Fix (again) loading binary resources with float=64
I had an error while importing my GLB file from 32-bit precision floating point, I guess this was forgotten while implementing 64-bit precision floating point. I'm not sure if there's any other left to do though.
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@ -1547,10 +1547,11 @@ void ResourceFormatSaverBinaryInstance::write_variant(Ref<FileAccess> f, const V
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case Variant::COLOR: {
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f->store_32(VARIANT_COLOR);
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Color val = p_property;
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f->store_real(val.r);
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f->store_real(val.g);
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f->store_real(val.b);
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f->store_real(val.a);
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// Color are always floats
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f->store_float(val.r);
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f->store_float(val.g);
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f->store_float(val.b);
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f->store_float(val.a);
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} break;
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case Variant::STRING_NAME: {
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@ -1685,7 +1686,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(Ref<FileAccess> f, const V
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f->store_32(len);
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const float *r = arr.ptr();
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for (int i = 0; i < len; i++) {
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f->store_real(r[i]);
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f->store_float(r[i]);
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}
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} break;
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@ -1743,10 +1744,10 @@ void ResourceFormatSaverBinaryInstance::write_variant(Ref<FileAccess> f, const V
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f->store_32(len);
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const Color *r = arr.ptr();
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for (int i = 0; i < len; i++) {
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f->store_real(r[i].r);
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f->store_real(r[i].g);
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f->store_real(r[i].b);
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f->store_real(r[i].a);
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f->store_float(r[i].r);
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f->store_float(r[i].g);
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f->store_float(r[i].b);
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f->store_float(r[i].a);
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}
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} break;
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