Add visual feedback when hovering layer checkboxes in the Inspector

This also changes how checkboxes are selected, which makes it possible
to click in the small area between two checkboxes and
still toggle a value successfully (which is arguably less frustrating).
This commit is contained in:
Hugo Locurcio 2019-11-24 11:51:53 +01:00
parent 19dc5c42d8
commit bbc435624f
No known key found for this signature in database
GPG Key ID: 39E8F8BE30B0A49C
1 changed files with 62 additions and 37 deletions

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@ -581,6 +581,7 @@ public:
Vector<Rect2> flag_rects;
Vector<String> names;
Vector<String> tooltips;
int hovered_index;
virtual Size2 get_minimum_size() const {
Ref<Font> font = get_theme_font("font", "Label");
@ -596,56 +597,79 @@ public:
return String();
}
void _gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
const Ref<InputEventMouseMotion> mm = p_ev;
if (mm.is_valid()) {
for (int i = 0; i < flag_rects.size(); i++) {
if (flag_rects[i].has_point(mb->get_position())) {
//toggle
if (value & (1 << i)) {
value &= ~(1 << i);
} else {
value |= (1 << i);
if (flag_rects[i].has_point(mm->get_position())) {
// Used to highlight the hovered flag in the layers grid.
hovered_index = i;
update();
break;
}
}
}
const Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
// Toggle the flag.
// We base our choice on the hovered flag, so that it always matches the hovered flag.
if (value & (1 << hovered_index)) {
value &= ~(1 << hovered_index);
} else {
value |= (1 << hovered_index);
}
emit_signal("flag_changed", value);
update();
}
}
}
}
void _notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
switch (p_what) {
case NOTIFICATION_DRAW: {
Rect2 rect;
rect.size = get_size();
flag_rects.clear();
int bsize = (rect.size.height * 80 / 100) / 2;
int h = bsize * 2 + 1;
int vofs = (rect.size.height - h) / 2;
const int bsize = (rect.size.height * 80 / 100) / 2;
const int h = bsize * 2 + 1;
const int vofs = (rect.size.height - h) / 2;
Color color = get_theme_color("highlight_color", "Editor");
for (int i = 0; i < 2; i++) {
Point2 ofs(4, vofs);
if (i == 1) {
if (i == 1)
ofs.y += bsize + 1;
}
ofs += rect.position;
for (int j = 0; j < 10; j++) {
Point2 o = ofs + Point2(j * (bsize + 1), 0);
if (j >= 5) {
if (j >= 5)
o.x += 1;
const int idx = i * 10 + j;
const bool on = value & (1 << idx);
Rect2 rect2 = Rect2(o, Size2(bsize, bsize));
color.a = on ? 0.6 : 0.2;
if (idx == hovered_index) {
// Add visual feedback when hovering a flag.
color.a += 0.15;
}
uint32_t idx = i * 10 + j;
bool on = value & (1 << idx);
Rect2 rect2 = Rect2(o, Size2(bsize, bsize));
color.a = on ? 0.6 : 0.2;
draw_rect(rect2, color);
flag_rects.push_back(rect2);
}
}
} break;
case NOTIFICATION_MOUSE_EXIT: {
hovered_index = -1;
update();
} break;
default:
break;
}
}
@ -661,6 +685,7 @@ public:
EditorPropertyLayersGrid() {
value = 0;
hovered_index = -1; // Nothing is hovered.
}
};
void EditorPropertyLayers::_grid_changed(uint32_t p_grid) {
@ -752,7 +777,7 @@ EditorPropertyLayers::EditorPropertyLayers() {
hb->add_child(grid);
button = memnew(Button);
button->set_toggle_mode(true);
button->set_text("..");
button->set_text("...");
button->connect("pressed", callable_mp(this, &EditorPropertyLayers::_button_pressed));
hb->add_child(button);
set_bottom_editor(hb);