Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - backported and extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037
This commit is contained in:
parent
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commit
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@ -55,6 +55,14 @@ Comment: Godot Engine logo
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Copyright: 2017, Andrea Calabró
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Copyright: 2017, Andrea Calabró
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License: CC-BY-4.0
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License: CC-BY-4.0
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Files: ./core/math/convex_hull.cpp
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./core/math/convex_hull.h
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Comment: Bullet Continuous Collision Detection and Physics Library
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Copyright: 2011, Ole Kniemeyer, MAXON, www.maxon.net
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2007-2021, Juan Linietsky, Ariel Manzur.
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2014-2021, Godot Engine contributors.
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License: Expat and Zlib
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Files: ./modules/fbx/fbx_parser/
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Files: ./modules/fbx/fbx_parser/
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Comment: Open Asset Import Library (FBX parser)
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Comment: Open Asset Import Library (FBX parser)
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Copyright: 2006-2020, assimp team
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Copyright: 2006-2020, assimp team
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2290
core/math/convex_hull.cpp
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2290
core/math/convex_hull.cpp
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File diff suppressed because it is too large
Load Diff
116
core/math/convex_hull.h
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116
core/math/convex_hull.h
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/*************************************************************************/
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/* convex_hull.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*
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Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef CONVEX_HULL_H
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#define CONVEX_HULL_H
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#include "core/local_vector.h"
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#include "core/math/geometry.h"
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#include "core/math/vector3.h"
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#include "core/vector.h"
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/// Convex hull implementation based on Preparata and Hong
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/// See http://code.google.com/p/bullet/issues/detail?id=275
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/// Ole Kniemeyer, MAXON Computer GmbH
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class ConvexHullComputer {
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public:
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class Edge {
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private:
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int32_t next = 0;
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int32_t reverse = 0;
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int32_t target_vertex = 0;
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friend class ConvexHullComputer;
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public:
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int32_t get_source_vertex() const {
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return (this + reverse)->target_vertex;
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}
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int32_t get_target_vertex() const {
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return target_vertex;
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}
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const Edge *get_next_edge_of_vertex() const // clockwise list of all edges of a vertex
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{
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return this + next;
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}
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const Edge *get_next_edge_of_face() const // counter-clockwise list of all edges of a face
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{
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return (this + reverse)->get_next_edge_of_vertex();
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}
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const Edge *get_reverse_edge() const {
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return this + reverse;
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}
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};
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// Vertices of the output hull
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Vector<Vector3> vertices;
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// Edges of the output hull
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LocalVector<Edge> edges;
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// Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
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LocalVector<int32_t> faces;
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/*
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Compute convex hull of "count" vertices stored in "coords".
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If "shrink" is positive, the convex hull is shrunken by that amount (each face is moved by "shrink" length units
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towards the center along its normal).
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If "shrinkClamp" is positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius"
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is the minimum distance of a face to the center of the convex hull.
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The returned value is the amount by which the hull has been shrunken. If it is negative, the amount was so large
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that the resulting convex hull is empty.
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The output convex hull can be found in the member variables "vertices", "edges", "faces".
