Blocking updating in SceneTreeEditor when editing an item
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8a1c37dc22
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@ -531,6 +531,10 @@ void SceneTreeEditor::_update_tree() {
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return;
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return;
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}
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}
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if (tree->is_editing()) {
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return;
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}
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updating_tree = true;
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updating_tree = true;
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tree->clear();
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tree->clear();
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if (get_scene_node()) {
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if (get_scene_node()) {
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@ -2981,6 +2981,10 @@ bool Tree::edit_selected() {
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return false;
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return false;
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}
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}
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bool Tree::is_editing() {
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return popup_editor->is_visible();
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}
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Size2 Tree::get_internal_min_size() const {
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Size2 Tree::get_internal_min_size() const {
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Size2i size = cache.bg->get_offset();
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Size2i size = cache.bg->get_offset();
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if (root) {
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if (root) {
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@ -622,6 +622,7 @@ public:
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int get_item_offset(TreeItem *p_item) const;
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int get_item_offset(TreeItem *p_item) const;
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Rect2 get_item_rect(TreeItem *p_item, int p_column = -1) const;
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Rect2 get_item_rect(TreeItem *p_item, int p_column = -1) const;
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bool edit_selected();
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bool edit_selected();
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bool is_editing();
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// First item that starts with the text, from the current focused item down and wraps around.
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// First item that starts with the text, from the current focused item down and wraps around.
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TreeItem *search_item_text(const String &p_find, int *r_col = nullptr, bool p_selectable = false);
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TreeItem *search_item_text(const String &p_find, int *r_col = nullptr, bool p_selectable = false);
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