Merge pull request #2717 from SaracenOne/light_baker_transluscent
Ignore alpha materials in baked light ray-tracer.
This commit is contained in:
commit
ba9ebe6b03
|
@ -115,6 +115,8 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m
|
|||
if (!mat_map.has(mat)) {
|
||||
|
||||
MeshMaterial mm;
|
||||
mm.is_double_sided = mat->get_flag(Material::FLAG_DOUBLE_SIDED);
|
||||
mm.use_alpha = false;
|
||||
|
||||
Ref<FixedMaterial> fm = mat;
|
||||
if (fm.is_valid()) {
|
||||
|
@ -128,6 +130,8 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m
|
|||
mm.specular.color=mm.specular.color.to_linear();
|
||||
|
||||
mm.specular.tex=_get_mat_tex(fm->get_texture(FixedMaterial::PARAM_SPECULAR));
|
||||
|
||||
mm.use_alpha = fm->get_fixed_flag(FixedMaterial::FLAG_USE_ALPHA);
|
||||
} else {
|
||||
|
||||
mm.diffuse.color=Color(1,1,1,1);
|
||||
|
@ -311,7 +315,12 @@ void BakedLightBaker::_parse_geometry(Node* p_node) {
|
|||
lights.push_back(dirl);
|
||||
}
|
||||
|
||||
} else if (p_node->cast_to<Spatial>()){
|
||||
}
|
||||
else if (p_node->cast_to<BakedLightSampler>()){
|
||||
// Ignore meshes and lights contained in baked light samplers
|
||||
return;
|
||||
}
|
||||
else if (p_node->cast_to<Spatial>()){
|
||||
|
||||
Spatial *sp = p_node->cast_to<Spatial>();
|
||||
|
||||
|
@ -472,6 +481,7 @@ BakedLightBaker::BVH* BakedLightBaker::_parse_bvh(BVH** p_children, int p_size,
|
|||
BVH* right = _parse_bvh(&p_children[p_size/2],p_size-p_size/2,p_depth+1,max_depth);
|
||||
|
||||
BVH *_new = memnew(BVH);
|
||||
_new->id=-1;
|
||||
_new->aabb=aabb;
|
||||
_new->center=aabb.pos+aabb.size*0.5;
|
||||
_new->children[0]=left;
|
||||
|
@ -488,6 +498,7 @@ void BakedLightBaker::_make_bvh() {
|
|||
int max_depth=0;
|
||||
for(int i=0;i<triangles.size();i++) {
|
||||
bases[i]=memnew( BVH );
|
||||
bases[i]->id=i;
|
||||
bases[i]->leaf=&triangles[i];
|
||||
bases[i]->aabb.pos=triangles[i].vertices[0];
|
||||
bases[i]->aabb.expand_to(triangles[i].vertices[1]);
|
||||
|
@ -949,7 +960,7 @@ void BakedLightBaker::_plot_light(ThreadStack& thread_stack,const Vector3& p_plo
|
|||
}
|
||||
|
||||
|
||||
float BakedLightBaker::_throw_ray(ThreadStack& thread_stack,bool p_bake_direct,const Vector3& p_begin, const Vector3& p_end,float p_rest,const Color& p_light,float *p_att_curve,float p_att_pos,int p_att_curve_len,int p_bounces,bool p_first_bounce,bool p_only_dist) {
|
||||
float BakedLightBaker::_throw_ray(ThreadStack& thread_stack, bool p_bake_direct, const Vector3& p_begin, const Vector3& p_end, float p_rest, const Color& p_light, float *p_att_curve, float p_att_pos, int p_att_curve_len, int p_bounces, bool p_first_bounce, bool p_only_dist, Vector<int> &p_ignore_list) {
|
||||
|
||||
|
||||
uint32_t* stack = thread_stack.ray_stack;
|
||||
|
