAGE_H #define IMAGE_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "image.h" #include "image.h"
#include "print_string.h" #include "print_string.h"
#include <stdio.h> #include <stdio.h>

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "input_map.h" #include "input_map.h"
#include "globals.h" #include "globals.h"
#include "os/keyboard.h" #include "os/keyboard.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef INPUT_MAP_H #ifndef INPUT_MAP_H
#define INPUT_MAP_H #define INPUT_MAP_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */

View File

@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "compression.h" #include "compression.h"
#include "os/copymem.h" #include "os/copymem.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef COMPRESSION_H #ifndef COMPRESSION_H
#define COMPRESSION_H #define COMPRESSION_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "config_file.h" #include "config_file.h"
#include "os/file_access.h" #include "os/file_access.h"
#include "os/keyboard.h" #include "os/keyboard.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef CONFIG_FILE_H #ifndef CONFIG_FILE_H
#define CONFIG_FILE_H #define CONFIG_FILE_H

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@ -1 +1,31 @@
/*************************************************************************/
/* export_data.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "export_data.h" #include "export_data.h"

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@ -1,3 +1,33 @@
/*************************************************************************/
/* export_data.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EXPORT_DATA_H #ifndef EXPORT_DATA_H
#define EXPORT_DATA_H #define EXPORT_DATA_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "file_access_buffered.h" #include "file_access_buffered.h"
#include <string.h> #include <string.h>

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef FILE_ACCESS_BUFFERED_H #ifndef FILE_ACCESS_BUFFERED_H
#define FILE_ACCESS_BUFFERED_H #define FILE_ACCESS_BUFFERED_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef FILE_ACCESS_BUFFERED_FA_H #ifndef FILE_ACCESS_BUFFERED_FA_H
#define FILE_ACCESS_BUFFERED_FA_H #define FILE_ACCESS_BUFFERED_FA_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "file_access_compressed.h" #include "file_access_compressed.h"
#include "print_string.h" #include "print_string.h"
void FileAccessCompressed::configure(const String &p_magic, Compression::Mode p_mode, int p_block_size) { void FileAccessCompressed::configure(const String &p_magic, Compression::Mode p_mode, int p_block_size) {

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef FILE_ACCESS_COMPRESSED_H #ifndef FILE_ACCESS_COMPRESSED_H
#define FILE_ACCESS_COMPRESSED_H #define FILE_ACCESS_COMPRESSED_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "file_access_encrypted.h" #include "file_access_encrypted.h"
#include "core/variant.h" #include "core/variant.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef FILE_ACCESS_ENCRYPTED_H #ifndef FILE_ACCESS_ENCRYPTED_H
#define FILE_ACCESS_ENCRYPTED_H #define FILE_ACCESS_ENCRYPTED_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "file_access_memory.h" #include "file_access_memory.h"
#include "globals.h" #include "globals.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef FILE_ACCESS_MEMORY_H #ifndef FILE_ACCESS_MEMORY_H
#define FILE_ACCESS_MEMORY_H #define FILE_ACCESS_MEMORY_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "file_access_network.h" #include "file_access_network.h"
#include "globals.h" #include "globals.h"
#include "io/ip.h" #include "io/ip.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef FILE_ACCESS_NETWORK_H #ifndef FILE_ACCESS_NETWORK_H
#define FILE_ACCESS_NETWORK_H #define FILE_ACCESS_NETWORK_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "file_access_pack.h" #include "file_access_pack.h"
#include "version.h" #include "version.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef FILE_ACCESS_PACK_H #ifndef FILE_ACCESS_PACK_H
#define FILE_ACCESS_PACK_H #define FILE_ACCESS_PACK_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifdef MINIZIP_ENABLED #ifdef MINIZIP_ENABLED
#include "file_access_zip.h" #include "file_access_zip.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifdef MINIZIP_ENABLED #ifdef MINIZIP_ENABLED
#ifndef FILE_ACCESS_Zip_H #ifndef FILE_ACCESS_Zip_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "http_client.h" #include "http_client.h"
#include "io/stream_peer_ssl.h" #include "io/stream_peer_ssl.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef HTTP_CLIENT_H #ifndef HTTP_CLIENT_H
#define HTTP_CLIENT_H #define HTTP_CLIENT_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "image_loader.h" #include "image_loader.h"
#include "print_string.h" #include "print_string.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef IMAGE_LOADER_H #ifndef IMAGE_LOADER_H
#define IMAGE_LOADER_H #define IMAGE_LOADER_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "ip.h" #include "ip.h"
#include "hash_map.h" #include "hash_map.h"
#include "os/semaphore.h" #include "os/semaphore.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef IP_H #ifndef IP_H
#define IP_H #define IP_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "ip_address.h" #include "ip_address.h"
/* /*
IP_Address::operator Variant() const { IP_Address::operator Variant() const {

