Merge pull request #34923 from Calinou/debug-collision-shapes-draw-outline

Draw an outline for 2D debug collision shapes
This commit is contained in:
Rémi Verschelde 2021-02-20 08:45:28 +01:00 committed by GitHub
commit bb13ec98f3
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 29 additions and 4 deletions

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@ -1327,7 +1327,7 @@ SceneTree::SceneTree() {
if (singleton == nullptr) {
singleton = this;
}
debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5));
debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.42));
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));

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@ -85,6 +85,9 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Color> col;
col.push_back(p_color);
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
}
Rect2 CapsuleShape2D::get_rect() const {

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@ -79,6 +79,9 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Color> col;
col.push_back(p_color);
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
}
CircleShape2D::CircleShape2D() :

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@ -75,6 +75,9 @@ void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Color> col;
col.push_back(p_color);
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
}
Rect2 ConvexPolygonShape2D::get_rect() const {

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@ -33,7 +33,7 @@
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
void RectangleShape2D::_update_shape() {
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size / 2);
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size * 0.5);
emit_changed();
}
@ -47,11 +47,27 @@ Vector2 RectangleShape2D::get_size() const {
}
void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size / 2, size), p_color);
// Draw an outlined rectangle to make individual shapes easier to distinguish.
Vector<Vector2> stroke_points;
stroke_points.resize(5);
stroke_points.write[0] = -size * 0.5;
stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
stroke_points.write[2] = size * 0.5;
stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
stroke_points.write[4] = -size * 0.5;
Vector<Color> stroke_colors;
stroke_colors.resize(5);
for (int i = 0; i < 5; i++) {
stroke_colors.write[i] = (p_color);
}
RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
}
Rect2 RectangleShape2D::get_rect() const {
return Rect2(-size / 2, size);
return Rect2(-size * 0.5, size);
}
real_t RectangleShape2D::get_enclosing_radius() const {