@ -978,6 +989,7 @@ float BakedLightBaker::_throw_ray(ThreadStack& thread_stack,bool p_bake_direct,c
|
|||
Vector3 r_point;
|
||||
Vector3 end=p_end;
|
||||
|
||||
int triangle_id = -1;
|
||||
Triangle *triangle=NULL;
|
||||
|
||||
//for(int i=0;i<max_depth;i++)
|
||||
|
@ -986,7 +998,7 @@ float BakedLightBaker::_throw_ray(ThreadStack& thread_stack,bool p_bake_direct,c
|
|||
int level=0;
|
||||
//AABB ray_aabb;
|
||||
//ray_aabb.pos=p_begin;
|
||||
//ray_aabb.expand_to(p_end);
|
||||
//ray_aabb.expand_to(end);
|
||||
|
||||
|
||||
const BVH *bvhptr = bvh;
|
||||
|
@ -1004,47 +1016,53 @@ float BakedLightBaker::_throw_ray(ThreadStack& thread_stack,bool p_bake_direct,c
|
|||
switch(mode) {
|
||||
case TEST_AABB_BIT: {
|
||||
|
||||
if (b.leaf) {
|
||||
if (p_ignore_list.find(b.id)==-1) {
|
||||
if (b.leaf) {
|
||||
|
||||
|
||||
Face3 f3(b.leaf->vertices[0],b.leaf->vertices[1],b.leaf->vertices[2]);
|
||||
Face3 f3(b.leaf->vertices[0],b.leaf->vertices[1],b.leaf->vertices[2]);
|
||||
|
||||
|
||||
Vector3 res;
|
||||
Vector3 res;
|
||||
|
||||
if (f3.intersects_segment(p_begin,end,&res)) {
|
||||
if (f3.intersects_segment(p_begin,end,&res)) {
|
||||
|
||||
|
||||
float nd = n.dot(res);
|
||||
if (nd<d) {
|
||||
float nd = n.dot(res);
|
||||
if (nd<d) {
|
||||
|
||||
d=nd;
|
||||
r_point=res;
|
||||
end=res;
|
||||
len=(p_begin-end).length();
|
||||
r_normal=f3.get_plane().get_normal();
|
||||
triangle=b.leaf;
|
||||
triangle_id=b.id;
|
||||
inters=true;
|
||||
}
|
||||
|
||||
d=nd;
|
||||
r_point=res;
|
||||
end=res;
|
||||
len=(p_begin-end).length();
|
||||
r_normal=f3.get_plane().get_normal();
|
||||
triangle=b.leaf;
|
||||
inters=true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
stack[level]=VISIT_DONE_BIT;
|
||||
} else {
|
||||
|
||||
|
||||
bool valid = b.aabb.smits_intersect_ray(p_begin,n,0,len);
|
||||
//bool valid = b.aabb.intersects_segment(p_begin,p_end);
|
||||
// bool valid = b.aabb.intersects(ray_aabb);
|
||||
|
||||
if (!valid) {
|
||||
|
||||
stack[level]=VISIT_DONE_BIT;
|
||||
|
||||
} else {
|
||||
|
||||
stack[level]=VISIT_LEFT_BIT;
|
||||
}
|
||||
|
||||
bool valid = b.aabb.smits_intersect_ray(p_begin,n,0,len);
|
||||
//bool valid = b.aabb.intersects_segment(p_begin,end);
|
||||
// bool valid = b.aabb.intersects(ray_aabb);
|
||||
|
||||
if (!valid) {
|
||||
|
||||
stack[level]=VISIT_DONE_BIT;
|
||||
|
||||
} else {
|
||||
|
||||
stack[level]=VISIT_LEFT_BIT;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
stack[level] = VISIT_DONE_BIT;
|
||||
}
|
||||
|
||||
} continue;
|
||||
|
@ -1099,17 +1117,36 @@ float BakedLightBaker::_throw_ray(ThreadStack& thread_stack,bool p_bake_direct,c
|
|||
|
||||
}
|
||||
|
||||
if (n.dot(r_normal)>0)
|
||||
return -1;
|
||||
|
||||
if (n.dot(r_normal)>0)
|
||||
r_normal=-r_normal;
|
||||
bool passthrough = false;
|
||||
|
||||
|
||||
//ok...
