-Fix small bug regarding to canvas layer detection, closes #4381

(cherry picked from commit 2b9cab25c0)
This commit is contained in:
Juan Linietsky 2016-06-06 21:14:25 -03:00 committed by Rémi Verschelde
parent 5a45b295ae
commit bb8b57cbae
1 changed files with 8 additions and 13 deletions

View File

@ -455,19 +455,14 @@ void CanvasItem::_enter_canvas() {
if ((!get_parent() || !get_parent()->cast_to<CanvasItem>()) || toplevel) { if ((!get_parent() || !get_parent()->cast_to<CanvasItem>()) || toplevel) {
Node *n = this; Node *n = this;
Viewport *viewport=NULL;
canvas_layer=NULL; canvas_layer=NULL;
while(n) { while(n) {
if (n->cast_to<Viewport>()) {
viewport = n->cast_to<Viewport>();
break;
}
if (!canvas_layer && n->cast_to<CanvasLayer>()) {
canvas_layer = n->cast_to<CanvasLayer>(); canvas_layer = n->cast_to<CanvasLayer>();
if (canvas_layer) {
break;
} }
n=n->get_parent(); n=n->get_parent();
} }
@ -476,7 +471,7 @@ void CanvasItem::_enter_canvas() {
if (canvas_layer) if (canvas_layer)
canvas=canvas_layer->get_world_2d()->get_canvas(); canvas=canvas_layer->get_world_2d()->get_canvas();
else else
canvas=viewport->find_world_2d()->get_canvas(); canvas=get_viewport()->find_world_2d()->get_canvas();
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,canvas); VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,canvas);
@ -487,7 +482,9 @@ void CanvasItem::_enter_canvas() {
} else { } else {
CanvasItem *parent = get_parent_item(); CanvasItem *parent = get_parent_item();
canvas_layer=parent->canvas_layer;
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item()); VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item());
parent->_queue_sort_children(); parent->_queue_sort_children();
} }
@ -1176,12 +1173,10 @@ Matrix32 CanvasItem::get_viewport_transform() const {
return canvas_layer->get_transform(); return canvas_layer->get_transform();
} }
} else if (get_viewport()) { } else {
return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform(); return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();
} }
return Matrix32();
} }