diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml
index 2d8382b7e31..e66f21a0e73 100644
--- a/doc/classes/World2D.xml
+++ b/doc/classes/World2D.xml
@@ -16,7 +16,7 @@
The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing.
- The state of this world's physics space. This allows arbitrary querying for collision.
+ Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within [code]_physics_process(delta)[/code].
The [RID] of this world's physics space resource. Used by the [PhysicsServer2D] for 2D physics, treating it as both a space and an area.
diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml
index 4224a2a2c38..6d3b94794e5 100644
--- a/doc/classes/World3D.xml
+++ b/doc/classes/World3D.xml
@@ -15,7 +15,7 @@
- The World3D's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code].
+ Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within [code]_physics_process(delta)[/code].
The World3D's [Environment].