Update changelog for 3.3.2-stable

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Rémi Verschelde 2021-05-24 13:16:31 +02:00
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@ -4,6 +4,66 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## [3.3.2] - 2021-05-24
See the [release announcement](https://godotengine.org/article/maintenance-release-godot-3-3-2) for details.
### Added
#### GDScript
- [Allow `warning-ignore` in the same line as the respective warning](https://github.com/godotengine/godot/pull/47863).
#### Import
- [Print a warning when importing a repeating NPOT texture in a GLES2 project](https://github.com/godotengine/godot/pull/48817).
### Changed
#### Editor
- [Remove high radiance sizes from the editor due to issues on specific GPUs](https://github.com/godotengine/godot/pull/48906).
### Fixed
#### Build system
- [Android: Remove `-fno-integrated-as`, it can break arm64v8 build](https://github.com/godotengine/godot/pull/48851).
- [HTML5: Fix GDNative build with Emscripten 2.0.19+](https://github.com/godotengine/godot/pull/48831).
- [Windows: Fix Embree crash when building with MinGW](https://github.com/godotengine/godot/pull/48888).
* Official builds are made with MinGW, and Godot 3.3.1 was thus subject to this [crash when baking lightmaps](https://github.com/godotengine/godot/issues/48822).
#### Core
- [Fix STL to Godot type conversion of polypartition](https://github.com/godotengine/godot/pull/48921).
- [Fix duplicate close file when deconstructing ZipArchive](https://github.com/godotengine/godot/pull/49013).
* This would trigger a crash in Godot 3.3.1 when [exiting a project running from a ZIP data pack](https://github.com/godotengine/godot/issues/49012).
#### Editor
- [Fix swapped front/rear directions in viewport rotation control](https://github.com/godotengine/godot/pull/48895).
- [Fix editor crash when exporting profiler data](https://github.com/godotengine/godot/pull/48917).
#### Import
- glTF: Improved error handling around [invalid images](https://github.com/godotengine/godot/pull/48904) and [invalid meshes](https://github.com/godotengine/godot/pull/48912).
- [glTF: Fix incorrect skin deduplication when using named binds](https://github.com/godotengine/godot/pull/48913).
#### Physics
- [Fix ragdoll simulation when parent was readded to scene](https://github.com/godotengine/godot/pull/48823).
- [Fix crash on debug shapes update if CollisionObject is not in tree](https://github.com/godotengine/godot/pull/48974).
#### Porting
- [macOS: Allow "on top" windows to enter full-screen mode](https://github.com/godotengine/godot/pull/49017).
#### Rendering
- [Batching: Fix `item_batch_flags` stale state causing glitches](https://github.com/godotengine/godot/pull/48992).
## [3.3.1] - 2021-05-18
See the [release announcement](https://godotengine.org/article/maintenance-release-godot-3-3-1) for details.
@ -91,6 +151,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
- [Fix wrongly setting default value on property hint change](https://github.com/godotengine/godot/pull/48702).
## [3.3] - 2021-04-21
See the [release announcement](https://godotengine.org/article/godot-3-3-has-arrived) for details.
@ -431,6 +492,7 @@ See the [release announcement](https://godotengine.org/article/godot-3-3-has-arr
- [Fade screen-space reflections towards the inner margin in GLES3](https://github.com/godotengine/godot/pull/41892).
- [Ensure Reinhard tonemapping values are positive in GLES3](https://github.com/godotengine/godot/pull/42056).
## [3.2.3] - 2020-09-17
See the [release announcement](https://godotengine.org/article/maintenance-release-godot-3-2-3) for details.
@ -503,6 +565,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
- Windows: DirectInput: Use correct joypad ID
- Thirdparty library updates: mbedtls 2.16.8, stb_vorbis 1.20, wslay 1.1.1
## [3.2.2] - 2020-06-26
See the [release announcement](https://godotengine.org/article/maintenance-release-godot-3-2-2) for details.
@ -588,6 +651,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
- Windows: Do not probe joypads if `DirectInput` cannot be initializer
- Windows: Fix overflow condition with QueryPerformanceCounter
## [3.2.1] - 2020-03-10
See the [release announcement](https://godotengine.org/article/maintenance-release-godot-3-2-1) for details.
@ -616,6 +680,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
- Windows: Fix UPNP regression after upstream update
- Windows: Disable NetSocket address reuse
## [3.2] - 2020-01-29
### Added
@ -1342,6 +1407,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
- **X11:** `OS.set_window_maximized()` now gives up after 0.5 seconds.
- This makes the editor no longer freeze on startup when using fvwm.
## [3.1] - 2019-03-13
### Added
@ -1601,6 +1667,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
- Fixed a security issue relating to deserializing Variants.
## [3.0] - 2018-01-29
### Added
@ -1734,6 +1801,8 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
- HTML5 export using asm.js.
- Only WebAssembly is supported now, since all browsers supporting WebGL 2.0 also support WebAssembly.
[3.3.2]: https://downloads.tuxfamily.org/godotengine/3.3.2/Godot_v3.3.2-stable_changelog_chrono.txt
[3.3.1]: https://downloads.tuxfamily.org/godotengine/3.3.1/Godot_v3.3.1-stable_changelog_chrono.txt
[3.3]: https://downloads.tuxfamily.org/godotengine/3.3/Godot_v3.3-stable_changelog_chrono.txt
[3.2.3]: https://downloads.tuxfamily.org/godotengine/3.2.3/Godot_v3.2.3-stable_changelog_chrono.txt