Merge pull request #4972 from hyperglow/master
i18n: Improve existing german translations. Merged two po files.
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bca3864492
@ -8,13 +8,13 @@ msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: \n"
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"Last-Translator: \n"
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"Last-Translator: Sebastian Thewes <minzky@minzky.com>\n"
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"Language-Team: \n"
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"Language: de\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 1.8.7\n"
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"X-Generator: Poedit 1.8.4\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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#: scene/2d/animated_sprite.cpp
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@ -52,6 +52,8 @@ msgid ""
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"A shape must be provided for CollisionShape2D to function. Please create a "
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"shape resource for it!"
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msgstr ""
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"Damit CollisionShape funktionieren kann, muss eine Form angegeben werden. "
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"Bitte erzeuge eine shape Ressource dafür."
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#: scene/2d/light_2d.cpp
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msgid ""
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@ -63,31 +65,41 @@ msgstr ""
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msgid ""
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"An occluder polygon must be set (or drawn) for this occluder to take effect."
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msgstr ""
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"Damit CollisionShape funktionieren kann, muss eine Form angegeben werden. "
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"Bitte erzeuge eine shape Ressource dafür."
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#: scene/2d/light_occluder_2d.cpp
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msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
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msgstr ""
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"Damit CollisionShape funktionieren kann, muss eine Form angegeben werden. "
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"Bitte erzeuge eine shape Ressource dafür."
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#: scene/2d/navigation_polygon.cpp
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msgid ""
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"A NavigationPolygon resource must be set or created for this node to work. "
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"Please set a property or draw a polygon."
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msgstr ""
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"Damit CollisionShape funktionieren kann, muss eine Form angegeben werden. "
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"Bitte erzeuge eine shape Ressource dafür."
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#: scene/2d/navigation_polygon.cpp
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msgid ""
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"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
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"node. It only provides navigation data."
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msgstr ""
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"NavigationPolygonInstance muss ein Unterobjekt oder Unterunterobjekt einer "
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"Navigation2D Node sein. Es liefert nur Navigations Daten."
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#: scene/2d/parallax_layer.cpp
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msgid ""
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"ParallaxLayer node only works when set as child of a ParallaxBackground node."
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msgstr ""
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"Die ParallaxLayer Node funktioniert nur als Kind von einer ParallaxBackground "
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"Node."
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#: scene/2d/particles_2d.cpp
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msgid "Path property must point to a valid Particles2D node to work."
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msgstr ""
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msgstr "Pfad Eigenschaft muss auf eine gültige Particles2D Node verweisen."
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#: scene/2d/path_2d.cpp
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msgid "PathFollow2D only works when set as a child of a Path2D node."
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@ -102,24 +114,32 @@ msgid ""
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"A SampleLibrary resource must be created or set in the 'samples' property in "
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"order for SamplePlayer to play sound."
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msgstr ""
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"Eine SampleLibrary Ressource muss in der 'samples' Eigenschaft erzeugt oder "
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"definiert werden damit SpatialSamplePlayer einen Sound abspielen kann."
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#: scene/2d/sprite.cpp
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msgid ""
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"Path property must point to a valid Viewport node to work. Such Viewport must "
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"be set to 'render target' mode."
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msgstr ""
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"Die Pfad Eigenschaft muss auf eine gültige Viewport Node verweisen um zu "
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"funktionieren. Dieser Viewport muss in 'render target' Modus gesetzt werden."
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#: scene/2d/sprite.cpp
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msgid ""
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"The Viewport set in the path property must be set as 'render target' in order "
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"for this sprite to work."
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msgstr ""
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"Der Viewport der in der Pfad Eigenschaft gesetzt wurde, muss als 'render "
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"target' definiert werden damit das Sprite funktioniert."
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#: scene/2d/visibility_notifier_2d.cpp
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msgid ""
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"VisibilityEnable2D works best when used with the edited scene root directly "
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"as parent."
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msgstr ""
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"VisibilityEnable2D funktioniert am besten wenn es ein Unterobjekt der "
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"bearbeiteten Hauptszene ist."
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#: scene/3d/body_shape.cpp
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msgid ""
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@ -127,12 +147,18 @@ msgid ""
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"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
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"KinematicBody, etc. to give them a shape."
