gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed. Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime. This provides an option for pixel art to be stored losslessly. Additionally, respect project importer defaults for texture import settings. Avoid writing and reimporting extracted textures identical to version on disk.
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0810ecaafd
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@ -2289,7 +2289,14 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashM
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ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
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Error err = OK;
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Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, p_options, nullptr, &err);
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HashMap<StringName, Variant> options_dupe = p_options;
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// By default, the GLTF importer will extract embedded images into files on disk
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// However, we do not want the advanced settings dialog to be able to write files on disk.
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// To avoid this and also avoid compressing to basis every time, we are using the uncompressed option.
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options_dupe["gltf/embedded_image_handling"] = 3; // Embed as Uncompressed defined in GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
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Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, options_dupe, nullptr, &err);
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if (!scene || err != OK) {
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return nullptr;
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}
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@ -264,10 +264,16 @@
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</members>
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<constants>
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<constant name="HANDLE_BINARY_DISCARD_TEXTURES" value="0">
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Discards all embedded textures and uses untextured materials.
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</constant>
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<constant name="HANDLE_BINARY_EXTRACT_TEXTURES" value="1">
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Extracts embedded textures to be reimported and compressed. Editor only. Acts as uncompressed at runtime.
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</constant>
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<constant name="HANDLE_BINARY_EMBED_AS_BASISU" value="2">
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Embeds textures VRAM compressed with Basis Universal into the generated scene.
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</constant>
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<constant name="HANDLE_BINARY_EMBED_AS_UNCOMPRESSED" value="3">
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Embeds textures compressed losslessly into the generated scene, matching old behavior.
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</constant>
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</constants>
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</class>
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@ -51,8 +51,8 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
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doc.instantiate();
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Ref<GLTFState> state;
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state.instantiate();
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if (p_options.has("meshes/handle_gltf_embedded_images")) {
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int32_t enum_option = p_options["meshes/handle_gltf_embedded_images"];
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if (p_options.has("gltf/embedded_image_handling")) {
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int32_t enum_option = p_options["gltf/embedded_image_handling"];
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state->set_handle_binary_image(enum_option);
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}
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Error err = doc->append_from_file(p_path, state, p_flags);
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@ -87,7 +87,7 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
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void EditorSceneFormatImporterGLTF::get_import_options(const String &p_path,
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List<ResourceImporter::ImportOption> *r_options) {
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r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "meshes/handle_gltf_embedded_images", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), GLTFState::HANDLE_BINARY_EXTRACT_TEXTURES));
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r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "gltf/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), GLTFState::HANDLE_BINARY_EXTRACT_TEXTURES));
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}
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#endif // TOOLS_ENABLED
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@ -32,6 +32,7 @@
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#include "extensions/gltf_spec_gloss.h"
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#include "core/config/project_settings.h"
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#include "core/crypto/crypto_core.h"
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#include "core/io/config_file.h"
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#include "core/io/dir_access.h"
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@ -3220,8 +3221,8 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
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if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_DISCARD_TEXTURES) {
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p_state->images.push_back(Ref<Texture2D>());
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p_state->source_images.push_back(Ref<Image>());
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continue;
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} else if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES) {
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#ifdef TOOLS_ENABLED
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} else if (Engine::get_singleton()->is_editor_hint() && GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES) {
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if (p_state->base_path.is_empty()) {
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p_state->images.push_back(Ref<Texture2D>());
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p_state->source_images.push_back(Ref<Image>());
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@ -3230,26 +3231,56 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
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p_state->images.push_back(Ref<Texture2D>());
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p_state->source_images.push_back(Ref<Image>());
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} else {
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String file_path = p_state->get_base_path() + "/" + p_state->filename.get_basename() + "_" + img->get_name() + ".png";
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Ref<ConfigFile> config;
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config.instantiate();
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if (FileAccess::exists(file_path + ".import")) {
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config->load(file_path + ".import");
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}
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config->set_value("remap", "importer", "texture");
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config->set_value("remap", "type", "Texture2D");
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if (!config->has_section_key("params", "compress/mode")) {
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config->set_value("remap", "compress/mode", 2); //user may want another compression, so leave it bes
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}
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if (!config->has_section_key("params", "mipmaps/generate")) {
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config->set_value("params", "mipmaps/generate", true);
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}
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Error err = OK;
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err = config->save(file_path + ".import");
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ERR_FAIL_COND_V(err != OK, err);
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img->save_png(file_path);
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ERR_FAIL_COND_V(err != OK, err);
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ResourceLoader::import(file_path);
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bool must_import = false;
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String file_path = p_state->get_base_path() + "/" + p_state->filename.get_basename() + "_" + img->get_name() + ".png";
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if (!FileAccess::exists(file_path + ".import")) {
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Ref<ConfigFile> config;
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config.instantiate();
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config->set_value("remap", "importer", "texture");
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config->set_value("remap", "type", "Texture2D");
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// Currently, it will likely use project defaults of Detect 3D, so textures will be reimported again.
