Build system: add option for MSVC incremental linking.
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@ -874,6 +874,9 @@ def generate_vs_project(env, num_jobs, project_name="godot"):
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if env["precision"] == "double":
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common_build_postfix.append("precision=double")
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if env["incremental_link"]:
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common_build_postfix.append("incremental_link=yes")
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result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
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return result
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@ -185,6 +185,7 @@ def get_opts():
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BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
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BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
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BoolVariable("debug_crt", "Compile with MSVC's debug CRT (/MDd)", False),
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BoolVariable("incremental_link", "Use MSVC incremental linking. May increase or decrease build times.", False),
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]
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@ -355,7 +356,8 @@ def configure_msvc(env, vcvars_msvc_config):
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else:
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env.AppendUnique(CCFLAGS=["/MD"])
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# MSVC incremental linking is broken and _increases_ link time (GH-77968).
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# MSVC incremental linking is broken and may _increase_ link time (GH-77968).
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if not env["incremental_link"]:
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env.Append(LINKFLAGS=["/INCREMENTAL:NO"])
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if env["arch"] == "x86_32":
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