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*/
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real_t compute(const Vector3 *p_coords, int32_t p_count, real_t p_shrink, real_t p_shrink_clamp);
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static Error convex_hull(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh);
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};
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#endif // CONVEX_HULL_H
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51
core/os/spin_lock.h
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51
core/os/spin_lock.h
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/*************************************************************************/
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/* spin_lock.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SPIN_LOCK_H
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#define SPIN_LOCK_H
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#include "core/typedefs.h"
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#include <atomic>
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class SpinLock {
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std::atomic_flag locked = ATOMIC_FLAG_INIT;
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public:
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_ALWAYS_INLINE_ void lock() {
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while (locked.test_and_set(std::memory_order_acquire)) {
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;
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}
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}
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_ALWAYS_INLINE_ void unlock() {
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locked.clear(std::memory_order_release);
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}
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};
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#endif // SPIN_LOCK_H
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133
core/paged_allocator.h
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133
core/paged_allocator.h
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/*************************************************************************/
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/* paged_allocator.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PAGED_ALLOCATOR_H
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#define PAGED_ALLOCATOR_H
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#include "core/os/memory.h"
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#include "core/os/spin_lock.h"
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#include "core/typedefs.h"
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#include <type_traits>
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template <class T, bool thread_safe = false>
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class PagedAllocator {
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T **page_pool = nullptr;
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T ***available_pool = nullptr;
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uint32_t pages_allocated = 0;
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uint32_t allocs_available = 0;
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uint32_t page_shift = 0;
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uint32_t page_mask = 0;
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uint32_t page_size = 0;
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SpinLock spin_lock;
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public:
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T *alloc() {
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if (thread_safe) {
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spin_lock.lock();
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}
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if (unlikely(allocs_available == 0)) {
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uint32_t pages_used = pages_allocated;
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pages_allocated++;
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page_pool = (T **)memrealloc(page_pool, sizeof(T *) * pages_allocated);
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available_pool = (T ***)memrealloc(available_pool, sizeof(T **) * pages_allocated);
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page_pool[pages_used] = (T *)memalloc(sizeof(T) * page_size);
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available_pool[pages_used] = (T **)memalloc(sizeof(T *) * page_size);
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for (uint32_t i = 0; i < page_size; i++) {
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available_pool[0][i] = &page_pool[pages_used][i];
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}
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allocs_available += page_size;
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}
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allocs_available--;
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T *alloc = available_pool[allocs_available >> page_shift][allocs_available & page_mask];
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if (thread_safe) {
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spin_lock.unlock();
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}
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memnew_placement(alloc, T);
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return alloc;
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}
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void free(T *p_mem) {
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if (thread_safe) {
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spin_lock.lock();
