Merge pull request #89900 from bruvzg/nmenu_move
[NativeMenu] Move files to the `display` subfolder.
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commit
bad1f4aae5
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@ -33,7 +33,7 @@
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#include "core/templates/hash_map.h"
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#include "core/templates/rid_owner.h"
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#include "servers/native_menu.h"
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#include "servers/display/native_menu.h"
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#import <AppKit/AppKit.h>
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#import <ApplicationServices/ApplicationServices.h>
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@ -33,7 +33,7 @@
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#include "core/templates/hash_map.h"
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#include "core/templates/rid_owner.h"
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#include "servers/native_menu.h"
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#include "servers/display/native_menu.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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@ -7,7 +7,6 @@ env.servers_sources = []
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env.add_source_files(env.servers_sources, "audio_server.cpp")
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env.add_source_files(env.servers_sources, "camera_server.cpp")
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env.add_source_files(env.servers_sources, "display_server.cpp")
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env.add_source_files(env.servers_sources, "native_menu.cpp")
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env.add_source_files(env.servers_sources, "navigation_server_2d.cpp")
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env.add_source_files(env.servers_sources, "navigation_server_3d.cpp")
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env.add_source_files(env.servers_sources, "physics_server_2d.cpp")
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@ -19,6 +18,7 @@ env.add_source_files(env.servers_sources, "text_server.cpp")
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SConscript("audio/SCsub")
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SConscript("camera/SCsub")
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SConscript("debugger/SCsub")
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SConscript("display/SCsub")
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SConscript("extensions/SCsub")
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SConscript("movie_writer/SCsub")
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SConscript("navigation/SCsub")
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@ -0,0 +1,5 @@
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#!/usr/bin/env python
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Import("env")
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env.add_source_files(env.servers_sources, "*.cpp")
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@ -36,7 +36,7 @@
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#include "core/os/os.h"
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#include "core/variant/callable.h"
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#include "native_menu.h"
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#include "display/native_menu.h"
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class Texture2D;
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class Image;
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@ -57,11 +57,11 @@
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#include "camera/camera_feed.h"
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#include "camera_server.h"
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#include "debugger/servers_debugger.h"
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#include "display/native_menu.h"
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#include "display_server.h"
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#include "movie_writer/movie_writer.h"
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#include "movie_writer/movie_writer_mjpeg.h"
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#include "movie_writer/movie_writer_pngwav.h"
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#include "native_menu.h"
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#include "rendering/renderer_compositor.h"
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#include "rendering/renderer_rd/framebuffer_cache_rd.h"
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#include "rendering/renderer_rd/storage_rd/render_data_rd.h"
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