Proper surface reset when resuming app on Android
Just re-creating the window instead of restarting the app entirely.
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07ada02cb4
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b987677cc0
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@ -367,6 +367,25 @@ void DisplayServerAndroid::register_android_driver() {
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register_create_function("android", create_func, get_rendering_drivers_func);
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}
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void DisplayServerAndroid::reset_window() {
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#if defined(VULKAN_ENABLED)
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if (rendering_driver == "vulkan") {
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ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
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ERR_FAIL_COND(!native_window);
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ERR_FAIL_COND(!context_vulkan);
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context_vulkan->window_destroy(MAIN_WINDOW_ID);
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Size2i display_size = OS_Android::get_singleton()->get_display_size();
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if (context_vulkan->window_create(native_window, display_size.width, display_size.height) == -1) {
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memdelete(context_vulkan);
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context_vulkan = nullptr;
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ERR_FAIL_MSG("Failed to reset Vulkan window.");
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}
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}
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#endif
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}
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DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
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rendering_driver = p_rendering_driver;
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@ -166,6 +166,8 @@ public:
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static Vector<String> get_rendering_drivers_func();
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static void register_android_driver();
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void reset_window();
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DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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~DisplayServerAndroid();
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};
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@ -66,11 +66,12 @@ public class GodotLib {
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/**
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* Invoked on the GL thread when the underlying Android surface has changed size.
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* @param width
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* @param height
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* @param p_surface
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* @param p_width
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* @param p_height
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* @see android.opengl.GLSurfaceView.Renderer#onSurfaceChanged(GL10, int, int)
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*/
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public static native void resize(int width, int height);
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public static native void resize(Surface p_surface, int p_width, int p_height);
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/**
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* Invoked on the render thread when the underlying Android surface is created or recreated.
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@ -64,7 +64,7 @@ class GodotRenderer implements GLSurfaceView.Renderer {
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}
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public void onSurfaceChanged(GL10 gl, int width, int height) {
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GodotLib.resize(width, height);
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GodotLib.resize(null, width, height);
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for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
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plugin.onGLSurfaceChanged(gl, width, height);
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}
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@ -59,9 +59,7 @@ internal class VkRenderer {
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* Called when the surface is created and signals the beginning of rendering.
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*/
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fun onVkSurfaceCreated(surface: Surface) {
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// TODO: properly implement surface re-creation:
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// GodotLib.newcontext should be called here once it's done.
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//GodotLib.newcontext(surface, false)
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GodotLib.newcontext(surface, false)
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for (plugin in pluginRegistry.getAllPlugins()) {
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plugin.onVkSurfaceCreated(surface)
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@ -72,12 +70,7 @@ internal class VkRenderer {
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* Called after the surface is created and whenever its size changes.
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*/
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fun onVkSurfaceChanged(surface: Surface, width: Int, height: Int) {
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GodotLib.resize(width, height)
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// TODO: properly implement surface re-creation:
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// Update the native renderer instead of restarting the app.
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// GodotLib.newcontext should not be called here once it's done.
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GodotLib.newcontext(surface, false)
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GodotLib.resize(surface, width, height)
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for (plugin in pluginRegistry.getAllPlugins()) {
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plugin.onVkSurfaceChanged(surface, width, height)
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@ -164,9 +164,20 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
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ClassDB::register_class<JNISingleton>();
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {
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if (os_android)
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os_android->set_display_size(Size2i(width, height));
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
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if (os_android) {
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os_android->set_display_size(Size2i(p_width, p_height));
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// No need to reset the surface during startup
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if (step > 0) {
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if (p_surface) {
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ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
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os_android->set_native_window(native_window);
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DisplayServerAndroid::get_singleton()->reset_window();
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}
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}
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits) {
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@ -40,7 +40,7 @@ extern "C" {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz, jobject activity);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz);
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