Expose several resource/resource-saver functions
This commit is contained in:
parent
5675c76461
commit
bc3dcf3d40
|
@ -181,6 +181,10 @@ void ResourceSaver::remove_resource_format_saver(Ref<ResourceFormatSaver> p_form
|
|||
::ResourceSaver::remove_resource_format_saver(p_format_saver);
|
||||
}
|
||||
|
||||
ResourceUID::ID ResourceSaver::get_resource_id_for_path(const String &p_path, bool p_generate) {
|
||||
return ::ResourceSaver::get_resource_id_for_path(p_path, p_generate);
|
||||
}
|
||||
|
||||
ResourceSaver *ResourceSaver::singleton = nullptr;
|
||||
|
||||
void ResourceSaver::_bind_methods() {
|
||||
|
@ -188,6 +192,7 @@ void ResourceSaver::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("get_recognized_extensions", "type"), &ResourceSaver::get_recognized_extensions);
|
||||
ClassDB::bind_method(D_METHOD("add_resource_format_saver", "format_saver", "at_front"), &ResourceSaver::add_resource_format_saver, DEFVAL(false));
|
||||
ClassDB::bind_method(D_METHOD("remove_resource_format_saver", "format_saver"), &ResourceSaver::remove_resource_format_saver);
|
||||
ClassDB::bind_method(D_METHOD("get_resource_id_for_path", "path", "generate"), &ResourceSaver::get_resource_id_for_path, DEFVAL(false));
|
||||
|
||||
BIND_BITFIELD_FLAG(FLAG_NONE);
|
||||
BIND_BITFIELD_FLAG(FLAG_RELATIVE_PATHS);
|
||||
|
|
|
@ -116,6 +116,8 @@ public:
|
|||
void add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front);
|
||||
void remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver);
|
||||
|
||||
ResourceUID::ID get_resource_id_for_path(const String &p_path, bool p_generate = false);
|
||||
|
||||
ResourceSaver() { singleton = this; }
|
||||
};
|
||||
|
||||
|
|
|
@ -96,6 +96,7 @@ String Resource::get_path() const {
|
|||
|
||||
void Resource::set_path_cache(const String &p_path) {
|
||||
path_cache = p_path;
|
||||
GDVIRTUAL_CALL(_set_path_cache, p_path);
|
||||
}
|
||||
|
||||
String Resource::generate_scene_unique_id() {
|
||||
|
@ -188,6 +189,7 @@ void Resource::disconnect_changed(const Callable &p_callable) {
|
|||
}
|
||||
|
||||
void Resource::reset_state() {
|
||||
GDVIRTUAL_CALL(_reset_state);
|
||||
}
|
||||
|
||||
Error Resource::copy_from(const Ref<Resource> &p_resource) {
|
||||
|
@ -495,9 +497,9 @@ void Resource::set_as_translation_remapped(bool p_remapped) {
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
|
||||
void Resource::set_id_for_path(const String &p_path, const String &p_id) {
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (p_id.is_empty()) {
|
||||
ResourceCache::path_cache_lock.write_lock();
|
||||
ResourceCache::resource_path_cache[p_path].erase(get_path());
|
||||
|
@ -507,9 +509,11 @@ void Resource::set_id_for_path(const String &p_path, const String &p_id) {
|
|||
ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
|
||||
ResourceCache::path_cache_lock.write_unlock();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
String Resource::get_id_for_path(const String &p_path) const {
|
||||
#ifdef TOOLS_ENABLED
|
||||
ResourceCache::path_cache_lock.read_lock();
|
||||
if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
|
||||
String result = ResourceCache::resource_path_cache[p_path][get_path()];
|
||||
|
@ -519,13 +523,16 @@ String Resource::get_id_for_path(const String &p_path) const {
|
|||
ResourceCache::path_cache_lock.read_unlock();
|
||||
return "";
|
||||
}
|
||||
}
|
||||
#else
|
||||
return "";
|
||||
#endif
|
||||
}
|
||||
|
||||
void Resource::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
|
||||
ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
|
||||
ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
|
||||
ClassDB::bind_method(D_METHOD("set_path_cache", "path"), &Resource::set_path_cache);
|
||||
ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
|
||||
ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
|
||||
ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
|
||||
|
@ -533,6 +540,12 @@ void Resource::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
|
||||
ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
|
||||
ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
|
||||
ClassDB::bind_method(D_METHOD("reset_state"), &Resource::reset_state);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_id_for_path", "path", "id"), &Resource::set_id_for_path);
|
||||
ClassDB::bind_method(D_METHOD("get_id_for_path", "path"), &Resource::get_id_for_path);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("is_built_in"), &Resource::is_built_in);
|
||||
|
||||
ClassDB::bind_static_method("Resource", D_METHOD("generate_scene_unique_id"), &Resource::generate_scene_unique_id);
|
||||
ClassDB::bind_method(D_METHOD("set_scene_unique_id", "id"), &Resource::set_scene_unique_id);
|
||||
|
@ -552,6 +565,8 @@ void Resource::_bind_methods() {
|
|||
|
||||
GDVIRTUAL_BIND(_setup_local_to_scene);
|
||||
GDVIRTUAL_BIND(_get_rid);
|
||||
GDVIRTUAL_BIND(_reset_state);
|
||||
GDVIRTUAL_BIND(_set_path_cache, "path");
|
||||
}
|
||||
|
||||
Resource::Resource() :
|
||||
|
|
|
@ -89,6 +89,9 @@ protected:
|
|||
|
||||
GDVIRTUAL0RC(RID, _get_rid);
|
||||
|
||||
GDVIRTUAL1C(_set_path_cache, String);
|
||||
GDVIRTUAL0(_reset_state);
|
||||
|
||||
public:
|
||||
static Node *(*_get_local_scene_func)(); //used by editor
|
||||
static void (*_update_configuration_warning)(); //used by editor
|
||||
|
@ -144,11 +147,9 @@ public:
|
|||
|
||||
virtual RID get_rid() const; // some resources may offer conversion to RID
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
|
||||
void set_id_for_path(const String &p_path, const String &p_id);
|
||||
String get_id_for_path(const String &p_path) const;
|
||||
#endif
|
||||
|
||||
Resource();
|
||||
~Resource();
|
||||
|
|
|
@ -20,6 +20,19 @@
|
|||
Override this method to return a custom [RID] when [method get_rid] is called.
