From b9c5e2f9eb5e78e9e1ca5df79bf4708c7c0a08da Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 13 Jan 2021 16:54:31 +0100 Subject: [PATCH] doc: Sync classref with current source And fix copyright headers in new code. --- core/math/bvh.h | 4 ++-- core/math/bvh_abb.h | 4 ++-- core/math/bvh_tree.h | 4 ++-- core/pooled_list.h | 4 ++-- doc/classes/AspectRatioContainer.xml | 2 +- doc/classes/ProjectSettings.xml | 4 ++-- scene/gui/aspect_ratio_container.cpp | 4 ++-- scene/gui/aspect_ratio_container.h | 4 ++-- servers/physics/broad_phase_bvh.cpp | 4 ++-- servers/physics/broad_phase_bvh.h | 4 ++-- 10 files changed, 19 insertions(+), 19 deletions(-) diff --git a/core/math/bvh.h b/core/math/bvh.h index f5f6f0b27b4..6d1ea1df2bd 100644 --- a/core/math/bvh.h +++ b/core/math/bvh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/bvh_abb.h b/core/math/bvh_abb.h index 724caa0d366..fba9863839e 100644 --- a/core/math/bvh_abb.h +++ b/core/math/bvh_abb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/bvh_tree.h b/core/math/bvh_tree.h index 61766b6fbdc..5b957300db8 100644 --- a/core/math/bvh_tree.h +++ b/core/math/bvh_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/pooled_list.h b/core/pooled_list.h index a57bfd68fac..51ca5423a18 100644 --- a/core/pooled_list.h +++ b/core/pooled_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/doc/classes/AspectRatioContainer.xml b/doc/classes/AspectRatioContainer.xml index 7b41133139c..93221aa274d 100644 --- a/doc/classes/AspectRatioContainer.xml +++ b/doc/classes/AspectRatioContainer.xml @@ -1,5 +1,5 @@ - + Container that preserves its child controls' aspect ratio. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index af3aa51271a..32060afb1de 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -996,7 +996,7 @@ The default linear damp in 3D. [b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration. - + Enables the use of bounding volume hierarchy instead of octree for physics spatial partitioning. This may give better performance. @@ -1247,7 +1247,7 @@ The rendering octree balance can be changed to favor smaller ([code]0[/code]), or larger ([code]1[/code]) branches. Larger branches can increase performance significantly in some projects. - + Enables the use of bounding volume hierarchy instead of octree for rendering spatial partitioning. This may give better performance. diff --git a/scene/gui/aspect_ratio_container.cpp b/scene/gui/aspect_ratio_container.cpp index c06c6a4ecb8..7fb1b2d1c55 100644 --- a/scene/gui/aspect_ratio_container.cpp +++ b/scene/gui/aspect_ratio_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/aspect_ratio_container.h b/scene/gui/aspect_ratio_container.h index 62a417fde66..9391413257b 100644 --- a/scene/gui/aspect_ratio_container.h +++ b/scene/gui/aspect_ratio_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_bvh.cpp b/servers/physics/broad_phase_bvh.cpp index 46db8b45dab..8af2bae5797 100644 --- a/servers/physics/broad_phase_bvh.cpp +++ b/servers/physics/broad_phase_bvh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_bvh.h b/servers/physics/broad_phase_bvh.h index 72defd714a1..83a63202201 100644 --- a/servers/physics/broad_phase_bvh.h +++ b/servers/physics/broad_phase_bvh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */