Fix build on MSVC 2017
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@ -1183,7 +1183,7 @@ Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) cons
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return image;
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}
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Vector<Ref<Image>> TextureStorage::_texture_3d_read_framebuffer(Texture *p_texture) const {
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Vector<Ref<Image>> TextureStorage::_texture_3d_read_framebuffer(GLES3::Texture *p_texture) const {
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ERR_FAIL_NULL_V(p_texture, Vector<Ref<Image>>());
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Vector<Ref<Image>> ret;
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@ -1610,7 +1610,7 @@ void TextureStorage::_texture_set_3d_data(RID p_texture, const Vector<Ref<Image>
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#endif
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}
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void TextureStorage::_texture_set_swizzle(Texture *p_texture, Image::Format p_real_format) {
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void TextureStorage::_texture_set_swizzle(GLES3::Texture *p_texture, Image::Format p_real_format) {
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#ifndef WEB_ENABLED
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switch (p_texture->format) {
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case Image::FORMAT_L8: {
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