Makes Mono bindings partial & adds GetNode<T>.

(cherry picked from commit a8c97eb094)
This commit is contained in:
Pieter-Jan Briers 2018-07-20 08:27:47 +02:00 committed by Hein-Pieter van Braam
parent e5aedf130f
commit ba441c48b0
3 changed files with 12 additions and 2 deletions

View File

@ -731,7 +731,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output.push_back(INDENT1 "public "); output.push_back(INDENT1 "public ");
bool is_abstract = itype.is_object_type && !ClassDB::can_instance(itype.name) && ClassDB::is_class_enabled(itype.name); // can_instance returns true if there's a constructor and the class is not 'disabled' bool is_abstract = itype.is_object_type && !ClassDB::can_instance(itype.name) && ClassDB::is_class_enabled(itype.name); // can_instance returns true if there's a constructor and the class is not 'disabled'
output.push_back(itype.is_singleton ? "static class " : (is_abstract ? "abstract class " : "class ")); output.push_back(itype.is_singleton ? "static partial class " : (is_abstract ? "abstract partial class " : "partial class "));
output.push_back(itype.proxy_name); output.push_back(itype.proxy_name);
if (itype.is_singleton) { if (itype.is_singleton) {

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@ -0,0 +1,10 @@
namespace Godot
{
public partial class Node
{
public T GetNode<T>(NodePath path) where T : Godot.Node
{
return (T)GetNode(path);
}
}
}

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@ -1 +1 @@
4 5