Sync classref

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J08nY 2016-06-15 20:21:15 +02:00
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@ -6883,6 +6883,12 @@
Return a rect containing the editable contents of the item.
</description>
</method>
<method name="get_item_and_children_rect" qualifiers="const">
<return type="Rect2">
</return>
<description>
</description>
</method>
<method name="get_canvas_item" qualifiers="const">
<return type="RID">
</return>
@ -15837,6 +15843,27 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
<description>
Returns the duration of the current vibration effect in seconds.
</description>
</method>
<method name="start_joy_vibration">
<argument index="0" name="device" type="int">
</argument>
<argument index="1" name="weak_magnitude" type="float">
</argument>
<argument index="2" name="strong_magnitude" type="float">
</argument>
<argument index="3" name="duration" type="float">
</argument>
<description>
Starts to vibrate the joystick. Joysticks usually come with two rumble motors, a strong and a weak one. weak_magnitude is the strength of the weak motor (between 0 and 1) and strong_magnitude is the strength of the strong motor (between 0 and 1). duration is the duration of the effect in seconds (a duration of 0 will play the vibration indefinitely).
</description>
</method>
<method name="stop_joy_vibration">
<argument index="0" name="device" type="int">
</argument>
<description>
Stops the vibration of the joystick.
</description>
</method>
<method name="get_accelerometer">
<return type="Vector3">
</return>
@ -15879,26 +15906,6 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
Return the mouse mode. See the constants for more information.
</description>
</method>
<method name="start_joy_vibration">
<argument index="0" name="device" type="int">
</argument>
<argument index="1" name="weak_magnitude" type="float">
</argument>
<argument index="2" name="strong_magnitude" type="float">
</argument>
<argument index="3" name="duration" type="float">
</argument>
<description>
Starts to vibrate the joystick. Joysticks usually come with two rumble motors, a strong and a weak one. weak_magnitude is the strength of the weak motor (between 0 and 1) and strong_magnitude is the strength of the strong motor (between 0 and 1). duration is the duration of the effect in seconds (a duration of 0 will play the vibration indefinitely).
</description>
</method>
<method name="stop_joy_vibration">
<argument index="0" name="device" type="int">
</argument>
<description>
Stops the vibration of the joystick.
</description>
</method>
<method name="warp_mouse_pos">
<argument index="0" name="to" type="Vector2">
</argument>
@ -42931,7 +42938,7 @@ This method controls whether the position between two cached points is interpola
<description>
</description>
</method>
<method name="get_linear_velocity">
<method name="get_linear_velocity" qualifiers="const">
<return type="Vector3">
</return>
<description>
@ -45339,7 +45346,7 @@ This method controls whether the position between two cached points is interpola
<description>
</description>
</method>
<method name="free">
<method name="free_rid">
<argument index="0" name="arg0" type="RID">
</argument>
<description>