added spring arm node.

This commit is contained in:
QbieShay 2018-05-13 21:27:56 +02:00
parent f3c09b5088
commit bb14ef5623
6 changed files with 293 additions and 3 deletions

View File

@ -5187,9 +5187,10 @@ void SpatialEditor::_register_all_gizmos() {
register_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin)));
register_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin)));
register_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin)));
register_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
register_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin)));
register_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
register_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin)));
register_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin)));
register_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin)));
register_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin)));
register_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin)));

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@ -1920,6 +1920,38 @@ void RayCastSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
/////
void SpringArmSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
SpringArm *spring_arm = Object::cast_to<SpringArm>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector3> lines;
lines.push_back(Vector3());
lines.push_back(Vector3(0, 0, 1.0) * spring_arm->get_length());
Ref<SpatialMaterial> material = get_material("shape_material", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
}
SpringArmSpatialGizmoPlugin::SpringArmSpatialGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
}
bool SpringArmSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<SpringArm>(p_spatial) != NULL;
}
String SpringArmSpatialGizmoPlugin::get_name() const {
return "SpringArm";
}
/////
VehicleWheelSpatialGizmoPlugin::VehicleWheelSpatialGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));

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@ -49,6 +49,7 @@
#include "scene/3d/ray_cast.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/room_instance.h"
#include "scene/3d/spring_arm.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/visibility_notifier.h"
@ -196,6 +197,18 @@ public:
RayCastSpatialGizmoPlugin();
};
class SpringArmSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(SpringArmSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_name() const;
void redraw(EditorSpatialGizmo *p_gizmo);
SpringArmSpatialGizmoPlugin();
};
class VehicleWheelSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(VehicleWheelSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
@ -330,14 +343,12 @@ public:
};
class CollisionPolygonSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(CollisionPolygonSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
public:
bool has_gizmo(Spatial *p_spatial);
String get_name() const;
void redraw(EditorSpatialGizmo *p_gizmo);
CollisionPolygonSpatialGizmoPlugin();
};

172
scene/3d/spring_arm.cpp Normal file
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@ -0,0 +1,172 @@
/*************************************************************************/
/* spring_arm.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "spring_arm.h"
#include "engine.h"
#include "scene/3d/collision_object.h"
#include "scene/resources/sphere_shape.h"
#include "servers/physics_server.h"
SpringArm::SpringArm() :
spring_length(1),
mask(1),
current_spring_length(0),
margin(0.01) {}
void SpringArm::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
if (!Engine::get_singleton()->is_editor_hint()) {
set_process_internal(true);
}
break;
case NOTIFICATION_EXIT_TREE:
if (!Engine::get_singleton()->is_editor_hint()) {
set_process_internal(false);
}
break;
case NOTIFICATION_INTERNAL_PROCESS:
process_spring();
break;
}
}
void SpringArm::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_hit_length"), &SpringArm::get_hit_length);
ClassDB::bind_method(D_METHOD("set_length", "length"), &SpringArm::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &SpringArm::get_length);
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &SpringArm::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &SpringArm::get_shape);
ClassDB::bind_method(D_METHOD("add_excluded_object", "RID"), &SpringArm::add_excluded_object);
ClassDB::bind_method(D_METHOD("remove_excluded_object", "RID"), &SpringArm::remove_excluded_object);
ClassDB::bind_method(D_METHOD("clear_excluded_objects"), &SpringArm::clear_excluded_objects);
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &SpringArm::set_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &SpringArm::get_mask);
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &SpringArm::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &SpringArm::get_margin);
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "spring_length"), "set_length", "get_length");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin"), "set_margin", "get_margin");
}
float SpringArm::get_length() const {
return spring_length;
}
void SpringArm::set_length(float p_length) {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update_gizmo();
spring_length = p_length;
}
void SpringArm::set_shape(Ref<Shape> p_shape) {
shape = p_shape;
}
Ref<Shape> SpringArm::get_shape() const {
return shape;
}
void SpringArm::set_mask(uint32_t p_mask) {
mask = p_mask;
}
uint32_t SpringArm::get_mask() {
return mask;
}
float SpringArm::get_margin() {
return margin;
}
void SpringArm::set_margin(float p_margin) {
margin = p_margin;
}
void SpringArm::add_excluded_object(RID p_rid) {
excluded_objects.insert(p_rid);
}
bool SpringArm::remove_excluded_object(RID p_rid) {
return excluded_objects.erase(p_rid);
}
void SpringArm::clear_excluded_objects() {
excluded_objects.clear();
}
float SpringArm::get_hit_length() {
return current_spring_length;
}
void SpringArm::process_spring() {
// From
real_t motion_delta(1);
real_t motion_delta_unsafe(1);
Vector3 motion;
const Vector3 cast_direction(get_global_transform().basis.xform(Vector3(0, 0, 1)));
if (shape.is_null()) {
motion = Vector3(cast_direction * (spring_length));
PhysicsDirectSpaceState::RayResult r;
bool intersected = get_world()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
if (intersected) {
float dist = get_global_transform().origin.distance_to(r.position);
dist -= margin;
motion_delta = dist / (spring_length);
}
} else {
motion = Vector3(cast_direction * spring_length);
get_world()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
}
current_spring_length = spring_length * motion_delta;
Transform childs_transform;
childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
for (int i = get_child_count() - 1; 0 <= i; --i) {
Spatial *child = Object::cast_to<Spatial>(get_child(i));
if (child) {
childs_transform.basis = child->get_global_transform().basis;
child->set_global_transform(childs_transform);
}
}
}

71
scene/3d/spring_arm.h Normal file
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@ -0,0 +1,71 @@
/*************************************************************************/
/* spring_arm.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPRING_ARM_H
#define SPRING_ARM_H
#include "scene/3d/spatial.h"
class SpringArm : public Spatial {
GDCLASS(SpringArm, Spatial);
Ref<Shape> shape;
Set<RID> excluded_objects;
float spring_length;
bool keep_child_basis;
float current_spring_length;
uint32_t mask;
float margin;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_length(float p_length);
float get_length() const;
void set_shape(Ref<Shape> p_shape);
Ref<Shape> get_shape() const;
void set_mask(uint32_t p_mask);
uint32_t get_mask();
void add_excluded_object(RID p_rid);
bool remove_excluded_object(RID p_rid);
void clear_excluded_objects();
float get_hit_length();
void set_margin(float p_margin);
float get_margin();
SpringArm();
private:
void process_spring();
};
#endif

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@ -201,6 +201,7 @@
#include "scene/3d/room_instance.h"
#include "scene/3d/skeleton.h"
#include "scene/3d/soft_body.h"
#include "scene/3d/spring_arm.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/visibility_notifier.h"
@ -435,6 +436,8 @@ void register_scene_types() {
ClassDB::register_class<RigidBody>();
ClassDB::register_class<KinematicCollision>();
ClassDB::register_class<KinematicBody>();
ClassDB::register_class<SpringArm>();
ClassDB::register_class<PhysicalBone>();
ClassDB::register_class<SoftBody>();