From ba6d8153aff9de8720cea3e871580297a27d310f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20T=2E=20Listwon?= Date: Mon, 30 Aug 2021 09:17:32 +0200 Subject: [PATCH] Fix buffer creation in light_internal_create() (cherry picked from commit 350573a4dfe7d3a5794793fa0299d708d4befddf) --- drivers/gles3/rasterizer_canvas_base_gles3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gles3/rasterizer_canvas_base_gles3.cpp b/drivers/gles3/rasterizer_canvas_base_gles3.cpp index a1a48817d29..6e2af725b11 100644 --- a/drivers/gles3/rasterizer_canvas_base_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_base_gles3.cpp @@ -95,7 +95,7 @@ RID RasterizerCanvasBaseGLES3::light_internal_create() { glGenBuffers(1, &li->ubo); glBindBuffer(GL_UNIFORM_BUFFER, li->ubo); - glBufferData(GL_UNIFORM_BUFFER, sizeof(LightInternal::UBOData), &state.canvas_item_ubo_data, GL_DYNAMIC_DRAW); + glBufferData(GL_UNIFORM_BUFFER, sizeof(LightInternal::UBOData), nullptr, GL_DYNAMIC_DRAW); glBindBuffer(GL_UNIFORM_BUFFER, 0); return light_internal_owner.make_rid(li);