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if (!config->has_section_key("params", "mipmaps/generate")) {
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config->set_value("params", "mipmaps/generate", true);
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}
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if (ProjectSettings::get_singleton()->has_setting("importer_defaults/texture")) {
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//use defaults if exist
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Dictionary importer_defaults = GLOBAL_GET("importer_defaults/texture");
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List<Variant> importer_def_keys;
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importer_defaults.get_key_list(&importer_def_keys);
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for (const Variant &key : importer_def_keys) {
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if (!config->has_section_key("params", (String)key)) {
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config->set_value("params", (String)key, importer_defaults[key]);
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}
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}
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}
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err = config->save(file_path + ".import");
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ERR_FAIL_COND_V(err != OK, err);
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must_import = true;
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}
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Vector<uint8_t> png_buffer = img->save_png_to_buffer();
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if (ResourceLoader::exists(file_path)) {
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Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::READ, &err);
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if (err == OK && file.is_valid()) {
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Vector<uint8_t> orig_png_buffer = file->get_buffer(file->get_length());
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if (png_buffer != orig_png_buffer) {
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must_import = true;
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}
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}
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} else {
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must_import = true;
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}
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if (must_import) {
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Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::WRITE, &err);
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ERR_FAIL_COND_V(err != OK, err);
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ERR_FAIL_COND_V(file.is_null(), FAILED);
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file->store_buffer(png_buffer);
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file->flush();
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file.unref();
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// ResourceLoader::import will crash if not is_editor_hint(), so this case is protected above and will fall through to uncompressed.
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ResourceLoader::import(file_path);
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}
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Ref<Texture2D> saved_image = ResourceLoader::load(file_path, "Texture2D");
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if (saved_image.is_valid()) {
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p_state->images.push_back(saved_image);
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@ -3261,7 +3292,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
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p_state->source_images.push_back(Ref<Image>());
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}
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}
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continue;
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#endif
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} else if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_BASISU) {
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Ref<PortableCompressedTexture2D> tex;
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tex.instantiate();
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@ -3271,11 +3302,15 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
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tex->create_from_image(img, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL);
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p_state->images.push_back(tex);
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p_state->source_images.push_back(img);
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continue;
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} else {
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// This handles two cases: if editor hint and HANDLE_BINARY_EXTRACT_TEXTURES; or if HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
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Ref<ImageTexture> tex;
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tex.instantiate();
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tex->set_name(img->get_name());
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tex->set_image(img);
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p_state->images.push_back(tex);
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p_state->source_images.push_back(img);
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}
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p_state->images.push_back(Ref<Texture2D>());
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p_state->source_images.push_back(Ref<Image>());
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}
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print_verbose("glTF: Total images: " + itos(p_state->images.size()));
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@ -120,11 +120,12 @@ void GLTFState::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // RBMap<GLTFSkeletonIndex,
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "create_animations"), "set_create_animations", "get_create_animations"); // bool
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>>
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ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum
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ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum
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BIND_CONSTANT(HANDLE_BINARY_DISCARD_TEXTURES);
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BIND_CONSTANT(HANDLE_BINARY_EXTRACT_TEXTURES);
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BIND_CONSTANT(HANDLE_BINARY_EMBED_AS_BASISU);
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BIND_CONSTANT(HANDLE_BINARY_EMBED_AS_UNCOMPRESSED);
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}
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void GLTFState::add_used_extension(const String &p_extension_name, bool p_required) {
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@ -108,6 +108,7 @@ public:
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HANDLE_BINARY_DISCARD_TEXTURES = 0,
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HANDLE_BINARY_EXTRACT_TEXTURES,
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HANDLE_BINARY_EMBED_AS_BASISU,
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HANDLE_BINARY_EMBED_AS_UNCOMPRESSED, // if this value changes from 3, ResourceImporterScene::pre_import must be changed as well.
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};
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int32_t get_handle_binary_image() {
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return handle_binary_image;
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