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}
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p_mem->~T();
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available_pool[allocs_available >> page_shift][allocs_available & page_mask] = p_mem;
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if (thread_safe) {
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spin_lock.unlock();
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}
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allocs_available++;
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}
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void reset(bool p_allow_unfreed = false) {
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if (!p_allow_unfreed || !std::is_trivially_destructible<T>::value) {
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ERR_FAIL_COND(allocs_available < pages_allocated * page_size);
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}
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if (pages_allocated) {
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for (uint32_t i = 0; i < pages_allocated; i++) {
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memfree(page_pool[i]);
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memfree(available_pool[i]);
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}
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memfree(page_pool);
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memfree(available_pool);
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page_pool = nullptr;
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available_pool = nullptr;
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pages_allocated = 0;
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allocs_available = 0;
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}
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}
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bool is_configured() const {
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return page_size > 0;
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}
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void configure(uint32_t p_page_size) {
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ERR_FAIL_COND(page_pool != nullptr); //sanity check
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ERR_FAIL_COND(p_page_size == 0);
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page_size = nearest_power_of_2_templated(p_page_size);
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page_mask = page_size - 1;
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page_shift = get_shift_from_power_of_2(page_size);
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}
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PagedAllocator(uint32_t p_page_size = 4096) { // power of 2 recommended because of alignment with OS page sizes. Even if element is bigger, its still a multiple and get rounded amount of pages
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configure(p_page_size);
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}
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~PagedAllocator() {
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ERR_FAIL_COND_MSG(allocs_available < pages_allocated * page_size, "Pages in use exist at exit in PagedAllocator");
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reset();
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}
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};
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#endif // PAGED_ALLOCATOR_H
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#include "spatial_editor_gizmos.h"
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#include "spatial_editor_gizmos.h"
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#include "core/math/convex_hull.h"
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#include "core/math/geometry.h"
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#include "core/math/geometry.h"
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#include "core/math/quick_hull.h"
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#include "scene/3d/audio_stream_player_3d.h"
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#include "scene/3d/audio_stream_player_3d.h"
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#include "scene/3d/baked_lightmap.h"
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#include "scene/3d/baked_lightmap.h"
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#include "scene/3d/collision_polygon.h"
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#include "scene/3d/collision_polygon.h"
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@ -3550,7 +3550,7 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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if (points.size() > 3) {
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if (points.size() > 3) {
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Vector<Vector3> varr = Variant(points);
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Vector<Vector3> varr = Variant(points);
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Geometry::MeshData md;
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Geometry::MeshData md;
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Error err = QuickHull::build(varr, md);
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Error err = ConvexHullComputer::convex_hull(varr, md);
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if (err == OK) {
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if (err == OK) {
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Vector<Vector3> points2;
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Vector<Vector3> points2;
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points2.resize(md.edges.size() * 2);
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points2.resize(md.edges.size() * 2);
