Merge pull request #83840 from clayjohn/mesh-flat-bug

Ensure `r_aabb` is always used when creating surfaces through the RenderingServer
This commit is contained in:
Rémi Verschelde 2023-10-26 16:00:32 +02:00
commit bb54190253
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@ -441,16 +441,15 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
const Vector3 *src = array.ptr();
// Setting vertices means regenerating the AABB.
AABB aabb;
r_aabb = AABB();
if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
// First we need to generate the AABB for the entire surface.
for (int i = 0; i < p_vertex_array_len; i++) {
if (i == 0) {
aabb = AABB(src[i], SMALL_VEC3);
r_aabb = AABB(src[i], SMALL_VEC3);
} else {
aabb.expand_to(src[i]);
r_aabb.expand_to(src[i]);
}
}
@ -459,7 +458,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
if (!using_normals_tangents) {
// Early out if we are only setting vertex positions.
for (int i = 0; i < p_vertex_array_len; i++) {
Vector3 pos = (src[i] - aabb.position) / aabb.size;
Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size;
uint16_t vector[4] = {
(uint16_t)CLAMP(pos.x * 65535, 0, 65535),
(uint16_t)CLAMP(pos.y * 65535, 0, 65535),
@ -507,7 +506,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
// Store vertex position + angle.
{
Vector3 pos = (src[i] - aabb.position) / aabb.size;
Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size;
uint16_t vector[4] = {
(uint16_t)CLAMP(pos.x * 65535, 0, 65535),
(uint16_t)CLAMP(pos.y * 65535, 0, 65535),
@ -543,7 +542,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
// Store vertex position + angle.
{
Vector3 pos = (src[i] - aabb.position) / aabb.size;
Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size;
uint16_t vector[4] = {
(uint16_t)CLAMP(pos.x * 65535, 0, 65535),
(uint16_t)CLAMP(pos.y * 65535, 0, 65535),
@ -562,14 +561,12 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3);
if (i == 0) {
aabb = AABB(src[i], SMALL_VEC3);
r_aabb = AABB(src[i], SMALL_VEC3);
} else {
aabb.expand_to(src[i]);
r_aabb.expand_to(src[i]);
}
}
}
r_aabb = aabb;
}
} break;