|
||||
</description>
|
||||
</method>
|
||||
<method name="_reset_state" qualifiers="virtual">
|
||||
<return type="void" />
|
||||
<description>
|
||||
For resources that use a variable number of properties, either via [method Object._validate_property] or [method Object._get_property_list], this method should be implemented to correctly clear the resource's state.
|
||||
</description>
|
||||
</method>
|
||||
<method name="_set_path_cache" qualifiers="virtual const">
|
||||
<return type="void" />
|
||||
<param index="0" name="path" type="String" />
|
||||
<description>
|
||||
Sets the resource's path to [param path] without involving the resource cache.
|
||||
</description>
|
||||
</method>
|
||||
<method name="_setup_local_to_scene" qualifiers="virtual">
|
||||
<return type="void" />
|
||||
<description>
|
||||
|
@ -68,6 +81,14 @@
|
|||
Generates a unique identifier for a resource to be contained inside a [PackedScene], based on the current date, time, and a random value. The returned string is only composed of letters ([code]a[/code] to [code]y[/code]) and numbers ([code]0[/code] to [code]8[/code]). See also [member resource_scene_unique_id].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_id_for_path" qualifiers="const">
|
||||
<return type="String" />
|
||||
<param index="0" name="path" type="String" />
|
||||
<description>
|
||||
Returns the unique identifier for the resource with the given [param path] from the resource cache. If the resource is not loaded and cached, an empty string is returned.
|
||||
[b]Note:[/b] This method is only implemented when running in an editor context. At runtime, it returns an empty string.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_local_scene" qualifiers="const">
|
||||
<return type="Node" />
|
||||
<description>
|
||||
|
@ -80,6 +101,34 @@
|
|||
Returns the [RID] of this resource (or an empty RID). Many resources (such as [Texture2D], [Mesh], and so on) are high-level abstractions of resources stored in a specialized server ([DisplayServer], [RenderingServer], etc.), so this function will return the original [RID].
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_built_in" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the resource is built-in (from the engine) or [code]false[/code] if it is user-defined.
|
||||
</description>
|
||||
</method>
|
||||
<method name="reset_state">
|
||||
<return type="void" />
|
||||
<description>
|
||||
For resources that use a variable number of properties, either via [method Object._validate_property] or [method Object._get_property_list], override [method _reset_state] to correctly clear the resource's state.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_id_for_path">
|
||||
<return type="void" />
|
||||
<param index="0" name="path" type="String" />
|
||||
<param index="1" name="id" type="String" />
|
||||
<description>
|
||||
Sets the unique identifier to [param id] for the resource with the given [param path] in the resource cache. If the unique identifier is empty, the cache entry using [param path] is removed if it exists.
|
||||
[b]Note:[/b] This method is only implemented when running in an editor context.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_path_cache">
|
||||
<return type="void" />
|
||||
<param index="0" name="path" type="String" />
|
||||
<description>
|
||||
Sets the resource's path to [param path] without involving the resource cache.
|
||||
</description>
|
||||
</method>
|
||||
<method name="setup_local_to_scene" deprecated="This method should only be called internally.">
|
||||
<return type="void" />
|
||||
<description>
|
||||
|
|
|
@ -26,6 +26,14 @@
|
|||
Returns the list of extensions available for saving a resource of a given type.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_resource_id_for_path">
|
||||
<return type="int" />
|
||||
<param index="0" name="path" type="String" />
|
||||
<param index="1" name="generate" type="bool" default="false" />
|
||||
<description>
|
||||
Returns the resource ID for the given path. If [param generate] is [code]true[/code], a new resource ID will be generated if one for the path is not found. If [param generate] is [code]false[/code] and the path is not found, [constant ResourceUID.INVALID_ID] is returned.
|
||||
</description>
|
||||
</method>
|
||||
<method name="remove_resource_format_saver">
|
||||
<return type="void" />
|
||||
<param index="0" name="format_saver" type="ResourceFormatSaver" />
|
||||
|
|
Loading…
Reference in New Issue