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef IP_ADDRESS_H #ifndef IP_ADDRESS_H
#define IP_ADDRESS_H #define IP_ADDRESS_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "json.h" #include "json.h"
#include "print_string.h" #include "print_string.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef JSON_H #ifndef JSON_H
#define JSON_H #define JSON_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "marshalls.h" #include "marshalls.h"
#include "os/keyboard.h" #include "os/keyboard.h"
#include "print_string.h" #include "print_string.h"
@ -756,7 +757,9 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
r_variant = carray; r_variant = carray;
} break; } break;
default: { ERR_FAIL_V(ERR_BUG); } default: {
ERR_FAIL_V(ERR_BUG);
}
} }
return OK; return OK;
@ -1359,7 +1362,9 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) {
r_len += 4 * 4 * len; r_len += 4 * 4 * len;
} break; } break;
default: { ERR_FAIL_V(ERR_BUG); } default: {
ERR_FAIL_V(ERR_BUG);
}
} }
return OK; return OK;

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef MARSHALLS_H #ifndef MARSHALLS_H
#define MARSHALLS_H #define MARSHALLS_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "packet_peer.h" #include "packet_peer.h"
#include "globals.h" #include "globals.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef PACKET_PEER_H #ifndef PACKET_PEER_H
#define PACKET_PEER_H #define PACKET_PEER_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "packet_peer_udp.h" #include "packet_peer_udp.h"
#include "io/ip.h" #include "io/ip.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef PACKET_PEER_UDP_H #ifndef PACKET_PEER_UDP_H
#define PACKET_PEER_UDP_H #define PACKET_PEER_UDP_H

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@ -1,12 +1,12 @@
/*************************************************************************/ /*************************************************************************/
/* pkc_packer.cpp */ /* pck_packer.cpp */
/*************************************************************************/ /*************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "pck_packer.h" #include "pck_packer.h"
#include "core/os/file_access.h" #include "core/os/file_access.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "core/reference.h" #include "core/reference.h"
class FileAccess; class FileAccess;

View File

@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "resource_format_binary.h" #include "resource_format_binary.h"
#include "globals.h" #include "globals.h"
#include "io/file_access_compressed.h" #include "io/file_access_compressed.h"
@ -1741,7 +1742,8 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant &p_property,
case Image::FORMAT_ATC_ALPHA_EXPLICIT: f->store_32(IMAGE_FORMAT_ATC_ALPHA_EXPLICIT); break; case Image::FORMAT_ATC_ALPHA_EXPLICIT: f->store_32(IMAGE_FORMAT_ATC_ALPHA_EXPLICIT); break;
case Image::FORMAT_ATC_ALPHA_INTERPOLATED: f->store_32(IMAGE_FORMAT_ATC_ALPHA_INTERPOLATED); break; case Image::FORMAT_ATC_ALPHA_INTERPOLATED: f->store_32(IMAGE_FORMAT_ATC_ALPHA_INTERPOLATED); break;
case Image::FORMAT_CUSTOM: f->store_32(IMAGE_FORMAT_CUSTOM); break; case Image::FORMAT_CUSTOM: f->store_32(IMAGE_FORMAT_CUSTOM); break;
default: {} default: {
}
} }
int dlen = val.get_data().size(); int dlen = val.get_data().size();
@ -2020,7 +2022,8 @@ void ResourceFormatSaverBinaryInstance::_find_resources(const Variant &p_variant
} break; } break;
default: {} default: {
}
} }
} }
#if 0 #if 0