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msgstr ""
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"CollisionShape dient nur dazu einer dem CollisionObject abgeleiteten Node "
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"eine Kollisionsform bereit zu stellen. Bitte nutze es nur als eine "
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"Unterobjekt von Area, StaticBody, RigidBody, KinematicBody, usw. um diesen "
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"eine Form zu geben."
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#: scene/3d/body_shape.cpp
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msgid ""
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"A shape must be provided for CollisionShape to function. Please create a "
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"shape resource for it!"
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msgstr ""
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"Damit CollisionShape funktionieren kann, muss eine Form angegeben werden. "
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"Bitte erzeuge eine shape Ressource dafür."
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#: scene/3d/collision_polygon.cpp
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msgid ""
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@ -140,6 +166,9 @@ msgid ""
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"CollisionObject derived node. Please only use it as a child of Area, "
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"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
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msgstr ""
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"CollisionPolygon liefert nur eine Kollisionsform für eine vom CollisionObject "
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"abgeleitete Node. Bitte nutze es nur als eine Unterobjekt von Area, "
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"StaticBody, RigidBody, KinematicBody, usw. um diesen eine Form zu geben."
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#: scene/3d/collision_polygon.cpp
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msgid "An empty CollisionPolygon has no effect on collision."
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@ -148,23 +177,30 @@ msgstr ""
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#: scene/3d/navigation_mesh.cpp
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msgid "A NavigationMesh resource must be set or created for this node to work."
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msgstr ""
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"Damit diese Node funktionieren kann, muss eine NavigationMesh Ressource "
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"erzeugt oder definiert werden."
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#: scene/3d/navigation_mesh.cpp
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msgid ""
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"NavigationMeshInstance must be a child or grandchild to a Navigation node. It "
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"only provides navigation data."
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msgstr ""
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"NavigationMeshinstance muss ein Unterobjekt oder Unterunterobjekt von einer "
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"Navigations Node sein. Es liefert nur navigationsdaten."
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#: scene/3d/scenario_fx.cpp
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msgid ""
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"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
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msgstr ""
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"Nur ein WorldEnvironment pro Szene oder (instanzierter Szene) ist erlaubt."
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#: scene/3d/spatial_sample_player.cpp
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msgid ""
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"A SampleLibrary resource must be created or set in the 'samples' property in "
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"order for SpatialSamplePlayer to play sound."
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msgstr ""
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"Eine SampleLibrary Ressource muss in der 'samples' Eigenschaft erzeugt oder "
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"definiert werden damit SpatialSamplePlayer einen Sound abspielen kann."
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#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Cancel"
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@ -206,7 +242,8 @@ msgstr "Einfügen"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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#: tools/editor/plugins/script_editor_plugin.cpp
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#: tools/editor/plugins/shader_editor_plugin.cpp tools/editor/project_export.cpp
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#: tools/editor/plugins/shader_editor_plugin.cpp
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#: tools/editor/project_export.cpp
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msgid "Select All"
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msgstr "Alles auswählen"
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@ -762,7 +799,8 @@ msgstr "Hinzufügen"
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#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
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#: tools/editor/plugins/animation_tree_editor_plugin.cpp
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#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_manager.cpp
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#: tools/editor/plugins/theme_editor_plugin.cpp
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#: tools/editor/project_manager.cpp
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msgid "Remove"
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msgstr "Entferne"
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@ -933,7 +971,8 @@ msgid "Delete selected files?"
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msgstr "Ausgewählten Dateien löschen?"
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#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
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#: tools/editor/plugins/item_list_editor_plugin.cpp tools/editor/scenes_dock.cpp
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#: tools/editor/plugins/item_list_editor_plugin.cpp
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#: tools/editor/scenes_dock.cpp
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msgid "Delete"
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msgstr "Löschen"
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@ -3605,7 +3644,8 @@ msgstr ""
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msgid "Save Theme As.."
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msgstr ""
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#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/project_export.cpp
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#: tools/editor/plugins/script_editor_plugin.cpp
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#: tools/editor/project_export.cpp
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msgid "File"
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msgstr "Datei"
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