|
||||
Color diffuse_at_point(0.8,0.8,0.8);
|
||||
Color specular_at_point(0.0,0.0,0.0);
|
||||
|
||||
if (triangle->material) {
|
||||
|
||||
if ((triangle->material->is_double_sided == true || triangle->material->use_alpha == true) && use_translucency == true) {
|
||||
if (n.dot(r_normal)>0)
|
||||
r_normal = -r_normal;
|
||||
|
||||
if (triangle->material->use_alpha == true)
|
||||
passthrough = true;
|
||||
}
|
||||
else {
|
||||
if (n.dot(r_normal)>0)
|
||||
return -1;
|
||||
}
|
||||
|
||||
//triangle->get_uv(r_point);
|
||||
|
||||
diffuse_at_point = triangle->material->diffuse.get_color(uv);
|
||||
specular_at_point = triangle->material->specular.get_color(uv);
|
||||
}
|
||||
else {
|
||||
if (n.dot(r_normal)>0)
|
||||
return -1;
|
||||
}
|
||||
|
||||
float dist = p_begin.distance_to(r_point);
|
||||
|
||||
|
@ -1139,23 +1176,18 @@ float BakedLightBaker::_throw_ray(ThreadStack& thread_stack,bool p_bake_direct,c
|
|||
//the multiplication can happen with more detail in the shader
|
||||
|
||||
|
||||
|
||||
if (triangle->material) {
|
||||
|
||||
//triangle->get_uv(r_point);
|
||||
|
||||
diffuse_at_point=triangle->material->diffuse.get_color(uv);
|
||||
specular_at_point=triangle->material->specular.get_color(uv);
|
||||
}
|
||||
|
||||
|
||||
diffuse_at_point.r=res_light.r*diffuse_at_point.r;
|
||||
diffuse_at_point.g=res_light.g*diffuse_at_point.g;
|
||||
diffuse_at_point.b=res_light.b*diffuse_at_point.b;
|
||||
|
||||
float ret=1e6;
|
||||
|
||||
if (p_bounces>0) {
|
||||
if (passthrough == true && triangle_id !=-1)
|
||||
{
|
||||
p_ignore_list.push_back(triangle_id);
|
||||
ret=_throw_ray(thread_stack, p_bake_direct, r_point, p_end, p_rest, p_light, p_att_curve, p_att_pos, p_att_curve_len, p_bounces, p_first_bounce, p_only_dist, p_ignore_list);
|
||||
}
|
||||
else if (p_bounces>0 ) {
|
||||
|
||||
|
||||
p_rest-=dist;
|
||||
|
@ -1226,33 +1258,37 @@ float BakedLightBaker::_throw_ray(ThreadStack& thread_stack,bool p_bake_direct,c
|
|||
|
||||
bool skip=false;
|
||||
|
||||
if (!p_first_bounce || p_bake_direct) {
|
||||
if (passthrough == false) {
|
||||
if (!p_first_bounce || p_bake_direct) {
|
||||
|
||||
|
||||
float r = plot_size * cell_size*2;
|
||||
if (dist<r) {
|
||||
//avoid accumulaiton of light on corners
|
||||
//plot_light=plot_light.linear_interpolate(Color(0,0,0,0),1.0-sd/plot_size*plot_size);
|
||||
skip=true;
|
||||
|
||||
} else {
|
||||
|
||||
|
||||
Vector3 c1=r_normal.cross(n).normalized();
|
||||
Vector3 c2=r_normal.cross(c1).normalized();
|
||||
double r1 = double(rand())/RAND_MAX;
|
||||
double r2 = double(rand())/RAND_MAX;
|
||||
double r3 = double(rand())/RAND_MAX;
|
||||
Vector3 rn = ((c1*(r1-0.5)) + (c2*(r2-0.5)) + (r_normal*r3*0.25)).normalized();
|
||||
