Merge pull request #34923 from Calinou/debug-collision-shapes-draw-outline
Draw an outline for 2D debug collision shapes
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commit
bb13ec98f3
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@ -1327,7 +1327,7 @@ SceneTree::SceneTree() {
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if (singleton == nullptr) {
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singleton = this;
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}
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debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5));
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debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.42));
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debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
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debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
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debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
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@ -85,6 +85,9 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector<Color> col;
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col.push_back(p_color);
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RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
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// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
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RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
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}
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Rect2 CapsuleShape2D::get_rect() const {
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@ -79,6 +79,9 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector<Color> col;
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col.push_back(p_color);
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RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
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// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
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RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
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}
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CircleShape2D::CircleShape2D() :
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@ -75,6 +75,9 @@ void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector<Color> col;
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col.push_back(p_color);
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RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
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// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
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RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
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}
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Rect2 ConvexPolygonShape2D::get_rect() const {
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@ -33,7 +33,7 @@
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#include "servers/physics_server_2d.h"
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#include "servers/rendering_server.h"
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void RectangleShape2D::_update_shape() {
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PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size / 2);
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PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size * 0.5);
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emit_changed();
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}
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@ -47,11 +47,27 @@ Vector2 RectangleShape2D::get_size() const {
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}
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void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size / 2, size), p_color);
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// Draw an outlined rectangle to make individual shapes easier to distinguish.
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Vector<Vector2> stroke_points;
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stroke_points.resize(5);
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stroke_points.write[0] = -size * 0.5;
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stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
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stroke_points.write[2] = size * 0.5;
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stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
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stroke_points.write[4] = -size * 0.5;
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Vector<Color> stroke_colors;
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stroke_colors.resize(5);
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for (int i = 0; i < 5; i++) {
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stroke_colors.write[i] = (p_color);
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}
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RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
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}
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Rect2 RectangleShape2D::get_rect() const {
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return Rect2(-size / 2, size);
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return Rect2(-size * 0.5, size);
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}
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real_t RectangleShape2D::get_enclosing_radius() const {
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