Fix wrong viewport transparent-bg
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@ -505,7 +505,7 @@ void VisualServerViewport::viewport_set_transparent_background(RID p_viewport, b
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ERR_FAIL_COND(!viewport);
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VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
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viewport->transparent_bg = true;
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viewport->transparent_bg = p_enabled;
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}
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void VisualServerViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) {
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