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#include "test_physics.h"
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#include "test_physics.h"
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#include "core/map.h"
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#include "core/map.h"
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#include "core/math/convex_hull.h"
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#include "core/math/math_funcs.h"
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#include "core/math/math_funcs.h"
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#include "core/math/quick_hull.h"
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#include "core/os/main_loop.h"
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#include "core/os/main_loop.h"
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#include "core/os/os.h"
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#include "core/os/os.h"
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||||||
#include "core/print_string.h"
|
#include "core/print_string.h"
|
||||||
@ -168,7 +168,7 @@ protected:
|
|||||||
|
|
||||||
RID convex_mesh = vs->mesh_create();
|
RID convex_mesh = vs->mesh_create();
|
||||||
Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes);
|
Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes);
|
||||||
QuickHull::build(convex_data.vertices, convex_data);
|
ConvexHullComputer::convex_hull(convex_data.vertices, convex_data);
|
||||||
vs->mesh_add_surface_from_mesh_data(convex_mesh, convex_data);
|
vs->mesh_add_surface_from_mesh_data(convex_mesh, convex_data);
|
||||||
|
|
||||||
type_mesh_map[PhysicsServer::SHAPE_CONVEX_POLYGON] = convex_mesh;
|
type_mesh_map[PhysicsServer::SHAPE_CONVEX_POLYGON] = convex_mesh;
|
||||||
|
@ -30,8 +30,8 @@
|
|||||||
|
|
||||||
#include "test_render.h"
|
#include "test_render.h"
|
||||||
|
|
||||||
|
#include "core/math/convex_hull.h"
|
||||||
#include "core/math/math_funcs.h"
|
#include "core/math/math_funcs.h"
|
||||||
#include "core/math/quick_hull.h"
|
|
||||||
#include "core/os/keyboard.h"
|
#include "core/os/keyboard.h"
|
||||||
#include "core/os/main_loop.h"
|
#include "core/os/main_loop.h"
|
||||||
#include "core/os/os.h"
|
#include "core/os/os.h"
|
||||||
@ -118,7 +118,7 @@ public:
|
|||||||
vts.push_back(Vector3(-1, -1, -1));
|
vts.push_back(Vector3(-1, -1, -1));
|
||||||
|
|
||||||
Geometry::MeshData md;
|
Geometry::MeshData md;
|
||||||
Error err = QuickHull::build(vts, md);
|
Error err = ConvexHullComputer::convex_hull(vts, md);
|
||||||
print_line("ERR: " + itos(err));
|
print_line("ERR: " + itos(err));
|
||||||
test_cube = vs->mesh_create();
|
test_cube = vs->mesh_create();
|
||||||
vs->mesh_add_surface_from_mesh_data(test_cube, md);
|
vs->mesh_add_surface_from_mesh_data(test_cube, md);
|
||||||
|
@ -29,7 +29,7 @@
|
|||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#include "navigation_mesh_generator.h"
|
#include "navigation_mesh_generator.h"
|
||||||
#include "core/math/quick_hull.h"
|
#include "core/math/convex_hull.h"
|
||||||
#include "core/os/thread.h"
|
#include "core/os/thread.h"
|
||||||
#include "editor/editor_settings.h"
|
#include "editor/editor_settings.h"
|
||||||
#include "scene/3d/collision_shape.h"
|
#include "scene/3d/collision_shape.h"
|
||||||
@ -213,7 +213,7 @@ void EditorNavigationMeshGenerator::_parse_geometry(Transform p_accumulated_tran
|
|||||||
Vector<Vector3> varr = Variant(convex_polygon->get_points());
|
Vector<Vector3> varr = Variant(convex_polygon->get_points());
|
||||||
Geometry::MeshData md;
|
Geometry::MeshData md;
|
||||||
|
|
||||||
Error err = QuickHull::build(varr, md);
|
Error err = ConvexHullComputer::convex_hull(varr, md);
|
||||||
|
|
||||||
if (err == OK) {
|
if (err == OK) {
|
||||||
PoolVector3Array faces;
|
PoolVector3Array faces;
|
||||||
|
@ -29,7 +29,7 @@
|
|||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#include "convex_polygon_shape.h"
|
#include "convex_polygon_shape.h"
|
||||||
#include "core/math/quick_hull.h"
|
#include "core/math/convex_hull.h"
|
||||||
#include "servers/physics_server.h"
|
#include "servers/physics_server.h"
|
||||||
|
|
||||||
Vector<Vector3> ConvexPolygonShape::get_debug_mesh_lines() {
|
Vector<Vector3> ConvexPolygonShape::get_debug_mesh_lines() {
|
||||||
@ -38,7 +38,7 @@ Vector<Vector3> ConvexPolygonShape::get_debug_mesh_lines() {
|
|||||||
if (points.size() > 3) {
|
if (points.size() > 3) {
|
||||||
Vector<Vector3> varr = Variant(points);
|
Vector<Vector3> varr = Variant(points);
|
||||||
Geometry::MeshData md;
|
Geometry::MeshData md;
|
||||||
Error err = QuickHull::build(varr, md);
|
Error err = ConvexHullComputer::convex_hull(varr, md);
|
||||||
if (err == OK) {
|
if (err == OK) {
|
||||||
Vector<Vector3> lines;
|
Vector<Vector3> lines;
|
||||||
lines.resize(md.edges.size() * 2);
|
lines.resize(md.edges.size() * 2);
|
||||||
|
@ -31,8 +31,8 @@
|
|||||||
#include "shape_sw.h"
|
#include "shape_sw.h"
|
||||||
|
|
||||||
#include "core/image.h"
|
#include "core/image.h"
|
||||||
|
#include "core/math/convex_hull.h"
|
||||||
#include "core/math/geometry.h"
|
#include "core/math/geometry.h"
|
||||||
#include "core/math/quick_hull.h"
|
|
||||||
#include "core/sort_array.h"
|
#include "core/sort_array.h"
|
||||||
|
|
||||||
// HeightMapShapeSW is based on Bullet btHeightfieldTerrainShape.
|
// HeightMapShapeSW is based on Bullet btHeightfieldTerrainShape.
|
||||||
@ -1090,9 +1090,9 @@ Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ConvexPolygonShapeSW::_setup(const Vector<Vector3> &p_vertices) {
|
void ConvexPolygonShapeSW::_setup(const Vector<Vector3> &p_vertices) {
|
||||||
Error err = QuickHull::build(p_vertices, mesh);
|
Error err = ConvexHullComputer::convex_hull(p_vertices, mesh);
|
||||||
if (err != OK)
|
if (err != OK)
|
||||||
ERR_PRINT("Failed to build QuickHull");
|
ERR_PRINT("Failed to build convex hull");
|
||||||
|
|
||||||
AABB _aabb;
|
AABB _aabb;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user