Merge pull request #65945 from Faless/mp/4.x_nodes_warnings
[MP] Add warnings to spawner and synchronizer.
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commit
ba35d2bff4
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@ -86,6 +86,23 @@ void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const {
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}
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}
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#endif
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TypedArray<String> MultiplayerSpawner::get_configuration_warnings() const {
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TypedArray<String> warnings = Node::get_configuration_warnings();
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if (spawn_path.is_empty() || !has_node(spawn_path)) {
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warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes."));
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}
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bool has_scenes = get_spawnable_scene_count() > 0;
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// Can't check if method is overriden in placeholder scripts.
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bool has_placeholder_script = get_script_instance() && get_script_instance()->is_placeholder();
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if (!has_scenes && !GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom) && !has_placeholder_script) {
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warnings.push_back(RTR("A list of PackedScenes must be set in the \"Auto Spawn List\" property in order for MultiplayerSpawner to automatically spawn them remotely when added as child of \"spawn_path\"."));
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warnings.push_back(RTR("Alternatively, a Script implementing the function \"_spawn_custom\" must be set for this MultiplayerSpawner, and \"spawn\" must be called explicitly in code."));
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}
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return warnings;
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}
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void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
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SpawnableScene sc;
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sc.path = p_path;
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@ -94,13 +111,16 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
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}
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spawnable_scenes.push_back(sc);
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}
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int MultiplayerSpawner::get_spawnable_scene_count() const {
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return spawnable_scenes.size();
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}
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String MultiplayerSpawner::get_spawnable_scene(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, (int)spawnable_scenes.size(), "");
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return spawnable_scenes[p_idx].path;
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}
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void MultiplayerSpawner::clear_spawnable_scenes() {
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spawnable_scenes.clear();
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}
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@ -91,6 +91,8 @@ protected:
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void _get_property_list(List<PropertyInfo> *p_list) const;
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#endif
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public:
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TypedArray<String> get_configuration_warnings() const override;
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Node *get_spawn_node() const {
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return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr;
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}
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@ -94,6 +94,16 @@ void MultiplayerSynchronizer::_update_process() {
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}
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}
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TypedArray<String> MultiplayerSynchronizer::get_configuration_warnings() const {
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TypedArray<String> warnings = Node::get_configuration_warnings();
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if (root_path.is_empty() || !has_node(root_path)) {
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warnings.push_back(RTR("A valid NodePath must be set in the \"Root Path\" property in order for MultiplayerSynchronizer to be able to synchronize properties."));
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}
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return warnings;
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}
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Error MultiplayerSynchronizer::get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs) {
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ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER);
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r_variant.resize(p_properties.size());
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@ -66,6 +66,8 @@ public:
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static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs);
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static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state);
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TypedArray<String> get_configuration_warnings() const override;
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void set_replication_interval(double p_interval);
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double get_replication_interval() const;
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uint64_t get_replication_interval_msec() const;
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