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef RESOURCE_FORMAT_BINARY_H #ifndef RESOURCE_FORMAT_BINARY_H
#define RESOURCE_FORMAT_BINARY_H #define RESOURCE_FORMAT_BINARY_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "resource_format_xml.h" #include "resource_format_xml.h"
#include "globals.h" #include "globals.h"
#include "os/dir_access.h" #include "os/dir_access.h"
@ -2274,7 +2275,8 @@ void ResourceFormatSaverXMLInstance::write_property(const String &p_name, const
case Image::FORMAT_ATC_ALPHA_EXPLICIT: params += " format=\"atcae\""; break; case Image::FORMAT_ATC_ALPHA_EXPLICIT: params += " format=\"atcae\""; break;
case Image::FORMAT_ATC_ALPHA_INTERPOLATED: params += " format=\"atcai\""; break; case Image::FORMAT_ATC_ALPHA_INTERPOLATED: params += " format=\"atcai\""; break;
case Image::FORMAT_CUSTOM: params += " format=\"custom\" custom_size=\"" + itos(img.get_data().size()) + "\""; break; case Image::FORMAT_CUSTOM: params += " format=\"custom\" custom_size=\"" + itos(img.get_data().size()) + "\""; break;
default: {} default: {
}
} }
} break; } break;
case Variant::NODE_PATH: type = "node_path"; break; case Variant::NODE_PATH: type = "node_path"; break;
@ -2708,7 +2710,8 @@ void ResourceFormatSaverXMLInstance::write_property(const String &p_name, const
} }
} break; } break;
default: {} default: {
}
} }
if (oneliner) if (oneliner)
f->store_8(' '); f->store_8(' ');
@ -2787,7 +2790,8 @@ void ResourceFormatSaverXMLInstance::_find_resources(const Variant &p_variant, b
_find_resources(v); _find_resources(v);
} }
} break; } break;
default: {} default: {
}
} }
} }

View File

@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef RESOURCE_FORMAT_XML_H #ifndef RESOURCE_FORMAT_XML_H
#define RESOURCE_FORMAT_XML_H #define RESOURCE_FORMAT_XML_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "resource_loader.h" #include "resource_loader.h"
#include "globals.h" #include "globals.h"
#include "os/file_access.h" #include "os/file_access.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef RESOURCE_LOADER_H #ifndef RESOURCE_LOADER_H
#define RESOURCE_LOADER_H #define RESOURCE_LOADER_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "resource_saver.h" #include "resource_saver.h"
#include "globals.h" #include "globals.h"
#include "os/file_access.h" #include "os/file_access.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef RESOURCE_SAVER_H #ifndef RESOURCE_SAVER_H
#define RESOURCE_SAVER_H #define RESOURCE_SAVER_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "stream_peer.h" #include "stream_peer.h"
#include "io/marshalls.h" #include "io/marshalls.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef STREAM_PEER_H #ifndef STREAM_PEER_H
#define STREAM_PEER_H #define STREAM_PEER_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "stream_peer_ssl.h" #include "stream_peer_ssl.h"
StreamPeerSSL *(*StreamPeerSSL::_create)() = NULL; StreamPeerSSL *(*StreamPeerSSL::_create)() = NULL;

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef STREAM_PEER_SSL_H #ifndef STREAM_PEER_SSL_H
#define STREAM_PEER_SSL_H #define STREAM_PEER_SSL_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "stream_peer_tcp.h" #include "stream_peer_tcp.h"
StreamPeerTCP *(*StreamPeerTCP::_create)() = NULL; StreamPeerTCP *(*StreamPeerTCP::_create)() = NULL;

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef STREAM_PEER_TCP_H #ifndef STREAM_PEER_TCP_H
#define STREAM_PEER_TCP_H #define STREAM_PEER_TCP_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "tcp_server.h" #include "tcp_server.h"
TCP_Server *(*TCP_Server::_create)() = NULL; TCP_Server *(*TCP_Server::_create)() = NULL;

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef TCP_SERVER_H #ifndef TCP_SERVER_H
#define TCP_SERVER_H #define TCP_SERVER_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "translation_loader_po.h" #include "translation_loader_po.h"
#include "os/file_access.h" #include "os/file_access.h"
#include "translation.h" #include "translation.h"

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef TRANSLATION_LOADER_PO_H #ifndef TRANSLATION_LOADER_PO_H
#define TRANSLATION_LOADER_PO_H #define TRANSLATION_LOADER_PO_H

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@ -5,8 +5,8 @@
/* GODOT ENGINE */ /* GODOT ENGINE */
/* https://godotengine.org */ /* https://godotengine.org */
/*************************************************************************/ /*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */ /* */
/* Permission is hereby granted, free of charge, to any person obtaining */ /* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */ /* a copy of this software and associated documentation files (the */
@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "xml_parser.h" #include "xml_parser.h"
#include "print_string.h" #include "print_string.h"
//#define DEBUG_XML //#define DEBUG_XML

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