Avoid _can_call_mode resetting error message in MultiplayerAPI
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@ -283,8 +283,9 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
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rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name);
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}
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ERR_EXPLAIN("RPC '" + String(p_name) + "' is not allowed from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
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ERR_FAIL_COND(!_can_call_mode(p_node, rpc_mode, p_from));
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bool can_call = _can_call_mode(p_node, rpc_mode, p_from);
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ERR_EXPLAIN("RPC '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
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ERR_FAIL_COND(!can_call);
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int argc = p_packet[p_offset];
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Vector<Variant> args;
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@ -332,8 +333,9 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p
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rset_mode = p_node->get_script_instance()->get_rset_mode(p_name);
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}
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ERR_EXPLAIN("RSET '" + String(p_name) + "' is not allowed from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
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ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from));
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bool can_call = _can_call_mode(p_node, rset_mode, p_from);
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ERR_EXPLAIN("RSET '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
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ERR_FAIL_COND(!can_call);
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Variant value;
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Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, allow_object_decoding || network_peer->is_object_decoding_allowed());
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