From bb9a8a8132bd7bb090c4cb679135e55fea83806f Mon Sep 17 00:00:00 2001 From: Guilherme Souza Date: Mon, 6 May 2019 10:52:48 -0300 Subject: [PATCH] Fix SHADOWS_DISABLED flag in GLES2 Signed-off-by: Guilherme Souza (cherry picked from commit b363125568690d85290c607d7661dacd6cbfb3a0) --- drivers/gles2/shaders/scene.glsl | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 5d21c679bad..5282fce826a 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1693,6 +1693,8 @@ FRAGMENT_SHADER_CODE #endif +#if !defined(SHADOWS_DISABLED) + #ifdef USE_SHADOW { highp vec4 splane = shadow_coord; @@ -1723,6 +1725,8 @@ FRAGMENT_SHADER_CODE } #endif +#endif //SHADOWS_DISABLED + #endif //type omni #ifdef LIGHT_MODE_DIRECTIONAL @@ -1733,6 +1737,8 @@ FRAGMENT_SHADER_CODE #endif float depth_z = -vertex.z; +#if !defined(SHADOWS_DISABLED) + #ifdef USE_SHADOW #ifdef USE_VERTEX_LIGHTING @@ -1951,6 +1957,8 @@ FRAGMENT_SHADER_CODE #endif //use shadow +#endif // SHADOWS_DISABLED + #endif #ifdef LIGHT_MODE_SPOT @@ -1987,6 +1995,8 @@ FRAGMENT_SHADER_CODE #endif +#if !defined(SHADOWS_DISABLED) + #ifdef USE_SHADOW { highp vec4 splane = shadow_coord; @@ -1996,6 +2006,8 @@ FRAGMENT_SHADER_CODE } #endif +#endif // SHADOWS_DISABLED + #endif // LIGHT_MODE_SPOT #ifdef USE_VERTEX_LIGHTING