Make NavigationRegion3D baking NavMesh on the main thread not finish deferred
Makes NavigationRegion3D baking NavMesh on the main thread not finish deferred.
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@ -262,11 +262,19 @@ void _bake_navigation_mesh(void *p_user_data) {
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Ref<NavigationMeshSourceGeometryData3D> source_geometry_data = args->source_geometry_data;
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NavigationServer3D::get_singleton()->bake_from_source_geometry_data(nav_mesh, source_geometry_data);
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args->nav_region->call_deferred(SNAME("_bake_finished"), nav_mesh);
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if (!Thread::is_main_thread()) {
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args->nav_region->call_deferred(SNAME("_bake_finished"), nav_mesh);
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} else {
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args->nav_region->_bake_finished(nav_mesh);
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}
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memdelete(args);
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} else {
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ERR_PRINT("Can't bake the navigation mesh if the `NavigationMesh` resource doesn't exist");
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args->nav_region->call_deferred(SNAME("_bake_finished"), Ref<NavigationMesh>());
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if (!Thread::is_main_thread()) {
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args->nav_region->call_deferred(SNAME("_bake_finished"), Ref<NavigationMesh>());
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} else {
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args->nav_region->_bake_finished(Ref<NavigationMesh>());
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}
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memdelete(args);
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}
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}
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