Use bullet points in shader editor creation dialog
This is consistent with the script creation dialog.
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@ -464,7 +464,7 @@ String ShaderCreateDialog::_validate_path(const String &p_path) {
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}
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void ShaderCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
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error_label->set_text("- " + p_msg);
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error_label->set_text(String::utf8("• ") + p_msg);
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if (valid) {
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error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("success_color"), SNAME("Editor")));
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} else {
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@ -473,7 +473,7 @@ void ShaderCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
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}
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void ShaderCreateDialog::_msg_path_valid(bool valid, const String &p_msg) {
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path_error_label->set_text("- " + p_msg);
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path_error_label->set_text(String::utf8("• ") + p_msg);
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if (valid) {
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path_error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("success_color"), SNAME("Editor")));
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} else {
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