float d =_throw_ray(thread_stack,p_bake_direct,r_point,r_point+rn*p_rest,p_rest,diffuse_at_point,p_att_curve,p_att_pos,p_att_curve_len,p_bounces-1,false,true);
|
||||
r = plot_size*cell_size*ao_radius;
|
||||
if (d>0 && d<r) {
|
||||
float r = plot_size * cell_size * 2;
|
||||
if (dist < r) {
|
||||
//avoid accumulaiton of light on corners
|
||||
//plot_light=plot_light.linear_interpolate(Color(0,0,0,0),1.0-sd/plot_size*plot_size);
|
||||
skip=true;
|
||||
skip = true;
|
||||
|
||||
} else {
|
||||
//plot_light=Color(0,0,0,0);
|
||||
}
|
||||
else {
|
||||
|
||||
|
||||
Vector3 c1 = r_normal.cross(n).normalized();
|
||||
Vector3 c2 = r_normal.cross(c1).normalized();
|
||||
double r1 = double(rand()) / RAND_MAX;
|
||||
double r2 = double(rand()) / RAND_MAX;
|
||||
double r3 = double(rand()) / RAND_MAX;
|
||||
Vector3 rn = ((c1*(r1 - 0.5)) + (c2*(r2 - 0.5)) + (r_normal*r3*0.25)).normalized();
|
||||
float d = _throw_ray(thread_stack, p_bake_direct, r_point, r_point + rn*p_rest, p_rest, diffuse_at_point, p_att_curve, p_att_pos, p_att_curve_len, p_bounces - 1, false, true);
|
||||
r = plot_size*cell_size*ao_radius;
|
||||
if (d > 0 && d < r) {
|
||||
//avoid accumulaiton of light on corners
|
||||
//plot_light=plot_light.linear_interpolate(Color(0,0,0,0),1.0-sd/plot_size*plot_size);
|
||||
skip = true;
|
||||
|
||||
}
|
||||
else {
|
||||
//plot_light=Color(0,0,0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -92,6 +92,9 @@ public:
|
|||
Param diffuse;
|
||||
Param specular;
|
||||
Param emission;
|
||||
|
||||
bool is_double_sided;
|
||||
bool use_alpha;
|
||||
};
|
||||
|
||||
struct Triangle {
|
||||
|
@ -154,6 +157,7 @@ public:
|
|||
|
||||
struct BVH {
|
||||
|
||||
int id;
|
||||
AABB aabb;
|
||||
Vector3 center;
|
||||
Triangle *leaf;
|
||||
|
@ -307,7 +311,7 @@ public:
|
|||
void _plot_light(ThreadStack& thread_stack,const Vector3& p_plot_pos,const AABB& p_plot_aabb,const Color& p_light,const Color& p_tint_light,bool p_only_full,const Plane& p_plane);
|
||||
//void _plot_light_point(const Vector3& p_plot_pos, Octant *p_octant, const AABB& p_aabb,const Color& p_light);
|
||||
|
||||
float _throw_ray(ThreadStack& thread_stack,bool p_bake_direct,const Vector3& p_begin, const Vector3& p_end,float p_rest,const Color& p_light,float *p_att_curve,float p_att_pos,int p_att_curve_len,int p_bounces,bool p_first_bounce=false,bool p_only_dist=false);
|
||||
float _throw_ray(ThreadStack& thread_stack,bool p_bake_direct,const Vector3& p_begin, const Vector3& p_end,float p_rest,const Color& p_light,float *p_att_curve,float p_att_pos,int p_att_curve_len,int p_bounces,bool p_first_bounce=false,bool p_only_dist=false, Vector<int>&p_ignore_list=Vector<int>());
|
||||
|
||||
|
||||
float total_light_area;
|
||||
|
|
Loading…
Reference in New Issue